pymel.core.animation.sequenceManager

sequenceManager(*args, **kwargs)

The sequenceManager command manages sequences, shots, and their related scenes. In query mode, return type is based on queried flag.

Flags:

Long Name / Short Name Argument Types Properties
addSequencerAudio / asa unicode ../../../_images/create.gif
  Add an audio clip to the sequencer by specifying a filename
attachSequencerAudio / ata unicode ../../../_images/create.gif
  Add an audio clip to the sequencer by specifying an audio node
currentShot / cs unicode ../../../_images/query.gif
  Returns the shot that is being used at the current sequence time.
currentTime / ct time ../../../_images/create.gif ../../../_images/query.gif
  Set the current sequence time
listSequencerAudio / lsa unicode ../../../_images/create.gif
  List the audio clips added to the sequencer
listShots / lsh bool ../../../_images/create.gif
  List all the currently defined shots across all scene segments
modelPanel / mp unicode ../../../_images/create.gif ../../../_images/query.gif
  Sets a dedicated modelPanel to be used as the panel that the sequencer will control.
node / nd unicode ../../../_images/query.gif
  Returns the SequenceManager node, of which there is only ever one.
writableSequencer / ws unicode ../../../_images/query.gif
  Get the writable sequencer node. Create it if it doesn’t exist. Flag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.sequenceManager

Example:

import pymel.core as pm

// Get the current Maya time, based on the Sequence time
pm.sequenceManager(q=True, currentTime=True);