pymel.core.effects.particleExists¶
- particleExists(*args, **kwargs)¶
This command is used to query if a particle or soft object with the given name exists. Either the transform or shape name can be used as well as the name of the soft object.
Derived from mel command maya.cmds.particleExists
Example:
import pymel.core as pm # If the object does not exist then false (0) is returned pm.file( f=True, new=True ) pm.particleExists( 'particleShape1' ) 0 # Create a particle shape and then querying for # it will return true (1) pm.emitter() emitter1 pm.particle() particle1 particleShape1 pm.connectDynamic( 'particle1', em='emitter1' ) particleShape1 pm.particleExists( 'particleShape1' ) 1 # You may also query using the transform name pm.particleExists( 'particle1' ) 1 # The name of a soft body object can be used to query as well pm.polySphere( r=1, sx=20, sy=20, ax=(0, 1, 0), tx=2, ch=1 ) pSphere1 polySphere1 pm.soft( c=True ) pSphere1Particle pm.particleExists( 'pSphere1Particle' ) 1