pymel.core.modeling.doubleProfileBirailSurface¶
- doubleProfileBirailSurface(*args, **kwargs)¶
The arguments are 4 cuves called profile1profile2rail1rail2. This command builds a railed surface by sweeping profile profile1along the two given rail curves rail1, rail2until profile2is reached. By using the -blend control, the railed surface creation could be biased more towards one of the two profile curves. The curves ( both profiles and rails ) could also be surface curves ( isoparams, curve on surfaces ). If the profile curves are surface curves the surface constructed could be made tangent continuous to the surfaces underlying the profiles using the flags -tp1, -tp2 respectively. Current Limitation: Its necessary that the two profile curves intersect the rail curves for successful surface creation.
Flags:
Long Name / Short Name Argument Types Properties blendFactor / bl float A blend factor applied in between the two profiles. The amount of influence ‘inputProfile1’ has in the surface creation. Default:0.5 caching / cch bool Toggle caching for all attributes so that no recomputation is needed constructionHistory / ch bool Turn the construction history on or off. frozen / fzn bool name / n unicode Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace does not exist, it will be created. nodeState / nds int Maya dependency nodes have 6 possible states. The Normal (0), HasNoEffect (1), and Blocking (2)states can be used to alter how the graph is evaluated. The Waiting-Normal (3), Waiting-HasNoEffect (4), Waiting-Blocking (5)are for internal use only. They temporarily shut off parts of the graph during interaction (e.g., manipulation). The understanding is that once the operation is done, the state will be reset appropriately, e.g. Waiting-Blockingwill reset back to Blocking. The Normaland Blockingcases apply to all nodes, while HasNoEffectis node specific; many nodes do not support this option. Plug-ins store state in the MPxNode::stateattribute. Anyone can set it or check this attribute. Additional details about each of these 3 states follow. StateDescriptionNormalThe normal node state. This is the default.HasNoEffectThe HasNoEffectoption (a.k.a. pass-through), is used in cases where there is an operation on an input producing an output of the same data type. Nearly all deformers support this state, as do a few other nodes. As stated earlier, it is not supported by all nodes. Its typical to implement support for the HasNoEffectstate in the nodes compute method and to perform appropriate operations. Plug-ins can also support HasNoEffect. The usual implementation of this state is to copy the input directly to the matching output without applying the algorithm in the node. For deformers, applying this state leaves the input geometry undeformed on the output. BlockingThis is implemented in the depend node base class and applies to all nodes. Blockingis applied during the evaluation phase to connections. An evaluation request to a blocked connection will return as failures, causing the destination plug to retain its current value. Dirty propagation is indirectly affected by this state since blocked connections are never cleaned. When a node is set to Blockingthe behavior is supposed to be the same as if all outgoing connections were broken. As long as nobody requests evaluation of the blocked node directly it wont evaluate after that. Note that a blocked node will still respond to getAttrrequests but a getAttron a downstream node will not reevaluate the blocked node. Setting the root transform of a hierarchy to Blockingwont automatically influence child transforms in the hierarchy. To do this, youd need to explicitly set all child nodes to the Blockingstate. For example, to set all child transforms to Blocking, you could use the following script. import maya.cmds as cmds def blockTree(root): nodesToBlock = [] for node in {child:1 for child in cmds.listRelatives( root, path=True, allDescendents=True )}.keys(): nodesToBlock += cmds.listConnections(node, source=True, destination=True ) for node in {source:1 for source in nodesToBlock}.keys(): cmds.setAttr( ‘%s.nodeState’ % node, 2 ) Applying this script would continue to draw objects but things would not be animated. Default:kdnNormal object / o bool Create the result, or just the dependency node. polygon / po int The value of this argument controls the type of the object created by this operation 0: nurbs surface1: polygon (use nurbsToPolygonsPref to set the parameters for the conversion)2: subdivision surface (use nurbsToSubdivPref to set the parameters for the conversion)3: Bezier surface4: subdivision surface solid (use nurbsToSubdivPref to set the parameters for the conversion)Flag can have multiple arguments, passed either as a tuple or a list. tangentContinuityProfile1 / tp1 bool Need tangent continuity across the input profile at inputProfile1. Default:false tangentContinuityProfile2 / tp2 bool Need tangent continuity across the input curve at inputProfile2. Default:false transformMode / tm int transform mode ( Non proportional, proportional ). Non proportional is default value. Default:0 Common flags Derived from mel command maya.cmds.doubleProfileBirailSurface
Example:
import pymel.core as pm pm.doubleProfileBirailSurface( 'curve1', 'curve2', 'curve3', 'curve4', bl=0.5 ) # Tangent continuous birail surface across the two profiles. pm.doubleProfileBirailSurface( 'surface1.u[0.5]', 'surface2.v[0.2]', 'curve1', 'curve2', bl=1.0, tp1=True, tp2=True )