3ds Max C++ API Reference
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ShapeObjects are open or closed hierarchical shapes made up of one or more pieces. More...
#include <object.h>
Public Member Functions | |
CoreExport | ShapeObject () |
CoreExport | ~ShapeObject () |
virtual CoreExport BaseInterface * | GetInterface (Interface_ID iid) |
Inherited from Animatable. More... | |
virtual CoreExport void * | GetInterface (ULONG id) |
Inherited from Animatable. More... | |
virtual CoreExport unsigned long | GetObjectDisplayRequirement () const |
virtual CoreExport bool | PrepareDisplay (const MaxSDK::Graphics::UpdateDisplayContext &prepareDisplayContext) |
virtual CoreExport bool | UpdatePerNodeItems (const MaxSDK::Graphics::UpdateDisplayContext &updateDisplayContext, MaxSDK::Graphics::UpdateNodeContext &nodeContext, MaxSDK::Graphics::IRenderItemContainer &targetRenderItemContainer) |
virtual BOOL | IsShapeObject () |
Returns the number of shapes contained inside this object. More... | |
virtual int | IntersectRay (TimeValue t, Ray &ray, float &at, Point3 &norm) |
Computes the intersection point of the ray passed and the shape. More... | |
virtual void | InitNodeName (MSTR &s) |
This is the default name of the node when it is created. More... | |
SClass_ID | SuperClassID () |
Retrieves a constant representing the type of the plugin. More... | |
virtual CoreExport int | IsRenderable () |
Indicates whether the object may be rendered. More... | |
virtual CoreExport void | CopyBaseData (ShapeObject &from) |
In order to simplify things for subclasses of ShapeObject, this method is now available. More... | |
CoreExport float | GetThickness (TimeValue t, Interval &ivalid) |
Implemented by the System. More... | |
CoreExport int | GetSides (TimeValue t, Interval &ivalid) |
This method returns the number of sides for the cross-section of the rendering mesh version of the shape for the specified time. More... | |
CoreExport float | GetAngle (TimeValue t, Interval &ivalid) |
This method returns the angle that the cross-section of the rendering mesh will be rotated to, for the specified time. More... | |
CoreExport float | GetViewportThickness () |
This method returns the thickness of the viewport version of the rendering mesh. More... | |
CoreExport int | GetViewportSides () |
This method returns the number of sides for the cross-section for the viewport version of the rendering mesh. More... | |
CoreExport float | GetViewportAngle () |
This method returns the angle that the cross-section of the viewport version of the rendering mesh will be rotated to. More... | |
CoreExport BOOL | GetRenderable () |
Implemented by the System. More... | |
CoreExport BOOL | GetGenUVs () |
Implemented by the System. More... | |
CoreExport BOOL | GetDispRenderMesh () |
This method returns TRUE if the "Display Render Mesh" switch is on. More... | |
CoreExport BOOL | GetUseViewport () |
This method returns TRUE if the "Use Viewport Settings" switch is on. More... | |
CoreExport BOOL | GetViewportOrRenderer () |
This method returns the value of the Viewport/Render switch and either returns GENMESH_VIEWPORT or GENMESH_RENDER. More... | |
CoreExport void | SetThickness (TimeValue t, float thick) |
Implemented by the System. More... | |
CoreExport void | SetSides (TimeValue t, int s) |
This method allows you to set the number of sides for the rendering mesh version of the shape for the specified time. More... | |
CoreExport void | SetAngle (TimeValue t, float a) |
This method allows you to set the cross-section rotation angle for the rendering mesh version of the shape, in degrees, for the specified time. More... | |
CoreExport void | SetViewportThickness (float thick) |
CoreExport void | SetViewportSides (int s) |
This method allows you to set the number of sides for the viewport version of the rendering mesh. More... | |
CoreExport void | SetViewportAngle (float a) |
This method allows you to set the angle that the cross-section of the viewport version of the rendering mesh will be rotated to, in degrees. More... | |
CoreExport void | SetRenderable (BOOL sw) |
Implemented by the System. More... | |
CoreExport void | SetGenUVs (BOOL sw) |
Implemented by the System. More... | |
CoreExport void | SetDispRenderMesh (BOOL sw) |
This method allows you to turn the "Display Render Mesh" switch on or off. More... | |
CoreExport void | SetUseViewport (BOOL sw) |
This method allows you to turn the "Use Viewport Settings" switch on or off. More... | |
CoreExport void | SetViewportOrRenderer (BOOL sw) |
This method allows you to set the value of the Viewport/Render switch. More... | |
virtual CoreExport Mesh * | GetRenderMesh (TimeValue t, INode *inode, View &view, BOOL &needDelete) |
This method should be implemented by all renderable GeomObjects. More... | |
virtual CoreExport void | GetRenderMeshInfo (TimeValue t, INode *inode, View &view, int &nverts, int &nfaces) |
Returns information on the rendering mesh. More... | |
virtual CoreExport void | GenerateMesh (TimeValue t, int option, Mesh *mesh) |
This method will generate a mesh based on either the viewport or rendering parameters for the specified time. More... | |
virtual int | NumberOfVertices (TimeValue t, int curve=-1) |
This method is used by the Summary Info and Object Properties dialogs to inform the user how many vertices or CVs are in the object. More... | |
virtual int | NumberOfCurves (TimeValue t)=0 |
Returns the number of polygons in the shape at the given time. More... | |
virtual BOOL | CurveClosed (TimeValue t, int curve)=0 |
This method is called to determine if the specified curve of the shape is closed at the time passed. More... | |
virtual Point3 | InterpCurve3D (TimeValue t, int curve, float param, int ptype=PARAM_SIMPLE)=0 |
This method returns a point interpolated on the entire curve. More... | |
virtual Point3 | TangentCurve3D (TimeValue t, int curve, float param, int ptype=PARAM_SIMPLE)=0 |
This method returns a tangent vector interpolated on the entire curve. More... | |
virtual float | LengthOfCurve (TimeValue t, int curve)=0 |
Returns the length of the specified curve. More... | |
virtual int | NumberOfPieces (TimeValue t, int curve)=0 |
Returns the number of sub-curves in a curve. More... | |
virtual Point3 | InterpPiece3D (TimeValue t, int curve, int piece, float param, int ptype=PARAM_SIMPLE)=0 |
This method returns the interpolated point along the specified sub-curve (segment). More... | |
virtual Point3 | TangentPiece3D (TimeValue t, int curve, int piece, float param, int ptype=PARAM_SIMPLE)=0 |
Returns the tangent vector on a sub-curve at the specified 'distance' along the curve. More... | |
virtual MtlID | GetMatID (TimeValue t, int curve, int piece) |
This method provides access to the material IDs of the shape. More... | |
virtual BOOL | CanMakeBezier () |
This method is called to determine if the shape can be converted to a bezier representation. More... | |
virtual void | MakeBezier (TimeValue t, BezierShape &shape) |
Creates the bezier representation of the shape. More... | |
virtual ShapeHierarchy & | OrganizeCurves (TimeValue t, ShapeHierarchy *hier=NULL)=0 |
This method is called to prepare the shape for lofting, extrusion, etc. More... | |
