Go to:
Related nodes. Attributes.
Texture3d is the base node from which all the 3d texture nodes
derive. Here you will find all the attributes that are common to
all 3d textures.
In the table below, important attributes have their names shown in
bold in the description column.
This node is abstract
This node is MP safe
Node name | Parents | Classification | MFn type | Compatible function sets |
---|
texture3d | shadingDependNode
| rendernode | | |
Related nodes
layeredTexture, envCube, envSphere, envSky, envBall, envChrome, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, fractal, bulge, grid, mountain, projection, cloud, granite, crater, leather, stucco, brownian, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (40)
alphaGain, alphaIsLuminance, alphaOffset, blend, colorGain, colorGainB, colorGainG, colorGainR, colorOffset, colorOffsetB, colorOffsetG, colorOffsetR, defaultColor, defaultColorB, defaultColorG, defaultColorR, filter, filterOffset, filterSize, filterSizeX, filterSizeY, filterSizeZ, invert, local, matrixEyeToWorld, outAlpha, outColor, outColorB, outColorG, outColorR, placementMatrix, pointCamera, pointCameraX, pointCameraY, pointCameraZ, pointObj, pointObjX, pointObjY, pointObjZ, wrap
Long name (short name) | Type | Default | Flags |
---|
|
alphaGain
(ag )
| float | 1.0 | |
|
|
alphaIsLuminance
(ail )
| bool | false | |
|
|
alphaOffset
(ao )
| float | 0.0 | |
|
|
blend
(b )
| float | 0.0 | |
|
|
colorGain
(cg )
| float3 | 1.0, 1.0, 1.0 | |
|
| colorGainR
(cgr )
| float | 0.0 | | |
|
| colorGainG
(cgg )
| float | 0.0 | | |
|
| colorGainB
(cgb )
| float | 0.0 | | |
|
|
colorOffset
(co )
| float3 | 0.0, 0.0, 0.0 | |
|
| colorOffsetR
(cor )
| float | 0.0 | | |
|
| colorOffsetG
(cog )
| float | 0.0 | | |
|
| colorOffsetB
(cob )
| float | 0.0 | | |
|
|
defaultColor
(dc )
| float3 | 0.5, 0.5, 0.5 | |
|
| defaultColorR
(dcr )
| float | 0.0 | | |
|
| defaultColorG
(dcg )
| float | 0.0 | | |
|
| defaultColorB
(dcb )
| float | 0.0 | | |
|
|
matrixEyeToWorld
(e2w )
| fltMatrix | identity | |
|
|
filter
(f )
| float | 1.0 | |
|
|
filterOffset
(fo )
| float | 0.0 | |
|
|
filterSize
(fs )
| float3 | 0.0, 0.0, 0.0 | |
|
| filterSizeX
(fsx )
| float | 0.0 | | |
|
| filterSizeY
(fsy )
| float | 0.0 | | |
|
| filterSizeZ
(fsz )
| float | 0.0 | | |
|
|
invert
(i )
| bool | false | |
|
|
local
(lo )
| bool | false | |
|
|
outAlpha
(oa )
| float | 0.0 | |
|
|
outColor
(oc )
| float3 | 0.0, 0.0, 0.0 | |
|
| outColorR
(ocr )
| float | 0.0 | | |
|
| outColorG
(ocg )
| float | 0.0 | | |
|
| outColorB
(ocb )
| float | 0.0 | | |
|
|
placementMatrix
(pm )
| fltMatrix | identity | |
|
|
pointCamera
(p )
| float3 | 0.0, 0.0, 0.0 | |
|
| pointCameraX
(px )
| float | 0.0 | | |
|
| pointCameraY
(py )
| float | 0.0 | | |
|
| pointCameraZ
(pz )
| float | 0.0 | | |
|
|
pointObj
(po )
| float3 | 0.0, 0.0, 0.0 | |
|
|
|
|
|
wrap
(w )
| bool | true | |
|