#include "../maxtypes.h"#include "../baseinterface.h"#include "../MaxHeap.h"#include "../Point2.h"#include "../Box2.h"#include "GraphicsExport.h"#include "RenderEnums.h"#include "VertexBufferHandle.h"#include "IndexBufferHandle.h"#include "TargetHandle.h"#include "RenderStates.h"Classes | |
| class | IVirtualDevice |
| This class provides low level access to the GPU device. More... | |
Namespaces | |
| MaxSDK | |
| These classes let you define skin weighting using a voxel or height map based algorithm. | |
| MaxSDK::Graphics | |