virtual void | MakePolyShape (TimeValue t, PolyShape &shape, int steps=PSHAPE_BUILTIN_STEPS, BOOL optimize=FALSE)=0 |
Create a PolyShape representation with optional fixed steps. More... | |
virtual int | MakeCap (TimeValue t, MeshCapInfo &capInfo, int capType)=0 |
This method generates a mesh capping info for the shape. More... | |
virtual int | MakeCap (TimeValue t, PatchCapInfo &capInfo) |
This method creates a patch cap info out of the shape. More... | |
virtual BOOL | AttachShape (TimeValue t, INode *thisNode, INode *attachNode, BOOL weldEnds=FALSE, float weldThreshold=0.0f) |
This method is called to attach the shape of attachNode to thisNode at the specified time. More... | |
virtual BOOL | HasUVW () |
Call this method to find out if the object has UVW coordinates. More... | |
virtual BOOL | HasUVW (int mapChannel) |
Call this method to find out if the object is has UVW coordinates for the specified mapping channel. More... | |
virtual void | SetGenUVW (BOOL sw) |
This method is called to change the state of its Generate UVW boolean. More... | |
virtual void | SetGenUVW (int mapChannel, BOOL sw) |
This method is called to change the state of its Generate UVW boolean for the specified mapping channel. More... | |
virtual CoreExport IOResult | Save (ISave *isave) |
Implemented by the System. More... | |
virtual CoreExport IOResult | Load (ILoad *iload) |
Implemented by the System. More... | |
virtual CoreExport bool | SpecifySaveReferences (ReferenceSaveManager &referenceSaveManager) |
Implemented by the System. More... | |
virtual CoreExport Class_ID | PreferredCollapseType () |
Implemented by the System. More... | |
virtual CoreExport BOOL | GetExtendedProperties (TimeValue t, MSTR &prop1Label, MSTR &prop1Data, MSTR &prop2Label, MSTR &prop2Data) |
Implemented by the System. More... | |
virtual CoreExport void | RescaleWorldUnits (float f) |
Implemented by the System. More... | |
virtual CoreExport RefResult | NotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message, BOOL propagate) |
This method will notify the Shape Object of changes in values in its parameter block. More... | |
virtual CoreExport RefTargetHandle | GetReference (int i) |
This method allows the ShapeObject to return a pointer to its parameter block. More... | |
virtual CoreExport Animatable * | SubAnim (int i) |
This method returns the ShapeObject's animatable pointer. More... | |
virtual CoreExport MSTR | SubAnimName (int i, bool localized=true) override |
This method returns the name of the animatable's name. More... | |
CoreExport ParamDimension * | GetParameterDim (int pbIndex) |
This method returns the parameter dimension of the parameter whose index is passed. More... | |
CoreExport MSTR | GetParameterName (int pbIndex, bool localized=true) |
This method returns the name of the parameter whose index is passed. More... | |
virtual CoreExport int | RemapRefOnLoad (int iref) |
This method remaps references at load time so that files saved from previous versions of 3ds Max get their references adjusted properly to allow for the new ShapeObject reference. More... | |
virtual int | NumRefs () |
The ShapeObject makes 1 reference; this is where it tells the system. More... | |
virtual int | NumSubs () |
CoreExport void | BeginEditParams (IObjParam *objParam, ULONG flags, Animatable *prev) |
This method allows the ShapeObject to create its new "Rendering" rollup. More... | |
CoreExport void | EndEditParams (IObjParam *objParam, ULONG flags, Animatable *next) |
Similarly to BeginEditParams, this method allows the ShapeObject to remove its "Rendering" rollup. More... | |
CoreExport Interval | GetShapeObjValidity (TimeValue t) |
This method gets the validity interval for the ShapeObject's internal parameters only. More... | |
CoreExport int | Display (TimeValue t, INode *inode, ViewExp *vpt, int flags) |
This method displays the shape's generated mesh if necessary. More... | |
virtual CoreExport int | HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt) |
This method is called to determine if the specified screen point intersects the item. More... | |
virtual CoreExport int | HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt, ModContext *mc) |
This method is used in modifier gizmo hit testing. More... | |
virtual CoreExport Box3 | GetBoundingBox (TimeValue t, Matrix3 *tm=NULL) |
This method returns a bounding box for the shape, if it's active, if the "Display Render Mesh" switch is on. More... | |
virtual CoreExport void | InvalidateGeomCache () |
This method is very important - It causes the ShapeObject to flush its cached rendering mesh. More... | |
int | SetProperty (ULONG id, void *data) |
Associates data passed in to given id. More... | |
void * | GetProperty (ULONG id) |
Retrieves data associated with id. More... | |
CoreExport BOOL | GetUsePhysicalScaleUVs () |
Queries whether if real world texture size is used or not. More... | |
CoreExport void | SetUsePhysicalScaleUVs (BOOL flag) |
Sets whether real world texture size is used or not. More... | |
CoreExport BOOL | GetTwistCorrect () |
Queries the twist correction switch. More... | |
CoreExport void | SetTwistCorrect (BOOL flag) |
Sets the twist correction switch. More... | |
CoreExport BOOL | GetCap () |
Queries the main capping switch. More... | |
CoreExport void | SetCap (BOOL flag) |
Sets the main capping switch. More... | |
CoreExport BOOL | GetQuadCap () |
Queries the quad capping switch. More... | |
CoreExport void | SetQuadCap (BOOL flag) |
Sets the quad capping switch. More... | |
CoreExport int | GetCapSegments (TimeValue t, Interval &ivalid) |
Get/Set the cap segments count. More... | |
CoreExport void | SetCapSegments (TimeValue t, int count) |
Sets the cap segments value for the specified time. More... | |
CoreExport float | GetSphereCap (TimeValue t, Interval &ivalid) |
Get/Set the sphere capping value used in quad capping. More... | |
CoreExport void | SetSphereCap (TimeValue t, float value) |
Sets the sphere capping value (0-1). More... | |
Public Member Functions inherited from GeomObject | |
virtual int | IsInstanceDependent () |
If an object creates different meshes depending on the particular instance (view-dependent) it should return nonzero; otherwise 0. More... | |
virtual int | NumberOfRenderMeshes () |
Objects may supply multiple render meshes ( e.g. More... | |
virtual Mesh * | GetMultipleRenderMesh (TimeValue t, INode *inode, View &view, BOOL &needDelete, int meshNumber) |
For multiple render meshes, this method must be implemented. More... | |
virtual void | GetMultipleRenderMeshTM (TimeValue t, INode *inode, View &view, int meshNumber, Matrix3 &meshTM, Interval &meshTMValid) |
For multiple render meshes, this method must be implemented. More... | |
virtual CoreExport PatchMesh * | GetRenderPatchMesh (TimeValue t, INode *inode, View &view, BOOL &needDelete) |
This method provides a patch mesh representation of the object for use by the renderer. More... | |
virtual BOOL | CanDoDisplacementMapping () |
Returns TRUE if this object can do displacement mapping; otherwise FALSE. More... | |
Public Member Functions inherited from Object | |
CoreExport | Object () |
CoreExport | ~Object () |
