pymel.core.animation.sculptTarget¶
- sculptTarget(*args, **kwargs)¶
This command is used to specify the blend shape target to be modified by the sculpting tools and transform manipulators.
Flags:
Long Name / Short Name Argument Types Properties after / af bool afterReference / ar bool before / bf bool deformerTools / dt bool exclusive / ex unicode frontOfChain / foc bool geometry / g unicode geometryIndices / gi bool ignoreSelected / ignoreSelected bool inbetweenWeight / ibw float Specifies the in between target weight of the blend shape node that will be made editable by the sculpting and transform tools. includeHiddenSelections / ihs bool name / n unicode parallel / par bool prune / pr bool regenerate / r bool When this flag is specified a new shape is created for the specified blend shape target, if the shape does not already exist. The name of the new shape is returned. remove / rm bool snapshot / s int This flag should only be used internally to add in-between target. When this flag is specified a snapshot of the shape will be taken for the specified in-between target when it does not exist yet. This flag specifies the base shape index and must be used with the -target and -inbetweenWeight flags, which specify the in- between target. split / sp bool target / t float Specifies the target index of the blend shape node that will be made editable by the sculpting and transform tools. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.sculptTarget