pymel.core.effects.nBase

nBase(*args, **kwargs)

Edits one or more nBase objects. Note that nBase objects include nCloth, nRigid and nParticle objects, but the options on this command do not currently apply to nParticle objects.

Flags:

Long Name / Short Name Argument Types Properties
clearCachedTextureMap / cct unicode ../../../_images/create.gif ../../../_images/edit.gif
  Clear the cached texture map for the specified attribute from the nBase.
clearStart / cs bool ../../../_images/create.gif ../../../_images/edit.gif
  Indicates that start state should be cleared
stuffStart / ss bool ../../../_images/create.gif ../../../_images/edit.gif
  Indicates that current state should be stuffed into the start state
textureToVertex / ttv unicode ../../../_images/create.gif ../../../_images/edit.gif
  Transfer the texture map data for the specified attribute into the related per-vertex attribute. Flag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.nBase

Example:

import pymel.core as pm

# Stuff the current positions and velocities into nCloth1's startPositions and
# startVelocities.
#
pm.nBase( 'nCloth1', e=True, stuffStart=True )
# Clear nCloth1's startPositions and startVelocities.
#
pm.nBase( 'nCloth1', e=True, clearStart=True )
# Transfer the texture map data for the thicknessMap attribute into the
# thicknessPerVertex attribute.
#
pm.nBase( 'nCloth1', e=True, textureToVertex='thicknessMap' )