virtual BOOL | CheckObjectIntegrity () |
This method is used for debugging only. More... | |
virtual Object * | FindBaseObject () |
It is called to return a pointer to the base object (an object that is not a derived object). More... | |
virtual BOOL | IsParamSurface () |
There are several methods used to access a parametric position on the surface of the object. More... | |
virtual int | NumSurfaces (TimeValue t) |
Returns the number of parametric surfaces within the object. More... | |
virtual Point3 | GetSurfacePoint (TimeValue t, float u, float v, Interval &iv) |
This method needs to be implemented if Object::IsParamSurface() returns TRUE. More... | |
virtual Point3 | GetSurfacePoint (TimeValue t, int surface, float u, float v, Interval &iv) |
This method is used to retrieve a point on the specified surface of the object based on two parameters of the surface, u and v. More... | |
virtual void | SurfaceClosed (TimeValue t, int surface, BOOL &uClosed, BOOL &vClosed) |
This method allows the object to return flags that indicate whether the parametric surface is closed in the U and V dimensions. More... | |
CoreExport SvGraphNodeReference | SvTraverseAnimGraph (IGraphObjectManager *gom, Animatable *owner, int id, DWORD flags) |
CoreExport bool | SvHandleDoubleClick (IGraphObjectManager *gom, IGraphNode *gNode) |
CoreExport MSTR | SvGetName (IGraphObjectManager *gom, IGraphNode *gNode, bool isBeingEdited) |
CoreExport COLORREF | SvHighlightColor (IGraphObjectManager *gom, IGraphNode *gNode) |
CoreExport bool | SvIsSelected (IGraphObjectManager *gom, IGraphNode *gNode) |
Returns true if the object is selected in its schematic view. More... | |
CoreExport MultiSelectCallback * | SvGetMultiSelectCallback (IGraphObjectManager *gom, IGraphNode *gNode) |
CoreExport bool | SvCanSelect (IGraphObjectManager *gom, IGraphNode *gNode) |
CoreExport void | AddXTCObject (XTCObject *pObj, int priority=0, int branchID=-1) |
This method adds an extension object into the pipeline. More... | |
CoreExport int | NumXTCObjects () |
Returns the number of extension objects maintained by this Object. More... | |
CoreExport XTCObject * | GetXTCObject (int index) |
Returns a pointer to the specified extension object. More... | |
CoreExport void | RemoveXTCObject (int index) |
Removes the extension object as indicated by the index. More... | |
CoreExport void | SetXTCObjectPriority (int index, int priority) |
Sets the priority for the extension object whose index is passed. More... | |
CoreExport int | GetXTCObjectPriority (int index) |
Returns the integer priority number of the extension object whose index is passed. More... | |
CoreExport void | SetXTCObjectBranchID (int index, int branchID) |
Sets the branch ID of the extension object whose index is passed. More... | |
CoreExport int | GetXTCObjectBranchID (int index) |
Returns the integer branch ID of the extension object whose index is passed. More... | |
CoreExport void | MergeAdditionalChannels (Object *from, int branchID) |
This method has to be called whenever the CompoundObject updates a branch (calling Eval() on it). More... | |
CoreExport void | BranchDeleted (int branchID, bool reorderChannels) |
This method has to be called on the CompoundObject so it can delete the XTCObjects for the specified branch. More... | |
CoreExport void | CopyAdditionalChannels (Object *from, bool deleteOld=true, bool bShallowCopy=false) |
This method copies all extension objects from the "from" object into the current object. More... | |
CoreExport void | DeleteAllAdditionalChannels () |
Implemented by the System. More... | |
virtual BOOL | UseSelectionBrackets () |
This method allows an object to choose whether or not it will display selection brackets in shaded viewports. More... | |
virtual BOOL | IsManipulator () |
virtual void | ReduceDisplayCaches () |
Should reduce any derived display data to save memory, since the node wont be drawn until the user undhides it. More... | |
virtual bool | NeedGWCacheRebuilt (GraphicsWindow *gw, Material *ma, int numMat) |
This returns whether the Graphics Cache for this object needs to be rebuilt. More... | |
virtual void | BuildGWCache (GraphicsWindow *gw, Material *ma, int numMat, BOOL threaded) |
This builds the graphics window cached mesh. More... | |
virtual void | StartStackEval () |
This are called right before and after a modifier is applied to an object. More... | |
virtual void | EndStackEval () |
virtual int | UsesWireColor () |
This method determines if the object color is used for display. More... | |
virtual int | DoOwnSelectHilite () |
If an object wants to draw itself in the 3D viewports in its selected state in some custom manner this method should return nonzero. More... | |
virtual BOOL | NormalAlignVector (TimeValue t, Point3 &pt, Point3 &norm) |
Objects that don't support the IntersectRay() method (such as helper objects) can implement this method to provide a default vector for use with the normal align command in 3ds Max. More... | |
void | LockObject () |
Implemented by the System. More... | |
void | UnlockObject () |
Implemented by the System. More... | |
int | IsObjectLocked () |
Implemented by the System. More... | |
virtual ObjectState | Eval (TimeValue t)=0 |
This method is called to evaluate the object and return the result as an ObjectState. More... | |
void | LockChannels (ChannelMask channels) |
Implemented by the System. More... | |
void | UnlockChannels (ChannelMask channels) |
Implemented by the System. More... | |
ChannelMask | GetChannelLocks () |
Implemented by the System. More... | |
void | SetChannelLocks (ChannelMask channels) |
Implemented by the System. More... | |
ChannelMask | GetChannelLocks (ChannelMask m) |
Implemented by the System. More... | |
virtual BOOL | CanCacheObject () |
This method determines if this object can have channels cached. More... | |
virtual void | WSStateInvalidate () |
This is called by a node when the node's world space state has become invalid. More... | |
virtual BOOL | IsWorldSpaceObject () |
Returns TRUE if the object as a world space object; otherwise FALSE. More... | |
CoreExport INode * | GetWorldSpaceObjectNode () |
Implemented by the System. More... | |
virtual BOOL | IsParticleSystem () |
Implemented by the System. More... | |
CoreExport void | CopyChannelLocks (Object *obj, ChannelMask needChannels) |
Implemented by the System. More... | |
virtual void | TopologyChanged () |
Implemented by the System. More... | |
virtual int | IsDeformable () |
Indicates whether this object is deformable. More... | |
virtual int | NumPoints () |
The points of a deformable object are accessed through a virtual array interface. More... | |
virtual Point3 | GetPoint (int i) |
The points of a deformable object are accessed through a virtual array interface. More... | |
virtual void | SetPoint (int i, const Point3 &p) |
The points of a deformable object are accessed through a virtual array interface. More... | |
virtual BOOL | IsPointSelected (int i) |
Returns TRUE if the 'i-th' point is selected; otherwise FALSE. More... | |
virtual float | PointSelection (int i) |
Returns a floating point weighted point selection if the object supports it. More... | |
