pymel.core.modeling.polyClipboard¶
- polyClipboard(*args, **kwargs)¶
The command allows the user to copy and paste certain polygonal attributes to a clipboard. These attributes are: 1) Shader (shading engine) assignment. 2) Texture coordinate (UV) assignment. 3) Color value assignment. Any combination of attributes can be chosen for the copy or paste operation. If the attribute has not been copied to the clipboard, then naturally it cannot be pasted from the clipboard. The copy option will copy the attribute assignments from a single source polygonal dag object or polygon component. If the source does not have the either UV or color attributes, then nothing will be copied to the clipboard. The paste option will paste the attribute assignments to one or more polygon components or polygonal dag objects. If the destination does not have either UV or color attributes, then new values will be assigned as needed. Additionally, there is the option to clear the clipboard contents
Flags:
Long Name / Short Name Argument Types Properties clear / cl bool When used, will mean to clear the specified attribute argument(s). color / clr bool When used, will be to copy or paste color attributes copy / cp bool When used, will mean to copy the specified attribute argument(s). paste / ps bool When used, will mean to paste the specified attribute argument(s). shader / sh bool When used, will be to copy or paste shader attributes uvCoordinates / uv bool When used, will be to copy or paste texture coordinate attributes Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.polyClipboard
Example:
import pymel.core as pm # Copy uv, color and shader attributes pm.polyClipboard( copy=True, uv=True, color=True, shader=True ) # Paste only shader attribute pm.polyClipboard( paste=True, shader=True ) # Copy color attribute only pm.polyClipboard( copy=True, color=True ) # Clear all the clipboard attributes pm.polyClipboard( clear=True, uv=True, color=True, shader=True )