pymel.core.modeling.insertKnotCurve¶
- insertKnotCurve(*args, **kwargs)¶
The insertKnotCurve command inserts knots into a curve given a list of parameter values. The number of knots to add at each parameter value and whether the knots are added or complemented can be specified. The name of the curve is returned. If construction history is on, the name of the resulting dependency node is also returned. An edit point will appear where you insert the knot. Also, the number of spans and CVs in the curve will increase in the area where the knot is inserted. You can insert up to degreeknots at a curve parameter that isn’t already an edit point. eg. for a degree three curve, you can insert up to 3 knots. Use this operation if you need more CVs in a local area of the curve. Use this operation (or hardenPoint) if you want to create a corner in a curve.
Flags:
Long Name / Short Name Argument Types Properties addKnots / add bool Whether to add knots or complement. Complement means knots will be added to reach the specified number of knots. Default:true caching / cch bool Toggle caching for all attributes so that no recomputation is needed constructionHistory / ch bool Turn the construction history on or off. curveOnSurface / cos bool If possible, create 2D curve as a result. frozen / fzn bool insertBetween / ib bool If set to true, and there is more than one parameter value specified, the knots will get inserted at equally spaced intervals between the given parameter values, rather than at the parameter values themselves. Default:false name / n unicode Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace does not exist, it will be created. nodeState / nds int Maya dependency nodes have 6 possible states. The Normal (0), HasNoEffect (1), and Blocking (2)states can be used to alter how the graph is evaluated. The Waiting-Normal (3), Waiting-HasNoEffect (4), Waiting-Blocking (5)are for internal use only. They temporarily shut off parts of the graph during interaction (e.g., manipulation). The understanding is that once the operation is done, the state will be reset appropriately, e.g. Waiting-Blockingwill reset back to Blocking. The Normaland Blockingcases apply to all nodes, while HasNoEffectis node specific; many nodes do not support this option. Plug-ins store state in the MPxNode::stateattribute. Anyone can set it or check this attribute. Additional details about each of these 3 states follow. StateDescriptionNormalThe normal node state. This is the default.HasNoEffectThe HasNoEffectoption (a.k.a. pass-through), is used in cases where there is an operation on an input producing an output of the same data type. Nearly all deformers support this state, as do a few other nodes. As stated earlier, it is not supported by all nodes. Its typical to implement support for the HasNoEffectstate in the nodes compute method and to perform appropriate operations. Plug-ins can also support HasNoEffect. The usual implementation of this state is to copy the input directly to the matching output without applying the algorithm in the node. For deformers, applying this state leaves the input geometry undeformed on the output. BlockingThis is implemented in the depend node base class and applies to all nodes. Blockingis applied during the evaluation phase to connections. An evaluation request to a blocked connection will return as failures, causing the destination plug to retain its current value. Dirty propagation is indirectly affected by this state since blocked connections are never cleaned. When a node is set to Blockingthe behavior is supposed to be the same as if all outgoing connections were broken. As long as nobody requests evaluation of the blocked node directly it wont evaluate after that. Note that a blocked node will still respond to getAttrrequests but a getAttron a downstream node will not reevaluate the blocked node. Setting the root transform of a hierarchy to Blockingwont automatically influence child transforms in the hierarchy. To do this, youd need to explicitly set all child nodes to the Blockingstate. For example, to set all child transforms to Blocking, you could use the following script. import maya.cmds as cmds def blockTree(root): nodesToBlock = [] for node in {child:1 for child in cmds.listRelatives( root, path=True, allDescendents=True )}.keys(): nodesToBlock += cmds.listConnections(node, source=True, destination=True ) for node in {source:1 for source in nodesToBlock}.keys(): cmds.setAttr( ‘%s.nodeState’ % node, 2 ) Applying this script would continue to draw objects but things would not be animated. Default:kdnNormal numberOfKnots / nk int How many knots to insert. At any point on the curve, there can be a maximum of degreeknots. Default:1 object / o bool Create the result, or just the dependency node. parameter / p float Parameter value(s) where knots are added Default:0.0 Common flags replaceOriginal / rpo bool Create in place(i.e., replace). Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.insertKnotCurve
Example:
import pymel.core as pm pm.insertKnotCurve( 'curve1', ch=True, p=0.3, nk=2 ) pm.insertKnotCurve( 'curve1.u[0.3]', ch=True, nk=2 ) # Both commands will insert two knots into curve1 at parameter value 0.3. # Because the ch flag is used, a dependency node is created. pm.insertKnotCurve( 'curve1', ch=True, add=False, p=0.5, nk=3 ) # Inserts enough knots into curve1 at parameter value 0.5 to # achieve a knot multiplicity of 3. Because the ch flag is used, # a dependency node is created. pm.insertKnotCurve( 'curve1', ch=True, p=(0.3, 0.5, 0.8) ) # Inserts a default of one knot at each parameter value: 0.3, 0.5 and 0.8. pm.insertKnotCurve( 'curve1', ch=True, p=(0.3, 0.5, 0.8), nk=2 ) # Inserts two knots at each parameter value: 0.3, 0.5 and 0.8. pm.insertKnotCurve( 'curve1', ch=True, p=(0.1, 0.3, 0.5, 0.8), nk=(1, 2) ) # RuntimeError: Number of knot flags must match number of parameter flags.