virtual BOOL | HasWeights () |
Returns TRUE if the object has weights for its points that can be set; otherwise FALSE. More... | |
virtual double | GetWeight (int i) |
Returns the weight of the specified point of the object. More... | |
virtual void | SetWeight (int i, const double w) |
Sets the weight of the specified point. More... | |
virtual BOOL | PolygonCount (TimeValue t, int &numFaces, int &numVerts) |
Retreives the number of faces and vertices of the polyginal mesh representation of this object. More... | |
virtual void | PointsWereChanged () |
Informs the object that its points have been deformed, so it can invalidate its cache. More... | |
virtual CoreExport void | Deform (Deformer *defProc, int useSel=0) |
This is the method used to deform the object with a deformer. More... | |
virtual CoreExport void | GetDeformBBox (TimeValue t, Box3 &box, Matrix3 *tm=NULL, BOOL useSel=FALSE) |
This method computes the bounding box in the objects local coordinates or the optional space defined by tm. More... | |
virtual int | IsMappable () |
This method lets you know if the ApplyUVWMap() method is available for this object. More... | |
virtual int | NumMapChannels () |
Returns the maximum number of channels supported by this type of object. More... | |
virtual int | NumMapsUsed () |
Returns the number of maps currently used by this object. More... | |
virtual void | ApplyUVWMap (int type, float utile, float vtile, float wtile, int uflip, int vflip, int wflip, int cap, const Matrix3 &tm, int channel=1) |
This method may be called to map the object with UVW mapping coordinates. More... | |
virtual CoreExport int | CanConvertToType (Class_ID obtype) |
Indicates whether the object can be converted to the specified type. More... | |
virtual CoreExport Object * | ConvertToType (TimeValue t, Class_ID obtype) |
This method converts this object to the type specified and returns a pointer it. More... | |
virtual CoreExport void | GetCollapseTypes (Tab< Class_ID > &clist, Tab< MSTR * > &nlist) |
When the user clicks on the Edit Stack button in the modify branch a list of 'Convert To:' types is presented. More... | |
virtual Object * | CollapseObject () |
This method is called on the world space cache object when the stack gets collapsed, that lets the pipeline object decide, if it wants to return a different object than itself. More... | |
virtual DWORD | GetSubselState () |
For objects that have sub selection levels, this method returns the current selection level of the object. More... | |
virtual void | SetSubSelState (DWORD s) |
Implemented by the System. More... | |
CoreExport void | ReadyChannelsForMod (ChannelMask channels) |
Implemented by the System. More... | |
virtual CoreExport Interval | ChannelValidity (TimeValue t, int nchan) |
Retrieve the current validity interval for the nchan channel of the object. More... | |
virtual CoreExport void | SetChannelValidity (int nchan, Interval v) |
Sets the validity interval of the specified channel. More... | |
virtual CoreExport void | InvalidateChannels (ChannelMask channels) |
This method invalidates the intervals for the given channel mask. More... | |
virtual CoreExport Interval | ObjectValidity (TimeValue t) |
This method returns the validity interval of the object as a whole at the specified time. More... | |
virtual Object * | MakeShallowCopy (ChannelMask channels) |
This method must make a copy of its "shell" and then shallow copy (see below) only the specified channels. More... | |
virtual CoreExport void | ShallowCopy (Object *fromOb, ChannelMask channels) |
This method copies the specified channels from the fromOb to this and copies the validity intervals. More... | |
virtual CoreExport void | FreeChannels (ChannelMask channels) |
This method deletes the memory associated with the specified channels and set the intervals associated with the channels to invalid (empty). More... | |
virtual CoreExport void | NewAndCopyChannels (ChannelMask channels) |
This method replaces the locked channels with newly allocated copies. More... | |
virtual CoreExport void | MaybeEnlargeViewportRect (GraphicsWindow *gw, Rect &rect) |
This method allows the object to enlarge its viewport rectangle, if it wants to. More... | |
CoreExport bool | IsBaseClassOwnedChannel (int nchan) |
Implemented by the System. More... | |
CoreExport void | UpdateValidity (int nchan, Interval v) |
When a modifier is applied to an object, it needs to include its own validity interval in the interval of the object. More... | |
Interval | GetNoEvalInterval () |
void | SetNoEvalInterval (Interval iv) |
virtual CoreExport void | ReduceCaches (TimeValue t) |
This method give the object the chance to reduce its caches. More... | |
virtual int | IsConstObject () |
This is called to determine if this is a construction object or not. More... | |
virtual int | NumPipeBranches (bool selected=true) |
This method returns the number of pipeline branches combined by the object. More... | |
virtual Object * | GetPipeBranch (int i, bool selected=true) |
Retrieves sub-object branches from an object that supports branching. More... | |
virtual INode * | GetBranchINode (TimeValue t, INode *node, int i, bool selected=true) |
When an object has sub-object branches, it is likely that the sub-objects are transformed relative to the object. More... | |
virtual int | NumberOfContainedShapes () |
Returns the number of shapes contained inside this object. More... | |
virtual ShapeObject * | GetContainedShape (TimeValue t, int index) |
This method returns the ShapeObject specified by the index passed at the time specified. More... | |
virtual void | GetContainedShapeMatrix (TimeValue t, int index, Matrix3 &mat) |
Returns the matrix associated with the shape whose index is passed. More... | |
virtual BitArray | ContainedShapeSelectionArray () |
This is used by the lofter. More... | |
Public Member Functions inherited from BaseObject | |
virtual CoreExport bool | UpdatePerViewItems (const MaxSDK::Graphics::UpdateDisplayContext &updateDisplayContext, MaxSDK::Graphics::UpdateNodeContext &nodeContext, MaxSDK::Graphics::UpdateViewContext &viewContext, MaxSDK::Graphics::IRenderItemContainer &targetRenderItemContainer) |
virtual CoreExport const MaxSDK::Graphics::RenderItemHandleArray & | GetRenderItems () const |
CoreExport | BaseObject () |
virtual CoreExport | ~BaseObject () |
virtual BOOL | HasViewDependentBoundingBox () |
This method return true if GetWorldBoundBox returns different boxes for different viewports. More... | |
virtual void | SetExtendedDisplay (int flags) |
This method is used for storing mode-dependent display attributes. More... | |
virtual void | Snap (TimeValue t, INode *inode, SnapInfo *snap, IPoint2 *p, ViewExp *vpt) |
Checks the point passed for a snap and updates the SnapInfo structure. More... | |
virtual void | GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vp, Box3 &box) |
This method returns the world space bounding box for Objects (see below for the Sub-object gizmo or Modifiers gizmo version). More... | |
virtual void | GetLocalBoundBox (TimeValue t, INode *inode, ViewExp *vp, Box3 &box) |
This is the object space bounding box, the box in the object's local coordinates. More... | |
