Class Members - Enumerations
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q
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s
t
v
w
x
- a -
AccessType :
IContainerObject13
Action :
IViewportButton
ActionItemFps :
ActionItem
ActionManagerFps :
IActionManager
ActionMode :
IMenuItem
ActionTableFps :
ActionTable
AnalyzeFunctions :
IAnalyzer
AppFrameColorTheme :
IColorManager
AssertResult :
CAssertCB
AutoDropRefOnShutdown :
SingleRefMaker
AutoTangentAlgorithm :
IAutoTangentMan
- b -
BackgroundMode :
IEnvironmentContainer
BEHAVIOR_TYPE :
BaseBehavior
BitmapTypes :
IDxMaterial2
BokehShape :
IPhysicalCamera
BPFlag :
ILoad
- c -
CastModeFG :
INodeMentalRayProperties
clear_modes :
MSZipPackage
ColorChannel :
IColorCorrectionMgr
CommandMode :
IIRenderMgr
CompletionCode :
RadiosityEffect
ConditionBit :
IKSolver
ConstraintType :
IGameConstraint
ControlAlign :
IMetaDataManager
ControlFlags :
DialogResizer
ControllerType :
IAnimLayerControlManager
CoordSystem :
IGameConversionManager
CorrectionMode :
IColorCorrectionMgr
CreaseMode :
OpenSubdivParameters
CreationTypeEnum :
ViewWindowMetaData
Customization :
IBaseGrip
- d -
DaylightControlType :
IDaylightSystem2
Direction :
SlateModelWrapper
DisplacementMethod :
INodeMentalRayProperties
DisplayStatusOverride :
IContainerPreferences
DisplayStyle :
IImageViewer
DistributionIDs :
LightscapeLight
DistTypes :
LightscapeLight
DofAxis :
Link
DXEffectType :
IDxSceneManager
DXPassType :
IDxSceneManager
DynamicMenuFlags :
DynamicMenu
- e -
ENodeProperties :
Interface10
EnumIKSpace :
IIKKeyProp
EnvironmentMode :
IEnvironmentContainer
EOFCharacterHandling :
Reader
EulerOrder :
IGameControl
EulerType :
RotationValue
EViewportDisplayQuality :
IViewportShadingMgr
EViewportLightFlags :
IViewportShadingMgr
Execute_Commands :
RendParams
ExtParamIDs :
LightscapeLight
- f -
FigureDisplayType :
IPopulate
FillMode :
ISimpleMaterial
Filter :
IAnimLayerControlManager
FilterFunctions :
IFilter
,
IFixer
flags :
EditorStyleDef
FPEnums :
IObjXRefManager18
,
IObjXRefManager8
,
IObjXRefRecord
FPFuncIDs :
IObjXRefRecord
FPValueSubtype :
ValueConverter
FuncID :
INodeExposure
,
IRotWindup
,
ISkinPose
- i -
IconColorScale :
IColorManager
IconSize :
ActionItem
IconType :
IColorManager
IIKChainControlParameterBlockIndex :
IIKChainControl
IIKChainControlParameterIndex :
IIKChainControl
IIKChainControlReferenceIndex :
IIKChainControl
IntensityType :
LightscapeLight
IteratorContext :
ISceneTraversal
- j -
JointType :
IterJoint
- k -
KnotData :
IGameKnot
KnotType :
IGameKnot
- l -
LaneWeaveType :
IPopulateFlow
LayerMergeType :
ILayerManagerEx
LensDistortionType :
IPhysicalCamera
LifetimeType :
BaseInterface
LightingSystems :
ILightingUnits
LightSemantics :
IDxMaterial
LightType :
IGameLight
LightTypes :
LightscapeLight
LineOrientation :
IInteractiveRender::IProgressCallback
LoadFlags :
ILoadSaveAnimation
LoadFromFileFlags :
Interface8
LockedContents :
IContainerObject13
- m -
ManipulateGrips :
EPoly13
,
EPolyMod13
MapFlags :
ILoadSaveAnimation
MapUsage :
ISimpleMaterial
MaxControlType :
IGameControl
MaxShadowType :
LightscapeLight
MaxType :
IGameObject
MeshType :
IRenderMesh
MessageSource :
IRenderMessageManager
MessageType :
IRenderMessageManager
,
IRenderingLogger
MethodID :
IAssembly
ModType :
IGameModifier
MorphType :
IGameMorpher
MtlDlgMode :
Interface13
- n -
NodeMapType :
ILoadSaveAnimation
NodeRefAction :
IRenderPresetsManager
- o -
ObjectDefinitionType :
ObjectDefinitionChangeNotificationParam
ObjectTypes :
IGameObject
OpCode :
DelayedMatrix3::DelayedOp
OpenFlags :
Editor_Interface
OperationMode :
OSDModifierInterface
OriginLocation :
IMenuElement
- p -
ParameterBlockContainerType :
ParamBlockData
ParameterBlockID :
LightscapeLight
ParameterBlockType :
ParamBlockData
ParameterIDs :
LightscapeLight
ParameterType :
HLSLMaterialHandle
PauseSupport :
Renderer
PivotMode :
Interface7
PositionControl :
DialogResizer
PresetLightColor :
LightscapeLight
PrinterChoice :
PrintManager
ProductHelpLocationType :
IHelpSystem
ProgressType :
IRenderingProcess
ProjectionType :
ICameraContainer
PROPERTY_ACCESSOR_ID :
INodeMentalRayProperties
PropID :
IKeyProperty
ProxyType :
IContainerObject13
- q -
Quantity :
IToneOperatorExtension
QuantityType :
QMaxLightingUnitSpinBox
- r -
ReferenceIDs :
LightscapeLight
RendererSpecifier :
IRenderPresetsManager
RenderMode :
IBitmapProxyManager
RenderTargetType :
IRenderSettingsContainer
RepaintType :
IColorManager
Requirement :
IRenderElementRequirements
,
Renderer
ResCode :
Interface7
ReshadeRequirements :
IReshading
ReturnVal :
IGeometryChecker
RightClickContext :
IQuadMenuContext
RotationRep :
TMComponentsArg
- s -
SAParentSpace :
IIKChainControl
SaveFlags :
ILoadSaveAnimation
SceneStatePart :
ISceneStateManager
SeatGenderType :
IPopulateSeat
ShaderParameterType :
IParameterTranslator
ShaderType :
IShaderManager
ShadingModel :
IMaterialViewportShading
ShadowIDs :
LightscapeLight
SkinType :
IGameSkin
SplineIKParams :
IIKChainControl
SpotlightIDs :
LightscapeLight
State :
IColorManager
state :
IMXSDebugger
State :
TranslationResult
SubMtlBaseType :
IParameterTranslator
- t -
tab_changes :
PBAccessor
TexmapFunction :
TexmapThreadSafe
TextFileReaderEncoding :
Reader
TextFileReaderError :
Reader
TextFileWriterEncoding :
Writer
TextFileWriterError :
Writer
TextureOperation :
ISimpleMaterialExt
ThreadType :
ThreadTools
TickMarkPosition :
QMaxFloatSlider
TimerState :
StopWatch
TransformType :
IDxSceneTransformManager
TurnOptimizationType :
IPopulate
Type :
IBaseGrip
,
XMLAnimTreeEntry
- v -
VaryingBoundary :
OpenSubdivParameters
version_handling_behavior :
MSCustAttribDef
VertexBoundary :
OpenSubdivParameters
VertexType :
IGameSkin
- w -
WindowPosition :
IImageViewer
WorkBenchFunctions :
IWorkBench2
,
IWorkBench
- x -
XRefItemType :
IXRefItem