Here is a list of all documented class members with links to the class documentation for each member:
- b -
- b
: MColor
, RV_PIXEL
 
- backEndString()
: MHardwareRenderer
 
- backFace
: MDepthStencilStateDesc
 
- backgroundColor()
: M3dView
, MPx3dModelView
 
- backgroundColorBottom()
: M3dView
, MPx3dModelView
 
- backgroundColorTop()
: M3dView
, MPx3dModelView
 
- bake()
: MPxBakeEngine
 
- bank()
: MFnMotionPath
, MPxMotionPathNode
 
- banking()
: MPxMotionPathNode
 
- bankScale()
: MFnMotionPath
, MPxMotionPathNode
 
- bankThreshold()
: MFnMotionPath
, MPxMotionPathNode
 
- barnDoorAngle()
: MFnSpotLight
 
- barnDoors()
: MFnSpotLight
 
- barycentricCoordinates()
: MIntersection
 
- base()
: MFnStandardSurfaceShader
, MFnSubdNames
 
- baseColor()
: MFnStandardSurfaceShader
 
- baseFaceId()
: MFnSubdNames
 
- baseFaceIdFromIndex()
: MFnSubdNames
 
- baseFaceIdFromLong()
: MFnSubdNames
 
- baseFaceIndex()
: MFnSubdNames
 
- baseFaceIndexFromId()
: MFnSubdNames
 
- baseLattice()
: MFnLatticeDeformer
 
- baseTransformationMatrix
: MPxTransform
 
- baseTransformationMatrixId
: MPxTransformationMatrix
 
- baseType
: MPxManipContainer
 
- beforeExportFilename()
: MFileIO
 
- beforeExportUserFileTranslator()
: MFileIO
 
- beforeImportFilename()
: MFileIO
 
- beforeImportUserFileTranslator()
: MFileIO
 
- beforeOpenFilename()
: MFileIO
 
- beforeOpenUserFileTranslator()
: MFileIO
 
- beforeReferenceFilename()
: MFileIO
 
- beforeReferenceUserFileTranslator()
: MFileIO
 
- beforeSave()
: MPxAssembly
 
- beforeSaveFilename()
: MFileIO
 
- beforeSaveUserFileTranslator()
: MFileIO
 
- begin()
: Associations
, Channel
, Stream
, Structure
, MAttributePatternArray
, MAttributeSpecArray
, MCallbackIdArray
, MColorArray
, MDagPathArray
, MDoubleArray
, MFloatArray
, MFloatPointArray
, MFloatVectorArray
, MInt64Array
, MIntArray
, MMatrixArray
, MObjectArray
, MPlugArray
, MPointArray
, MStringArray
, MTimeArray
, MTrimBoundaryArray
, MUint64Array
, MUintArray
, MVectorArray
 
- beginBufferNotify()
: MPxGlBuffer
 
- beginComputation()
: MComputation
 
- beginDrawable()
: MUIDrawManager
 
- beginDrawInXray()
: MUIDrawManager
 
- beginGet()
: MIffFile
 
- beginGL()
: M3dView
, MPx3dModelView
 
- beginMarquee()
: MPxContext
 
- beginProjMatrixOverride()
: M3dView
 
- beginReadChunk()
: MPxCacheFormat
 
- beginReadGroup()
: MIffFile
 
- beginSceneUpdate()
: MPxRenderer
 
- beginSection()
: Print
 
- beginSelect()
: M3dView
 
- beginThreadLoop()
: MPxThreadedDeviceNode
 
- beginTimer()
: MTimer
 
- beginWriteChunk()
: MPxCacheFormat
 
- beginXorDrawing()
: M3dView
, MPx3dModelView
 
- betterIllum()
: MFnParticleSystem
 
- binaryBlindDataComponentId()
: MFnMesh
 
- bind()
: MShaderInstance
, MPxHwShaderNode
 
- bindFbo()
: MPxGlBuffer
 
- bindPreMatrix
: MPxSkinCluster
 
- binormal()
: MGeometryLegacy
 
- blendEnable
: MTargetBlendDesc
 
- blendExists()
: MFnCharacter
 
- blendFactor
: MBlendStateDesc
 
- BlendOperation
: MBlendState
 
- blendOperation
: MTargetBlendDesc
 
- BlendOption
: MBlendState
 
- blendStateOverride()
: MQuadRender
 
- blitTargetToGL()
: MRenderUtilities
 
- blitTargetToImage()
: MRenderUtilities
 
- booleanOp()
: MFnMesh
 
- booleanOps()
: MFnMesh
 
- BoolOperation
: MFnMesh
 
- borderColor
: MSamplerStateDesc
 
- bottom
: MPxRenderer::RefreshParams
, MRenderData
 
- bound()
: MEulerRotation
 
- boundaryRule()
: MMeshSmoothOptions
 
- BoundaryRule
: MMeshSmoothOptions
 
- boundaryType()
: MFnNurbsSurface
 
- BoundaryType
: MFnNurbsSurface
 
- boundingBox()
: MFnDagNode
, MPxDrawOverride
, MRenderItem
, MPxLocatorNode
, MPxSurfaceShape
, MPxTransform
 
- boundingBoxCenterX
: MPxLocatorNode
, MPxSurfaceShape
, MPxTransform
 
- boundingBoxCenterY
: MPxLocatorNode
, MPxSurfaceShape
, MPxTransform
 
- boundingBoxCenterZ
: MPxLocatorNode
, MPxSurfaceShape
, MPxTransform
 
- boundingBoxExtraScale()
: MPxShaderOverride
 
- boundIt()
: MEulerRotation
 
- box()
: MUIDrawManager
 
- buffer()
: MGPUDeformerBuffer
, MOpenCLBuffer
 
- BufferPixelFormat
: MHardwareRenderer
 
- bufferReadyEvent()
: MGPUDeformerBuffer
, MOpenCLBuffer
 
- builder()
: MArrayDataHandle
 
- bumpAttribute()
: MPxSurfaceShadingNodeOverride
 
- buttonState()
: MDeviceState
 
- bytesPerChannel
: MPxRenderer::RefreshParams
, MRenderData
 
- bytesPerPixel()
: MTexture