virtual CreateMouseCallBack * | GetCreateMouseCallBack ()=0 |
This method allows the system to retrieve a callback object used in creating an object in the 3D viewports. More... | |
virtual const MCHAR * | GetObjectName () MAX_SEALED |
virtual const MCHAR * | GetObjectName (bool localized) const |
virtual CoreExport BOOL | OKToChangeTopology (MSTR &modName) |
Implemented by the System. More... | |
virtual BOOL | ChangeTopology () |
This method asks the question of an object or modifier "Do you change
topology"? An object or modifier returns TRUE if it is capable of changing topology when its parameters are being edited; otherwise FALSE. More... | |
virtual void | ForceNotify (Interval &i) |
Notifies dependents of a change. More... | |
virtual IParamArray * | GetParamBlock () |
An object or modifier should implement this method if it wishes to make its parameter block available for other plug-ins to access it. More... | |
virtual IParamBlock2 * | GetParamBlock (int i) override |
An object or modifier should implement this method if it wishes to make its parameter block available for other plug-ins to access it. More... | |
virtual int | GetParamBlockIndex (int id) |
If a plug-in makes its parameter block available (using GetParamBlock()) then it will need to provide #defines for indices into the parameter block. More... | |
virtual void | Move (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE) |
When this method is called the plug-in should respond by moving its selected sub-object components. More... | |
virtual void | Rotate (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Quat &val, BOOL localOrigin=FALSE) |
When this method is called the plug-in should respond by rotating its selected sub-object components. More... | |
virtual void | Scale (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE) |
When this method is called the plug-in should respond by scaling its selected sub-object components. More... | |
virtual void | TransformStart (TimeValue t) |
This method is called before the first Move(), Rotate() or Scale() call and before a hold is in effect. More... | |
virtual void | TransformHoldingStart (TimeValue t) |
This method is called before the first Move(), Rotate() or Scale() call and after a hold is in effect. More... | |
virtual void | TransformHoldingFinish (TimeValue t) |
This method is called after the user has completed the Move(), Rotate() or Scale() operation and before the undo object has been accepted. More... | |
virtual void | TransformFinish (TimeValue t) |
This method is called after the user has completed the Move(), Rotate() or Scale() operation and the undo object has been accepted. More... | |
virtual void | TransformCancel (TimeValue t) |
This method is called when the transform operation is canceled by a right-click and the undo has been canceled. More... | |
virtual int | Display (TimeValue t, INode *inode, ViewExp *vpt, int flags, ModContext *mc) |
When this method is called the plug-in should respond by performing a quick render of the modifier gizmo in viewport using the current TM. More... | |
virtual void | GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box, ModContext *mc) |
This method computes the world space bounding box of the modifier gizmo (or any object that when in sub-object mode has a gizmo). More... | |
virtual void | CloneSelSubComponents (TimeValue t) |
This method is called to make a copy of the selected sub-object components of the item. More... | |
virtual void | AcceptCloneSelSubComponents (TimeValue t) |
This method is called when the user mouses up after shift-cloning a sub-object selection. More... | |
virtual void | SelectSubComponent (HitRecord *hitRec, BOOL selected, BOOL all, BOOL invert=FALSE) |
This method is called to change the selection state of the component identified by hitRec. More... | |
virtual void | ClearSelection (int selLevel) |
This method is called to clear the selection for the given sub-object level. More... | |
virtual void | SelectAll (int selLevel) |
This method is called to select every element of the given sub-object level. More... | |
virtual void | InvertSelection (int selLevel) |
This method is called to invert the specified sub-object level. More... | |
virtual int | SubObjectIndex (HitRecord *hitRec) |
Returns the index of the sub-object element identified by the HitRecord hitRec. More... | |
virtual void | ActivateSubobjSel (int level, XFormModes &modes) |
When the user changes the selection of the sub-object drop down, this method is called to notify the plug-in. More... | |
virtual BOOL | SupportsNamedSubSels () |
An object that supports sub-object selection can choose to support named sub object selection sets. More... | |
virtual void | ActivateSubSelSet (MSTR &setName) |
When the user chooses a name from the drop down list this method is called. More... | |
virtual void | NewSetFromCurSel (MSTR &setName) |
If the user types a new name into the named selection set drop down then this method is called. More... | |
virtual void | RemoveSubSelSet (MSTR &setName) |
If the user selects a set from the drop down and then chooses Remove Named Selections from the Edit menu this method is called. More... | |
virtual void | SetupNamedSelDropDown () |
To support the Edit Named Selections dialog, plug-ins must implement this method. More... | |
virtual int | NumNamedSelSets () |
To support the Edit Named Selections dialog, plug-ins must implement this method. More... | |
virtual MSTR | GetNamedSelSetName (int i) |
To support the Edit Named Selections dialog, plug-ins must implement this method. More... | |
virtual void | SetNamedSelSetName (int i, MSTR &newName) |
To support the Edit Named Selections dialog, plug-ins must implement this method. More... | |
virtual void | NewSetByOperator (MSTR &newName, Tab< int > &sets, int op) |
To support the Edit Named Selections dialog, plug-ins must implement this method. More... | |
virtual void | GetSubObjectCenters (SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc) |
When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis. More... | |
virtual void | GetSubObjectTMs (SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc) |
When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis. More... | |
virtual void | NotifyPreCollapse (INode *node, IDerivedObject *derObj, int index) |
This method is called before a modifier or object is collapsed. More... | |
virtual void | NotifyPostCollapse (INode *node, Object *obj, IDerivedObject *derObj, int index) |
This method is called after a modifier or object is collapsed. More... | |
virtual int | NumSubObjTypes () |
Objects and modifiers that support subobjects have to overwrite this method - as well as GetSubObjType() - and return a class derived from ISubObjType in GetSubObjType(). More... | |
virtual ISubObjType * | GetSubObjType (int i) |
Returns a pointer to the sub-object type for the sub-object whose index is passed. More... | |
virtual CoreExport int | GetSubObjectLevel () |
This method returns an integer which indicates the current sub-object level of the modifier or base object. More... | |
virtual void | ShowEndResultChanged (BOOL showEndResult) |
