pymel.core.animation.sound¶
- sound(*args, **kwargs)¶
Creates an audio node which can be used with UI commands such as soundControl or timeControl which support sound scrubbing and sound during playback.
Flags:
Long Name / Short Name Argument Types Properties endTime / et time Time at which to end the sound. file / f unicode Name of sound file. length / l bool The length (in the current time unit) of the sound. mute / m bool Mute the audio clip. name / n unicode Name to give the resulting audio node. offset / o time Time at which to start the sound. sourceEnd / se time Time offset from the start of the sound file at which to end the sound. sourceStart / ss time Time offset from the start of the sound file at which to start the sound. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.sound
Example:
import pymel.core as pm # Create an audio node for a sound file, and have it # start at time 10. This command will return the name # of the created node, something like "audio1". # pm.sound( offset=10, file='ohNo.aiff' ) # In order to have this sound displayed in a # timeControl widget (like the timeSlider) use a # command like this one, where the global MEL variable # $gPlayBackSlider is the name of the widget to display # the sound in. # import maya.mel gPlayBackSlider = maya.mel.eval( '$tmpVar=$gPlayBackSlider' ) pm.timeControl( gPlayBackSlider, edit=True, sound='audio1' )