#include "maxtypes.h"
#include "tab.h"
#include "baseinterface.h"
#include "strbasic.h"
#include "assetmanagement/AssetType.h"
#include "assetmanagement/AssetId.h"
#include "strclass.h"
#include "PLUGAPI.H"
#include "paramtype.h"
#include <winbase.h>
#include <winuser.h>
#include <winnls.h>
Classes | |
class | PostLoadCallback |
class | IMergeManager |
class | ISave |
class | ILoad |
Namespaces | |
MaxSDK | |
These classes let you define skin weighting using a voxel or height map based algorithm. | |
MaxSDK::AssetManagement | |
Macros | |
#define | NO_CLASSDESC_ID_RETURNED 0xffff |
ILoad::Execute() Command Values | |
These values may be passed as the | |
#define | I_EXEC_ILOAD_PERFORMING_SCENE_LOAD 1 |
Execute method returns true if performing a scene file load, false otherwise (merge, mtl lib load, etc). More... | |
#define NO_CLASSDESC_ID_RETURNED 0xffff |
#define I_EXEC_ILOAD_PERFORMING_SCENE_LOAD 1 |
Execute method returns true if performing a scene file load, false otherwise (merge, mtl lib load, etc).