This method notifies the BaseObject that the end result display has been switched (the "Show End Result" button has been toggled). More... | |
Public Member Functions inherited from ReferenceTarget | |
virtual CoreExport void | GetClassName (MSTR &s, bool localized=true) const override |
Retrieves the name of the plugin class. More... | |
virtual BOOL | IsRefTarget () |
Checks if this is a ReferenceTarget. More... | |
CoreExport RefResult | TestForLoop (const Interval &refInterval, RefMakerHandle hmaker) |
Tests for a cyclical reference. More... | |
CoreExport BOOL | HasDependents () |
Checks if a ReferenceTarget has references. More... | |
CoreExport BOOL | HasRealDependents () |
Checks if this has Real (Strong) Dependents. More... | |
void | BeginDependencyTest () |
Starts Dependency Test. More... | |
BOOL | EndDependencyTest () |
Ends Dependency Test. More... | |
virtual void | RefAdded (RefMakerHandle rm) |
Called after a reference is made to a target. More... | |
virtual void | RefAddedUndoRedo (RefMakerHandle rm) |
Called after a reference is made to a target because of undo or redo. More... | |
virtual void | RefDeleted () |
Called after a references to this is deleted. More... | |
virtual void | RefDeletedUndoRedo () |
Called after a references to this is deleted because of undo or redo. More... | |
CoreExport RefResult | DeleteAllRefsToMe () |
Deletes all references to this ReferenceTarget. More... | |
CoreExport RefResult | TransferReferences (RefTargetHandle oldTarget, BOOL delOld=FALSE) |
Transfers all the references from oldTarget to this. More... | |
CoreExport int | DoEnumDependents (DependentEnumProc *dep) |
Begins an enumeration that searches back in the dependency network. More... | |
virtual CoreExport RefTargetHandle | Clone (RemapDir &remap) |
This method is used by 3ds Max to clone an object. More... | |
virtual CoreExport void | BaseClone (ReferenceTarget *from, ReferenceTarget *to, RemapDir &remap) |
This method copies base class data from an object to its clone. More... | |
virtual CoreExport RefResult | NotifyDependents (const Interval &changeInt, PartID partID, RefMessage message, SClass_ID sclass=NOTIFY_ALL, BOOL propagate=TRUE, RefTargetHandle hTarg=NULL, NotifyDependentsOption notifyDependentsOption=REFNOTIFY_ALLOW_OPTIMIZATIONS) |
Notify all dependent RefMakers concerned with the message. More... | |
void | FlagDependents (TimeValue t, PartID which=PART_PUT_IN_FG) |
This sends the REFMSG_FLAGDEPENDENTS message up the pipeline. More... | |
virtual void | NotifyForeground (TimeValue t) |
This method is called to flag dependents into the FG. More... | |
virtual void | NotifyTarget (int message, ReferenceMaker *hMaker) |
Sends messages to ReferenceTargets. More... | |
CoreExport | ReferenceTarget () |
Constructor. More... | |
virtual CoreExport RefResult | AutoDelete () |
Deletes the object when it has no more real dependents. More... | |
CoreExport RefResult | MaybeAutoDelete () |
Deletes the object when it has no more real dependents. More... | |
Public Member Functions inherited from ReferenceMaker | |
CoreExport RefResult | ReplaceReference (int which, RefTargetHandle newtarg, BOOL delOld=TRUE) |
Used when cloning reference makers. More... | |
CoreExport RefResult | DeleteAllRefsFromMe () |
Deletes all references from this ReferenceMaker. More... | |
CoreExport RefResult | DeleteAllRefs () |
Deletes all references both to and from this item. More... | |
CoreExport RefResult | DeleteReference (int i) |
Deletes the specified reference. More... | |
virtual BOOL | CanTransferReference (int i) |
Tells whether this reference can be transfered. More... | |
CoreExport ReferenceSaveManager & | GetReferenceSaveManager () |
Access the ReferenceSaveManager of this ReferenceMaker. More... | |
virtual CoreExport void | EnumAuxFiles (AssetEnumCallback &assetEnum, DWORD flags) |
Enumerate auxiliary files (e.g. bitmaps) More... | |
virtual CoreExport void | SaveEnum (SaveEnumProc &sep, BOOL isNodeCall=0) |
The default save enumeration. More... | |
CoreExport int | DoEnumDependents (DependentEnumProc *dep) |
Begins an enumeration that searches back in the dependency network. More... | |
CoreExport bool | EnumRefHierarchy (RefEnumProc &proc, bool includeCustAttribs=true, bool includeIndirectRefs=true, bool includeNonPersistentRefs=true, bool preventDuplicatesViaFlag=true) |
This method provides a general purpose reference enumerator. More... | |
CoreExport int | FindRef (RefTargetHandle rtarg) |
Get the index of the ReferenceTarget. More... | |
virtual BOOL | IsRefMaker () |
Tells whether it is a ReferenceMaker. More... | |
virtual BOOL | IsRealDependency (ReferenceTarget *rtarg) |
Returns whether this is a "real" (strong) dependency or not. More... | |
virtual BOOL | ShouldPersistWeakRef (RefTargetHandle rtarg) |
Specifies whether a weak reference is to be persisted on a partial load or save. More... | |
CoreExport | ReferenceMaker () |
Constructor. More... | |
CoreExport void | DeleteMe () |
Deletes an instance of this class. More... | |
Public Member Functions inherited from Animatable | |
virtual void | FreeCaches () |
virtual int | NumChildren () |
virtual Animatable * | ChildAnim (int i) |
virtual CoreExport MSTR | NodeName () |
virtual void | EditTrack () |
virtual CoreExport BOOL | SubAnimSetKeyBufferPresent (int subNum) |
returns true if the sub-anim has a "Set Key" buffer present More... | |
virtual BOOL | SetKeyBufferPresent () |
returns true if there is a "Set Key" buffer present More... | |
virtual CoreExport void | SubAnimCommitSetKeyBuffer (TimeValue t, int subNum) |
Commit any "Set Key" buffers on the given sub-anim. More... | |
virtual void | CommitSetKeyBuffer (TimeValue t) |
Commit any "Set Key" buffers. More... | |
virtual CoreExport void | SubAnimRevertSetKeyBuffer (int subNum) |
Revert any "Set Key" buffers on the given sub-anim. More... | |
virtual void | RevertSetKeyBuffer () |
Revert any "Set Key" buffers. More... | |
virtual LRESULT CALLBACK | TrackViewWinProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) |
This function is obsolete. More... | |
virtual bool | IsParamBlockDesc2Used (ParamBlockDesc2 *desc) |
Returns true if the passed description is being used. More... | |
virtual bool | GetMacroRecorderName (bool used_as_rhs_value, MSTR &objectSpecifiedName) |
This method is called to access the object specified name to use for the Maxscript macrorecorder. More... | |
CoreExport | Animatable () |
Constructor. More... | |
virtual CoreExport void | DeleteThis () |
Deletes an instance of this class. More... | |
virtual void | GetClassName (MSTR &s) MAX_SEALED |
MSTR | ClassName (bool localized=true) const |
Returns the name of the plugin class. More... | |
virtual CoreExport Class_ID | ClassID () |
Retrieves a constant that uniquely identifies the plugin class. More... | |
virtual CoreExport void | ReleaseInterface (ULONG id, void *i) |
CoreExport void | AppendProperty (AnimProperty *prop) |
A function to directly add arbitrary properties to this object developers should ensure that the properties ID does not conflict with any Max-specific IDs. More... | |
CoreExport AnimProperty * | FindProperty (DWORD id) |
Find any property. More... | |
