pymel.core.animation.sculptTarget

sculptTarget(*args, **kwargs)

This command is used to specify the blend shape target to be modified by the sculpting tools and transform manipulators.

Flags:

Long Name / Short Name Argument Types Properties
after / af bool  
   
afterReference / ar bool  
   
before / bf bool  
   
deformerTools / dt bool  
   
exclusive / ex unicode  
   
frontOfChain / foc bool  
   
geometry / g unicode  
   
geometryIndices / gi bool  
   
ignoreSelected / ignoreSelected bool  
   
inbetweenWeight / ibw float ../../../_images/edit.gif
  Specifies the in between target weight of the blend shape node that will be made editable by the sculpting and transform tools.
includeHiddenSelections / ihs bool  
   
name / n unicode  
   
parallel / par bool  
   
prune / pr bool  
   
regenerate / r bool ../../../_images/edit.gif
  When this flag is specified a new shape is created for the specified blend shape target, if the shape does not already exist. The name of the new shape is returned.
remove / rm bool  
   
snapshot / s int ../../../_images/edit.gif
  This flag should only be used internally to add in-between target. When this flag is specified a snapshot of the shape will be taken for the specified in-between target when it does not exist yet. This flag specifies the base shape index and must be used with the -target and -inbetweenWeight flags, which specify the in- between target.
split / sp bool  
   
target / t float ../../../_images/edit.gif
  Specifies the target index of the blend shape node that will be made editable by the sculpting and transform tools. Flag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.sculptTarget