ioapi.h File Reference

ioapi.h File Reference
#include "maxtypes.h"
#include "tab.h"
#include "baseinterface.h"
#include "strbasic.h"
#include "assetmanagement/AssetType.h"
#include "assetmanagement/AssetId.h"
#include "strclass.h"
#include "PLUGAPI.H"
#include "paramtype.h"
#include <winbase.h>
#include <winuser.h>
#include <winnls.h>

Classes

class  PostLoadCallback
 
class  IMergeManager
 
class  ISave
 
class  ILoad
 

Namespaces

 MaxSDK
 These classes let you define skin weighting using a voxel or height map based algorithm.
 
 MaxSDK::AssetManagement
 

Macros

#define NO_CLASSDESC_ID_RETURNED   0xffff
 
ILoad::Execute() Command Values

These values may be passed as the cmd argument of the ClassDesc::Execute() function.

#define I_EXEC_ILOAD_PERFORMING_SCENE_LOAD   1
 Execute method returns true if performing a scene file load, false otherwise (merge, mtl lib load, etc). More...
 

Macro Definition Documentation

#define NO_CLASSDESC_ID_RETURNED   0xffff
#define I_EXEC_ILOAD_PERFORMING_SCENE_LOAD   1

Execute method returns true if performing a scene file load, false otherwise (merge, mtl lib load, etc).