pymel.core.animation.softMod¶
- softMod(*args, **kwargs)¶
The softMod command creates a softMod or edits the membership of an existing softMod. The command returns the name of the softMod node upon creation of a new softMod.
Flags:
Long Name / Short Name Argument Types Properties after / af bool If the default behavior for insertion/appending into/onto the existing chain is not the desired behavior then this flag can be used to force the command to place the deformer node after the selected node in the chain even if a new geometry shape has to be created in order to do so. Works in create mode (and edit mode if the deformer has no geometry added yet). afterReference / ar bool The -afterReference flag is used to specify deformer ordering in a hybrid way that choses between -before and -after automatically. If the geometry being deformed is referenced then the -after mode is used when adding the new deformer, otherwise the -before mode is used. The net effect when using -afterReference to build deformer chains is that internal shape nodes in the deformer chain will only appear at reference file boundaries, leading to lightweight deformer networks that may be more amicable to reference swapping. before / bf bool If the default behavior for insertion/appending into/onto the existing chain is not the desired behavior then this flag can be used to force the command to place the deformer node before the selected node in the chain even if a new geometry shape has to be created in order to do so. Works in create mode (and edit mode if the deformer has no geometry added yet). bindState / bs bool Specifying this flag adds in a compensation to ensure the softModed objects preserve their spatial position when softModed. This is required to prevent the geometry from jumping at the time the softMod is created in situations when the softMod transforms at softMod time are not identity. curveInterpolation / ci int Ramp interpolation corresponding to the specified curvePoint position. Integer values of 0-3 are valid, corresponding to none, linear, smoothand splinerespectively. This flag may only be used in conjunction with the curvePoint and curveValue flag. curvePoint / cp float Position of ramp value on normalized 0-1 scale. This flag may only be used in conjunction with the curveInterpolation and curveValue flags. curveValue / cv float Ramp value corresponding to the specified curvePoint position. This flag may only be used in conjunction with the curveInterpolation and curvePoint flags. deformerTools / dt bool Returns the name of the deformer tool objects (if any) as string string ... envelope / en float Set the envelope value for the deformer. Default is 1.0 exclusive / ex unicode Puts the deformation set in a deform partition. falloffAroundSelection / fas bool Falloff will be calculated around any selected components falloffBasedOnX / fbx bool Falloff will be calculated using the X component. falloffBasedOnY / fby bool Falloff will be calculated using the Y component. falloffBasedOnZ / fbz bool Falloff will be calculated using the Z component. falloffCenter / fc float, float, float Set the falloff center point of the softMod. falloffMasking / fm bool Deformation will be restricted to selected components falloffMode / fom int Set the falloff method used for the softMod. falloffRadius / fr float Set the falloff radius of the softMod. frontOfChain / foc bool This command is used to specify that the new deformer node should be placed ahead (upstream) of existing deformer and skin nodes in the shape’s history (but not ahead of existing tweak nodes). The input to the deformer will be the upstream shape rather than the visible downstream shape, so the behavior of this flag is the most intuitive if the downstream deformers are in their reset (hasNoEffect) position when the new deformer is added. Works in create mode (and edit mode if the deformer has no geometry added yet). geometry / g unicode The specified object will be added to the list of objects being deformed by this deformer object, unless the -rm flag is also specified. When queried, this flag returns string string string ... geometryIndices / gi bool Complements the -geometry flag in query mode. Returns the multi index of each geometry. ignoreSelected / ignoreSelected bool Tells the command to not deform objects on the current selection list includeHiddenSelections / ihs bool Apply the deformer to any visible and hidden objects in the selection list. Default is false. name / n unicode Used to specify the name of the node being created. parallel / par bool Inserts the new deformer in a parallel chain to any existing deformers in the history of the object. A blendShape is inserted to blend the parallel results together. Works in create mode (and edit mode if the deformer has no geometry added yet). prune / pr bool Removes any points not being deformed by the deformer in its current configuration from the deformer set. relative / rel bool Enable relative mode for the softMod. In relative mode, Only the transformations directly above the softMod are used by the softMod. Default is off. remove / rm bool Specifies that objects listed after the -g flag should be removed from this deformer. resetGeometry / rg bool Reset the geometry matrices for the objects being deformed by the softMod. This flag is used to get rid of undesirable effects that happen if you scale an object that is deformed by a softMod. split / sp bool Branches off a new chain in the dependency graph instead of inserting/appending the deformer into/onto an existing chain. Works in create mode (and edit mode if the deformer has no geometry added yet). weightedNode / wn unicode, unicode Transform node in the DAG above the softMod to which all percents are applied. The second node specifies the descendent of the first node from where the transformation matrix is evaluated. Default is the softMod handle. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.softMod
Example:
import pymel.core as pm # Create a softMod which uses the transformation of elbow1 # pm.joint(p=(2,0,0),name="elbow1") # Result: nt.Joint(u'elbow1') # pm.joint(p=(4,0,0),name="wrist1") # Result: nt.Joint(u'wrist1') # pm.sphere() # Result: [nt.Transform(u'nurbsSphere1'), nt.MakeNurbSphere(u'makeNurbSphere1')] # pm.softMod( wn=('elbow1', 'elbow1') ) # Result: [nt.SoftMod(u'softMod1'), nt.Joint(u'elbow1')] # # Edit softMod1 to use the transformation of wrist1. # pm.softMod( 'softMod1', e=True, wn=('wrist1', 'wrist1') ) # Create a relative softMod with its own softMod handle. The # softMod handle is drawn as the letter "S". # pm.polyCube(); pm.softMod( rel=True ) # Result: [nt.SoftMod(u'softMod2'), nt.Transform(u'softMod2Handle')] # # Modify the membership of an existing softMod. First, find # the name of the softMod's associated set, then use the sets # command to edit the set membership (add a cube and remove a plane). # pm.listConnections( 'softMod1', type='objectSet' ) # Result: [nt.ObjectSet(u'softMod1Set')] # pm.sets( 'pCube2', add='softMod1Set' ) pm.sets( 'pCube1', rm='softMod1Set' )