pymel.core.effects.stroke¶
- stroke(*args, **kwargs)¶
The stroke command creates a new Paint Effects stroke node.
Flags:
Long Name / Short Name Argument Types Properties name / n unicode Sets the name of the stroke to the input string pressure / pr bool On creation, allows the copying of the pressure mapping settings from the Paint Effects Tool. Default is false. seed / s int Sets the random seed for this stroke. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.stroke
Example:
import pymel.core as pm pm.stroke( s=10, n='armScar' ) # Result: nt.Transform(u'armScar') #