ジャンプ先: 概要. 戻り値. 関連. フラグ. MEL 例.
polyExtrudeEdge [-caching boolean] [-constructionHistory boolean] [-divisions int] [-inputCurve name] [-keepFacesTogether boolean] [-localDirection linear linear linear] [-localDirectionX linear] [-localDirectionY linear] [-localDirectionZ linear] [-localRotate angle angle angle] [-localRotateX angle] [-localRotateY angle] [-localRotateZ angle] [-localScale float float float] [-localScaleX float] [-localScaleY float] [-localScaleZ float] [-localTranslate linear linear linear] [-localTranslateX linear] [-localTranslateY linear] [-localTranslateZ linear] [-name string] [-nodeState int] [-pivot linear linear linear] [-pivotX linear] [-pivotY linear] [-pivotZ linear] [-random float] [-rotate angle angle angle] [-rotateX angle] [-rotateY angle] [-rotateZ angle] [-scale float float float] [-scaleX float] [-scaleY float] [-scaleZ float] [-smoothingAngle angle] [-translate linear linear linear] [-translateX linear] [-translateY linear] [-translateZ linear] [-worldSpace boolean]
polyExtrudeEdge は、取り消し可能、照会可能、および編集可能です。
エッジを個別に、またはまとめて押し出します。string | ノード名 |
照会モードでは、戻り値のタイプは照会されたフラグに基づきます。
ロング ネーム(ショート ネーム) | 引数タイプ | プロパティ | ||
---|---|---|---|---|
-divisions(-d)
|
int
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-inputCurve(-inc)
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name
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-keepFacesTogether(-kft)
|
boolean
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-localDirection(-ld)
|
linear linear linear
|
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-localDirectionX(-ldx)
|
linear
|
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-localDirectionY(-ldy)
|
linear
|
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-localDirectionZ(-ldz)
|
linear
|
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-localRotate(-lr)
|
angle angle angle
|
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-localRotateX(-lrx)
|
angle
|
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|
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-localRotateY(-lry)
|
angle
|
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-localRotateZ(-lrz)
|
angle
|
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-localScale(-ls)
|
float float float
|
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-localScaleX(-lsx)
|
float
|
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|
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-localScaleY(-lsy)
|
float
|
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-localScaleZ(-lsz)
|
float
|
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|
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-localTranslate(-lt)
|
linear linear linear
|
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-localTranslateX(-ltx)
|
linear
|
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|
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-localTranslateY(-lty)
|
linear
|
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|
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-localTranslateZ(-ltz)
|
linear
|
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|
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-pivot(-pvt)
|
linear linear linear
|
|||
|
||||
-pivotX(-pvx)
|
linear
|
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|
||||
-pivotY(-pvy)
|
linear
|
|||
|
||||
-pivotZ(-pvz)
|
linear
|
|||
|
||||
-random(-ran)
|
float
|
|||
|
||||
-rotate(-ro)
|
angle angle angle
|
|||
|
||||
-rotateX(-rx)
|
angle
|
|||
|
||||
-rotateY(-ry)
|
angle
|
|||
|
||||
-rotateZ(-rz)
|
angle
|
|||
|
||||
-scale(-s)
|
float float float
|
|||
|
||||
-scaleX(-sx)
|
float
|
|||
|
||||
-scaleY(-sy)
|
float
|
|||
|
||||
-scaleZ(-sz)
|
float
|
|||
|
||||
-smoothingAngle(-sma)
|
angle
|
|||
|
||||
-translate(-t)
|
linear linear linear
|
|||
|
||||
-translateX(-tx)
|
linear
|
|||
|
||||
-translateY(-ty)
|
linear
|
|||
|
||||
-translateZ(-tz)
|
linear
|
|||
|
||||
-worldSpace(-ws)
|
boolean
|
|||
|
||||
共通のフラグ | ||||
-caching(-cch)
|
boolean
|
|||
|
||||
-constructionHistory(-ch)
|
boolean
|
|||
|
||||
-name(-n)
|
string
|
|||
|
||||
-nodeState(-nds)
|
int
|
|||
|
フラグはコマンドの作成モードで表示できます | フラグはコマンドの編集モードで表示できます |
フラグはコマンドの照会モードで表示できます | コマンド内でフラグを複数回使用できます。 |
// Separate polyPlane -n plg -w 10 -h 10; polyExtrudeEdge -kft false -ltz 2 -ls .5 .5 0 plg.e[71:72] plg.e[81:82]; // Edges are extruded then scaled separately delete plg; // Together polyPlane -n plg -w 10 -h 10; polyExtrudeEdge -kft true -ltz 2 -ls .5 .5 0 plg.e[71:72] plg.e[81:82]; // Edges are extruded then scaled together delete plg;