Connect to a remote device

If you plan to release your interactive app on one or more non-Windows platforms, such as iOS devices, Android devices, or dedicated gaming consoles, you'll want to test out your project on those targets frequently. For example, you'll need to check the way your assets and levels are rendered, and to check that your gameplay is working as expected. However, it would be time-consuming to deploy a full standalone version of your app to the device or console each time you want to test a change.

3ds Max Interactive offers two different lightweight mechanisms for testing your content on your target devices without needing to go through the full cycle of building and deploying the project. In both of these scenarios, the interactive engine is installed by itself on the target device, and the editor sends your project data over the network or USB connection to the device.

To connect to a remote device

  1. You'll use the Connections panel to set up the editor to communicate with your device. See Using the Connections panel for basic instructions on how to use this panel.

  2. Follow any specific directions for your device type on the following pages:

Note: you cannot currently connect to a remote Windows host for viewport mirroring or running the project.

Tip: The first time you connect to a project on a new target platform, it takes some time to compile the project data. This can be a lengthy process if the project is big. But don't worry, you only have to do this once. Once the initial file has completed, you only have to recompile the data that has actually changed, so future compiles will run much faster.