Graphics/IVirtualDevice.h File Reference

IVirtualDevice.h File Reference
#include "../maxtypes.h"
#include "../baseinterface.h"
#include "../MaxHeap.h"
#include "../Point2.h"
#include "../Box2.h"
#include "GraphicsExport.h"
#include "RenderEnums.h"
#include "VertexBufferHandle.h"
#include "IndexBufferHandle.h"
#include "TargetHandle.h"
#include "RenderStates.h"

Classes

class  IVirtualDevice
 This class provides low level access to the GPU device. More...
 

Namespaces

 MaxSDK
 These classes let you define skin weighting using a voxel or height map based algorithm.
 
 MaxSDK::Graphics