CoreExport void | AddAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid, DWORD len, void *data) |
Adds application/plugin specific (custom) data to an Animatable. More... | |
CoreExport AppDataChunk * | GetAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid) |
Retrieves the application/plugin specific (custom) data stored with an Animatable. More... | |
CoreExport BOOL | RemoveAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid) |
Deletes the application/plugin specific (custom) data stored with an Animatable. More... | |
CoreExport void | ClearAllAppData () |
Deletes all application/plugin specific (custom) data stored with an Animatable. More... | |
virtual MSTR | SubAnimName (int i) MAX_SEALED |
virtual BOOL | CanDeleteSubAnim (int i) |
virtual void | DeleteSubAnim (int i) |
virtual DWORD | GetSubAnimCurveColor (int subNum) |
virtual int | SubNumToRefNum (int subNum) |
virtual BOOL | CanCopyAnim () |
CoreExport int | HasSubElements (int type=0) |
virtual int | GetSubFCurveExtents (int subNum, ParamDimensionBase *dim, float &min, float &max, DWORD flags) |
The values max and min should be initialized before calling this function. More... | |
virtual ParamDimension * | GetParamDimension (int i) |
virtual BOOL | SelectSubAnim (int subNum) |
virtual BOOL | BypassTreeView () |
virtual BOOL | BypassTrackBar () |
virtual BOOL | BypassPropertyLevel () |
virtual BOOL | InvisibleProperty () |
virtual int | NumKeys () |
virtual TimeValue | GetKeyTime (int index) |
virtual int | GetKeyIndex (TimeValue t) |
virtual BOOL | GetNextKeyTime (TimeValue t, DWORD flags, TimeValue &nt) |
virtual void | CopyKeysFromTime (TimeValue src, TimeValue dst, DWORD flags) |
virtual void | DeleteKeyAtTime (TimeValue t) |
virtual BOOL | IsKeyAtTime (TimeValue t, DWORD flags) |
virtual int | GetKeyTimes (Tab< TimeValue > ×, Interval range, DWORD flags) |
virtual int | GetKeySelState (BitArray &sel, Interval range, DWORD flags) |
CoreExport void | OpenTreeEntry (int type, DWORD tv) |
CoreExport void | CloseTreeEntry (int type, DWORD tv) |
CoreExport int | IsTreeEntryOpen (int type, DWORD tv) |
CoreExport BOOL | GetSelInTrackView (DWORD tv) |
CoreExport void | SetSelInTrackView (DWORD tv, BOOL sel) |
CoreExport BOOL | InTrackViewSelSet (int which) |
CoreExport void | SetTrackViewSelSet (int which, BOOL inOut) |
virtual BOOL | AssignController (Animatable *control, int subAnim) |
virtual BOOL | CanAssignController (int subAnim) |
Return true if we can reassign the subanim specified. More... | |
virtual BOOL | CanMakeUnique () |
CoreExport int | EnumAnimTree (AnimEnum *animEnum, Animatable *client, int subNum) |
virtual int | RenderBegin (TimeValue t, ULONG flags=0) |
virtual int | RenderEnd (TimeValue t) |
virtual CoreExport Interval | GetTimeRange (DWORD flags) |
virtual void | EditTimeRange (Interval range, DWORD flags) |
virtual void | DeleteTime (Interval iv, DWORD flags) |
virtual void | ReverseTime (Interval iv, DWORD flags) |
virtual void | ScaleTime (Interval iv, float s) |
virtual void | InsertTime (TimeValue ins, TimeValue amount) |
virtual BOOL | SupportTimeOperations () |
virtual CoreExport void | MapKeys (TimeMap *map, DWORD flags) |
virtual void | DeleteKeys (DWORD flags) |
virtual void | DeleteKeyByIndex (int index) |
virtual void | SelectKeys (TrackHitTab &sel, DWORD flags) |
virtual void | SelectSubKeys (int subNum, TrackHitTab &sel, DWORD flags) |
virtual void | SelectSubCurve (int subNum, BOOL sel) |
virtual void | SelectKeyByIndex (int i, BOOL sel) |
virtual BOOL | IsKeySelected (int i) |
virtual void | FlagKey (TrackHitRecord hit) |
virtual int | GetFlagKeyIndex () |
virtual int | NumSelKeys () |
virtual void | CloneSelectedKeys (BOOL offset=FALSE) |
virtual void | AddNewKey (TimeValue t, DWORD flags) |
virtual void | MoveKeys (ParamDimensionBase *dim, float delta, DWORD flags) |
virtual void | ScaleKeyValues (ParamDimensionBase *dim, float origin, float scale, DWORD flags) |
virtual void | SelectCurve (BOOL sel) |
virtual BOOL | IsCurveSelected () |
Returns TRUE if the function curve is selected; otherwise returns FALSE. More... | |
virtual BOOL | IsSubCurveSelected (int subNum) |
Returns the selected state of the sub-curve whose index is passed. More... | |
virtual int | GetSelKeyCoords (TimeValue &t, float &val, DWORD flags) |
virtual void | SetSelKeyCoords (TimeValue t, float val, DWORD flags) |
virtual int | SetSelKeyCoordsExpr (ParamDimension *dim, const MCHAR *timeExpr, const MCHAR *valExpr, DWORD flags) |
virtual void | AdjustTangents (TrackHitRecord hit, ParamDimensionBase *dim, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, int dx, int dy, DWORD flags) |
virtual void | AdjustTangents (TrackHitRecord hit, ParamDimensionBase *dim, float angle, float length, DWORD flags) |
virtual CoreExport BOOL | IsAnimated () |
virtual BOOL | CanCopyTrack (Interval iv, DWORD flags) |
virtual BOOL | CanPasteTrack (TrackClipObject *cobj, Interval iv, DWORD flags) |
virtual TrackClipObject * | CopyTrack (Interval iv, DWORD flags) |
virtual void | PasteTrack (TrackClipObject *cobj, Interval iv, DWORD flags) |
virtual BOOL | CanCopySubTrack (int subNum, Interval iv, DWORD flags) |
virtual BOOL | CanPasteSubTrack (int subNum, TrackClipObject *cobj, Interval iv, DWORD flags) |
virtual TrackClipObject * | CopySubTrack (int subNum, Interval iv, DWORD flags) |
virtual void | PasteSubTrack (int subNum, TrackClipObject *cobj, Interval iv, DWORD flags) |
virtual int | GetTrackVSpace (int lineHeight) |
virtual int | HitTestTrack (TrackHitTab &hits, Rect &rcHit, Rect &rcTrack, float zoom, int scroll, DWORD flags) |
virtual int | PaintTrack (ParamDimensionBase *dim, HDC hdc, Rect &rcTrack, Rect &rcPaint, float zoom, int scroll, DWORD flags) |
virtual int | PaintSubTrack (int subNum, ParamDimensionBase *dim, HDC hdc, Rect &rcTrack, Rect &rcPaint, float zoom, int scroll, DWORD flags) |
virtual int | PaintFCurves (ParamDimensionBase *dim, HDC hdc, Rect &rcGraph, Rect &rcPaint, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags) |
virtual int | HitTestFCurves (ParamDimensionBase *dim, TrackHitTab &hits, Rect &rcHit, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags) |
virtual int | PaintSubFCurves (int subNum, ParamDimensionBase *dim, HDC hdc, Rect &rcGraph, Rect &rcPaint, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags) |
virtual int | HitTestSubFCurves (int subNum, ParamDimensionBase *dim, TrackHitTab &hits, Rect &rcHit, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags) |
virtual void | EditTrackParams (TimeValue t, ParamDimensionBase *dim, const MCHAR *pname, HWND hParent, IObjParam *ip, DWORD flags) |
virtual int | TrackParamsType () |
virtual int | GetFCurveExtents (ParamDimensionBase *dim, float &min, float &max, DWORD flags) |
This method is called to calculate the largest and smallest values of the anim. More... | |
CoreExport void | AddNoteTrack (NoteTrack *note) |
CoreExport void | DeleteNoteTrack (NoteTrack *note, BOOL delNote=TRUE) |
CoreExport BOOL | HasNoteTracks () |
CoreExport int | NumNoteTracks () |
CoreExport NoteTrack * | GetNoteTrack (int i) |
virtual void | FreeAllBitmaps () |
virtual void | GetSystemNodes (INodeTab &nodes, SysNodeContext Context) |
