pymel.core.effects.fluidEmitter¶
- fluidEmitter(*args, **kwargs)¶
Creates an emitter object. If object names are provided or if objects are selected, applies the emitter to the named/selected object(s)in the scene. Fluid will then be emitted from each. If no objects are named or selected, or if the -pos option is specified, creates a positional emitter. If an emitter was created, the command returns the name of the object owning the emitter, and the name of emitter shape. If an emitter was queried, the command returns the results of the query.
Flags:
Long Name / Short Name Argument Types Properties cycleEmission / cye unicode Possible values are noneand frame.Cycling emission restarts the random number stream after a specified interval. This can either be a number of frames or a number of emitted particles. In each case the number is specified by the cycleInterval attribute. Setting cycleEmission to frameand cycleInterval to 1 will then re-start the random stream every frame. Setting cycleInterval to values greater than 1 can be used to generate cycles for games work. cycleInterval / cyi int Specifies the number of frames or particles between restarts of the random number stream. See cycleEmission. Has no effect if cycleEmission is set to None. densityEmissionRate / der float Rate at which density is emitted. fluidDropoff / fdr float Fluid Emission Dropoff in volume fuelEmissionRate / fer float Rate at which is emitted. heatEmissionRate / her float Rate at which density is emitted. maxDistance / mxd float Maximum distance at which emission ends. minDistance / mnd float Minimum distance at which emission starts. name / n unicode position / pos float, float, float Positional emitter at world space location (x,y,z). rate / r float Rate at which particles emitted (can be non-integer). For point emission this is rate per point per unit time. For surface emission it is rate per square unit of area per unit time. torusSectionRadius / tsr float Section radius for a torus volume. Applies only to torus. Similar to the section radius in the torus modelling primitive. type / typ unicode Type of emitter. The choices are omni | dir | direction | surf | surface | curve | curv. The default is omni. The full definition of these types are: omnidirectional point emitter, directional point emitter, surface emitter, or curve emitter. volumeOffset / vof float, float, float Volume offset of the emitter. Volume offset translates the emission volume by the specified amount from the actual emitter location. This is in the emitter’s local space. volumeShape / vsh unicode Volume shape of the emitter. Sets/edits/queries the field’s volume shape attribute. If set to any value other than none, determines a 3-D volume within which particles are generated. Values are: cube,sphere,cylinder,cone,torus. volumeSweep / vsw float Volume sweep of the emitter. Applies only to sphere, cone, cylinder, and torus. Similar effect to the sweep attribute in modelling. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.fluidEmitter
Example:
import pymel.core as pm pm.fluidEmitter( pos=(0, 0, 0), type='omni', der=1, her=2, fer=3, fdr=1.5, r=100.0, cye='none', cyi=1, mxd=0, mnd=0 ) # Result: nt.FluidEmitter(u'fluidEmitter1') # pm.connectDynamic( 'fluidShape1', em='emitter1' ) # Creates an omni emitter that's emitting density, heat and fuel # into fluidShape1