AssetManagement/iassetmanager.h File Reference

iassetmanager.h File Reference
#include "../maxheap.h"
#include "../iFnPub.h"
#include "IAssetAccessor.h"
#include "../Path.h"
#include "../Noncopyable.h"
#include "AssetType.h"
#include "AssetUser.h"
#include "AssetId.h"
#include "assetmanagementExport.h"

Classes

class  IAssetManager
 

Namespaces

 MaxSDK
 These classes let you define skin weighting using a voxel or height map based algorithm.
 
 MaxSDK::AssetManagement
 

Macros

#define IID_ASSET_MANAGER   Interface_ID(0x35331479, 0x539570e8)
 

Macro Definition Documentation

#define IID_ASSET_MANAGER   Interface_ID(0x35331479, 0x539570e8)