#include <Graphics/IRenderGeometry.h>
#include <Graphics/DrawContext.h>
#include <Graphics/MaterialRequiredStreams.h>
#include <Graphics/VertexBufferHandle.h>
#include <Graphics/IndexBufferHandle.h>
#include <export.h>
Classes | |
class | SimpleRenderGeometry |
SimpleRenderGeometry is a simple implementation of IRenderGeometry. More... | |
Namespaces | |
MaxSDK | |
These classes let you define skin weighting using a voxel or height map based algorithm. | |
MaxSDK::Graphics | |