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Related nodes. Attributes.
The Solid Fractal texture represents a three-dimensional random
function with a particular frequency distribution (a fractal) and can
be used to create many different types of effects. In fact, many of
the other procedural textures are based on fractal mathematics.
Aside from the attributes listed here, Solid Fractal inherits
many other attributes from its parent,
Texture3d.
In the table below, important attributes have their names shown
in bold in the Description column.
This node is MP safe
Node name | Parents | Classification | MFn type | Compatible function sets |
---|
solidFractal | texture3d | texture/3d:drawdb/shader/texture/3d/solidFractal | kSolidFractal | kBase kNamedObject kDependencyNode kTexture3d kSolidFractal |
Related nodes
layeredTexture, envCube, envSphere, envSky, envBall, envChrome, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, fractal, bulge, grid, mountain, texture3d, projection, cloud, granite, crater, leather, stucco, brownian, marble, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (25)
amplitude, animated, bias, depth, depthMax, depthMin, frequencyRatio, inflection, ratio, refPointCamera, refPointCameraX, refPointCameraY, refPointCameraZ, refPointObj, refPointObjX, refPointObjY, refPointObjZ, ripples, ripplesX, ripplesY, ripplesZ, threshold, time, timeRatio, xPixelAngle
Long name (short name) | Type | Default | Flags |
---|
|
amplitude
(a )
| float | 1.0 | |
|
|
animated
(an )
| bool | false | |
|
|
bias
(bs )
| float | 0.0 | |
|
|
depth
(d )
| float2 | 0.0, 8.0 | |
|
|
|
|
frequencyRatio
(fr )
| float | 2.0 | |
|
|
inflection
(in )
| bool | false | |
|
|
ratio
(ra )
| float | 0.707 | |
|
|
refPointCamera
(rpc )
| float3 | 0.0, 0.0, 0.0 | |
|
| refPointCameraX
(rcx )
| float | 0.0 | | |
|
| refPointCameraY
(rcy )
| float | 0.0 | | |
|
| refPointCameraZ
(rcz )
| float | 0.0 | | |
|
|
refPointObj
(rpo )
| float3 | 0.0, 0.0, 0.0 | |
|
| refPointObjX
(rox )
| float | 0.0 | | |
|
| refPointObjY
(roy )
| float | 0.0 | | |
|
| refPointObjZ
(roz )
| float | 0.0 | | |
|
|
ripples
(r )
| float3 | 1.0, 1.0, 1.0 | |
|
|
|
|
|
threshold
(th )
| float | 0.0 | |
|
|
time
(ti )
| float | 0.0 | |
|
|
timeRatio
(tr )
| float | 2.0 | |
|
|
xPixelAngle
(xpa )
| float | 0.002053 | |
|