Go to:
Related nodes. Attributes.
The Marble texture consists of horizontal layers of one
material (the Vein), sandwiched between layers of Filler material.
The Vein is assumed to contain a strong pigmenting agent that
crosses the boundary and diffuses into the Filler material.
Aside from the attributes listed here, Marble inherits
many other attributes from Texture3d.
In the table below, important attributes have their names
shown in bold in the description column.
This node is MP safe
Node name | Parents | Classification | MFn type | Compatible function sets |
---|
marble | texture3d | texture/3d:drawdb/shader/texture/3d/marble | kMarble | kBase kNamedObject kDependencyNode kTexture3d kMarble |
Related nodes
layeredTexture, envCube, envSphere, envSky, envBall, envChrome, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, fractal, bulge, grid, mountain, texture3d, projection, cloud, granite, crater, leather, stucco, brownian, solidFractal, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (33)
amplitude, contrast, depth, depthMax, depthMin, diffusion, fillerColor, fillerColorB, fillerColorG, fillerColorR, normalCamera, normalCameraX, normalCameraY, normalCameraZ, ratio, refPointCamera, refPointCameraX, refPointCameraY, refPointCameraZ, refPointObj, refPointObjX, refPointObjY, refPointObjZ, ripples, ripplesX, ripplesY, ripplesZ, veinColor, veinColorB, veinColorG, veinColorR, veinWidth, xPixelAngle
Long name (short name) | Type | Default | Flags |
---|
|
amplitude
(a )
| float | 1.5 | |
|
|
contrast
(c )
| float | 0.5 | |
|
|
depth
(d )
| float2 | 0.0, 20.0 | |
|
|
|
|
diffusion
(di )
| float | 0.5 | |
|
|
fillerColor
(fc )
| float3 | 1.0, 1.0, 1.0 | |
|
| fillerColorR
(fcr )
| float | 0.0 | | |
|
| fillerColorG
(fcg )
| float | 0.0 | | |
|
| fillerColorB
(fcb )
| float | 0.0 | | |
|
|
normalCamera
(n )
| float3 | 0.0, 0.0, 1.0 | |
|
| normalCameraX
(nx )
| float | 0.0 | | |
|
| normalCameraY
(ny )
| float | 0.0 | | |
|
| normalCameraZ
(nz )
| float | 0.0 | | |
|
|
ratio
(ra )
| float | 0.707 | |
|
|
refPointCamera
(rpc )
| float3 | 0.0, 0.0, 0.0 | |
|
| refPointCameraX
(rcx )
| float | 0.0 | | |
|
| refPointCameraY
(rcy )
| float | 0.0 | | |
|
| refPointCameraZ
(rcz )
| float | 0.0 | | |
|
|
refPointObj
(rpo )
| float3 | 0.0, 0.0, 0.0 | |
|
| refPointObjX
(rox )
| float | 0.0 | | |
|
| refPointObjY
(roy )
| float | 0.0 | | |
|
| refPointObjZ
(roz )
| float | 0.0 | | |
|
|
ripples
(r )
| float3 | 1.0, 1.0, 1.0 | |
|
|
|
|
|
veinColor
(vc )
| float3 | 0.298, 0.0, 0.0 | |
|
| veinColorR
(vcr )
| float | 0.0 | | |
|
| veinColorG
(vcg )
| float | 0.0 | | |
|
| veinColorB
(vcb )
| float | 0.0 | | |
|
|
veinWidth
(vw )
| float | 0.1 | |
|
|
xPixelAngle
(xpa )
| float | 0.002053 | |
|