#include <Graphics/IRenderGeometry.h>#include <Graphics/DrawContext.h>#include <Graphics/MaterialRequiredStreams.h>#include <Graphics/VertexBufferHandle.h>#include <Graphics/IndexBufferHandle.h>#include <export.h>Classes | |
| class | SimpleRenderGeometry |
| SimpleRenderGeometry is a simple implementation of IRenderGeometry. More... | |
Namespaces | |
| MaxSDK | |
| These classes let you define skin weighting using a voxel or height map based algorithm. | |
| MaxSDK::Graphics | |