#include "../maxtypes.h"
#include "../baseinterface.h"
#include "../MaxHeap.h"
#include "../Point2.h"
#include "../Box2.h"
#include "GraphicsExport.h"
#include "RenderEnums.h"
#include "VertexBufferHandle.h"
#include "IndexBufferHandle.h"
#include "TargetHandle.h"
#include "RenderStates.h"
Classes | |
class | IVirtualDevice |
This class provides low level access to the GPU device. More... | |
Namespaces | |
MaxSDK | |
These classes let you define skin weighting using a voxel or height map based algorithm. | |
MaxSDK::Graphics | |