Lets you create hardware shaders. See CgFX shaders.
Enables the File > Cloud Import/Export menu item, which gives you access to files stored on web storage solutions including A360, 123D, and Dropbox. See Import and export files on the cloud.
Enables the Marketplace > Creative Market menu item, which launches the Creative Market web site where you can browse, purchase, and download 3D assets. This plug-in is also automatically loaded when you click the Creative Market icon in the Status Line (toolbar) to open the Creative Market panel directly in Maya LT.
Lets you display your own HLSL shaders in Maya. When you run Viewport 2.0 in DirectX 11 mode, this plug-in lets you create a DirectX 11 Shader and then load your custom HLSL shader file. See Using DirectX 11 with Viewport 2.0.
Allows Maya to recognize the FBX (.fbx) file extension. For more information, see FBX file translator.
Enables the Game Exporter tool, which is available from the File menu and provides a simplified interface for exporting animation clips or static meshes in FBX format.
Lets you enable and disable File menu options for importing and exporting work to a Unity project or an Unreal project. See Export a scene to Unity and Export a scene to Unreal Engine 4.
Lets you use the GLSL Shader material. See GLSL shader.
Enables some shape authoring workflows. For more information, see Shape Authoring.
Enables matrix utility nodes that convert and operate on transformation matrices. For example, use matrix utility nodes to calculate the inverse of a matrix or to separate matrix into translate, rotate, scale, and shear components. See Utility nodes.
Enables the functionality of the Definition tab in the HumanIK window. See Definition tab.
Enables the core functionality of HumanIK in the HumanIK window. See HumanIK window.
Lets you access the Modeling Toolkit window. This toolset provides additional features for polygonal modeling. See Modeling Toolkit.
Allows Maya to export scenes to the Object (.obj) file extension.
Lets you send objects to Mudbox. See Send objects to Mudbox.
Enables file compatibility with OpenEXR. For more information, see Display a high dynamic range image.
The NVIDIA PhysX plug-in for Maya LT, which provides support for creating rigid bodies, constraints, and ragdolls.
Enables quaternion utility nodes. For example, use quaternion add, conjugate, invert, and normalize nodes to manipulate and operate on quaternions. Conversion nodes are also provided to change quaternions to alternate rotation representations, such as Euler angles. See Animated rotation in Maya.
ShaderFX is a real-time shader editor that lets you create advanced viewport shaders by connecting different shading nodes. See About ShaderFX.
Enables interoperabilty features for working with the Autodesk Stingray game engine, including a Stingray menu that lets you live link scenes between the two applications, and the File > Send to Stingray option, for quick export of your game assets. See Connect with Stingray game engine.
Provides textures you can use to add a variety of effects to your scene. For example, add lawn, gravel, wood or metal textures. See Substance textures for a list of available textures and their respective swatches.
Enables Unfold3D, which is a faster, more reliable alternative to the legacy unfold algorithm. See Unfold a UV mesh .