You can assign Ptex-based texture and image files to a Description by connecting an xgen_ptex_lookup node to your XGen shader. This node passes the map's per-face color values from the texture to the primitives generated on geometry surface. You can use Ptex files created with the Create Map option in XGen, or files created by other applications such as Autodesk Mudbox 2012 (or later).
See also Save File Textures to Ptex files in XGen.
For information about displaying node connections, creating nodes, and connecting nodes, see Node Editor basics.
The Ptex-based texture now controls the primitive color in the rendered Description.