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Related nodes. Attributes.
The Leather texture can be used to simulate a wide range
of reptile and animal hides. Used as a bump map it can simulate
anything from fine-grained concrete to cobblestones. The texture
itself consists of a collection of spheres (also called cells)
suspended in a medium.
You get the best animal-skin effect by using Leather both as a
color and a bump map.
Aside from the attributes listed here, Leather inherits many
attributes from Texture3d.
In the table below, important attributes have their names
shown in bold in the Description column.
This node is MP safe
Node name | Parents | Classification | MFn type | Compatible function sets |
---|
leather | texture3d | texture/3d:drawdb/shader/texture/3d/leather | kLeather | kBase kNamedObject kDependencyNode kTexture3d kLeather |
Related nodes
layeredTexture, envCube, envSphere, envSky, envBall, envChrome, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, fractal, bulge, grid, mountain, texture3d, projection, cloud, granite, crater, stucco, brownian, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (22)
cellColor, cellColorB, cellColorG, cellColorR, cellSize, creaseColor, creaseColorB, creaseColorG, creaseColorR, creases, density, randomness, refPointCamera, refPointCameraX, refPointCameraY, refPointCameraZ, refPointObj, refPointObjX, refPointObjY, refPointObjZ, spottyness, threshold
Long name (short name) | Type | Default | Flags |
---|
|
cellColor
(ce )
| float3 | 0.373, 0.157, 0.059 | |
|
| cellColorR
(cer )
| float | 0.0 | | |
|
| cellColorG
(ceg )
| float | 0.0 | | |
|
| cellColorB
(ceb )
| float | 0.0 | | |
|
|
cellSize
(cs )
| float | 0.5 | |
|
|
creaseColor
(cr )
| float3 | 0.235, 0.118, 0.0 | |
|
| creaseColorR
(crr )
| float | 0.0 | | |
|
| creaseColorG
(crg )
| float | 0.0 | | |
|
| creaseColorB
(crb )
| float | 0.0 | | |
|
|
creases
(c )
| bool | true | |
|
|
density
(d )
| float | 1.0 | |
|
|
randomness
(r )
| float | 0.5 | |
|
|
refPointCamera
(rpc )
| float3 | 0.0, 0.0, 0.0 | |
|
| refPointCameraX
(rcx )
| float | 0.0 | | |
|
| refPointCameraY
(rcy )
| float | 0.0 | | |
|
| refPointCameraZ
(rcz )
| float | 0.0 | | |
|
|
refPointObj
(rpo )
| float3 | 0.0, 0.0, 0.0 | |
|
| refPointObjX
(rox )
| float | 0.0 | | |
|
| refPointObjY
(roy )
| float | 0.0 | | |
|
| refPointObjZ
(roz )
| float | 0.0 | | |
|
|
spottyness
(s )
| float | 0.1 | |
|
|
threshold
(th )
| float | 0.83 | |
|