This tutorial shows you how to send to MotionBuilder a character with a skeleton created and skinned in 3ds Max, characterize and animate the character in MotionBuilder, and send the animated character back to 3ds Max.
This tutorial shows you how to:
The following assets are required for this tutorial:
The following assets are the result assets of this tutorial:
-
Pepe.fbx
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Pepe_rigged.fbx
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Pepe_Mocap.fbx
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Pepe_keyanim.fbx
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Pepe_keyanim.max
Note: The tutorial assets can be found in the Asset Browser under the Tutorials folder and in the MotionBuilder Tutorials directory on your system.
Note: Ensure you always use the latest update of the tutorials and tutorial assets to complete the tutorials. You can download the latest update from:
http://www.autodesk.com/motionbuilder-tutorials. If you download the tutorial assets to a location other than the
MotionBuilder default location, remember to add this location (add a favorite path) in the
Asset browser so you can access the assets via the
Asset Browser.
To add a favorite path to the Asset Browser pane:
- In the Resources window, make sure the Asset Browser tab is selected.
- In the Asset Browser, right-click the Asset Browser pane.
A context menu displays.
- Click Add favorite path from the context menu.
- In the Open directory window, navigate to the directory you would like to add in the Asset Browser.
- Click the directory and then click OK.
The directory is added to the Asset Browser pane in numeric alpha order.