#include "../maxheap.h"
#include "../iFnPub.h"
#include "IAssetAccessor.h"
#include "../Path.h"
#include "../Noncopyable.h"
#include "AssetType.h"
#include "AssetUser.h"
#include "AssetId.h"
#include "assetmanagementExport.h"
Classes | |
class | IAssetManager |
Namespaces | |
MaxSDK | |
These classes let you define skin weighting using a voxel or height map based algorithm. | |
MaxSDK::AssetManagement | |
Macros | |
#define | IID_ASSET_MANAGER Interface_ID(0x35331479, 0x539570e8) |
#define IID_ASSET_MANAGER Interface_ID(0x35331479, 0x539570e8) |