virtual BOOL | IsSubClassOf (Class_ID classID) |
returns true if the animatable has sub-classed off the given class More... | |
virtual CoreExport void | MouseCycleCompleted (TimeValue t) |
virtual CoreExport void | MouseCycleStarted (TimeValue t) |
virtual int | NumParamBlocks () |
virtual IParamBlock2 * | GetParamBlockByID (short id) |
CoreExport bool | SvSaveData (ISave *isave, USHORT id) |
CoreExport bool | SvLoadData (ILoad *iLoad) |
CoreExport DWORD | SvGetRefIndex () |
CoreExport void | SvSetRefIndex (DWORD i) |
CoreExport bool | SvDeleteRefIndex () |
CoreExport SvGraphNodeReference | SvStdTraverseAnimGraph (IGraphObjectManager *gom, Animatable *owner, int id, DWORD flags) |
virtual CoreExport bool | SvCanInitiateLink (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvCanConcludeLink (IGraphObjectManager *gom, IGraphNode *gNode, IGraphNode *gNodeChild) |
virtual CoreExport bool | SvCanSetName (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvSetName (IGraphObjectManager *gom, IGraphNode *gNode, const MSTR &name) |
virtual CoreExport bool | SvCanRemoveThis (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvRemoveThis (IGraphObjectManager *gom, IGraphNode *gNode) |
Called when the user deletes this object in the schematic view... More... | |
virtual CoreExport bool | SvIsHighlighted (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport COLORREF | SvGetSwatchColor (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvIsInactive (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvLinkChild (IGraphObjectManager *gom, IGraphNode *gNodeThis, IGraphNode *gNodeChild) |
virtual CoreExport bool | SvEditProperties (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport MSTR | SvGetTip (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport MSTR | SvGetRefTip (IGraphObjectManager *gom, IGraphNode *gNode, IGraphNode *gNodeMaker) |
virtual CoreExport bool | SvCanDetach (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvDetach (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport MSTR | SvGetRelTip (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker) |
Returns a string to be displayed in the tip window in the schematic view for a relationship from "gNodeMaker" to "gNodeTarget"... More... | |
virtual CoreExport bool | SvCanDetachRel (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker) |
Returns true if this object can respond to the SvDetachRel(...) method... More... | |
virtual CoreExport bool | SvDetachRel (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker) |
Detach this relationship. More... | |
virtual CoreExport bool | SvHandleRelDoubleClick (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker) |
Called when this relationship is double-clicked in the schematic view... More... | |
CoreExport ICustAttribContainer * | GetCustAttribContainer () |
This method returns a pointer to the custom attributes container interface class. More... | |
CoreExport void | AllocCustAttribContainer () |
This method allocates space for a custom attributes container. More... | |
CoreExport void | DeleteCustAttribContainer () |
This method deletes space used by a custom attributes container. More... | |
void | SetAFlag (DWORD mask) |
void | ClearAFlag (DWORD mask) |
Clears one or more bits in the Animatable flags. More... | |
bool | TestAFlag (DWORD mask) const |
Tests one or more bits in the Animatable flags. More... | |
void | SetAFlagEx (DWORD mask) |
Sets one or more bits in the Animatable extended flags. More... | |
void | ClearAFlagEx (DWORD mask) |
Clears one or more bits in the Animatable extended flags. More... | |
bool | TestAFlagEx (DWORD mask) const |
Tests one or more bits in the Animatable extended flags. More... | |
CoreExport bool | TestFlagBit (int index) |
Tests the specified flag bit. More... | |
CoreExport void | SetFlagBit (int index, bool newValue=true) |
Sets the specified flag bit. More... | |
CoreExport void | ClearFlagBit (int index) |
Clears the specified flag bit. More... | |
Public Member Functions inherited from InterfaceServer | |
virtual UtilExport | ~InterfaceServer () |
Destructor. More... | |
template<class InterfaceType > | |
InterfaceType * | GetTypedInterface () |
Protected Member Functions | |
virtual CoreExport bool | IsRequiresLegacyDisplayMode () const |
virtual CoreExport void | SetReference (int i, RefTargetHandle rtarg) |
This method sets the ShapeObject's parameter block pointer. More... | |
Protected Member Functions inherited from ReferenceTarget | |
virtual CoreExport int | DoEnumDependentsImpl (DependentEnumProc *dep) |
Method to perform an enumeration on a ReferenceTarget. More... | |
virtual CoreExport | ~ReferenceTarget ()=0 |
Destructor. More... | |
Protected Member Functions inherited from ReferenceMaker | |
virtual CoreExport | ~ReferenceMaker ()=0 |
Destructor. More... | |
void | BlockEval () |
Validates a given reference link between this reference maker and its reference target. More... | |
void | UnblockEval () |
Validates a given reference link between this reference maker and its reference target. More... | |
int | Evaluating () |
Validates a given reference link between this reference maker and its reference target. More... | |
CoreExport RefResult | StdNotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID partID, RefMessage message, BOOL propagate, NotifyDependentsOption notifyDependentsOption) |
Validates a given reference link between this reference maker and its reference target. More... | |
Protected Member Functions inherited from Animatable | |
virtual CoreExport | ~Animatable ()=0 |
Destructor. More... | |
Protected Member Functions inherited from Noncopyable | |
Noncopyable () | |
~Noncopyable () | |
Friends | |
class | SObjRenderingDlgProc |
class | ShapePostLoadCallback |
class | IShapeRectRenderParams |
Additional Inherited Members | |
Static Public Member Functions inherited from Animatable | |
static CoreExport BOOL | IsDeleted (Animatable *anim) |
Debug method to determine whether an object has been deleted. More... | |
static CoreExport AnimHandle | GetHandleByAnim (Animatable *anim) |
Get the unique handle for an Animatable object. More... | |
static CoreExport Animatable * | GetAnimByHandle (AnimHandle handle) |
Get an Animatable object from its unique handle. More... | |
static CoreExport AnimHandle | GetNextHandle () |
Get the unique handle for the next Animatable object to be created. More... | |
static CoreExport void | EnumerateAllAnimatables (EnumAnimList &enumProcObject) |
Enumerator to enumerate across all animatables. More... | |
static CoreExport bool | RegisterAppDataLoadCallback (const Class_ID &cid, SClass_ID sid, APPDATALOADPROC proc) |
Registers a callback proc that is called when an AppDataChunk is read from a scene file. More... | |
static CoreExport bool | UnRegisterAppDataLoadCallback (const Class_ID &cid, SClass_ID sid, APPDATALOADPROC proc) |
Unregisters a callback proc that is called when an AppDataChunk is read from a scene file. More... | |
static CoreExport bool | RegisterAppDataLoadCallback (DWORD sbid, APPDATALOADPROC proc) |
Registers a callback proc that is called when an AppDataChunk is read from a scene file. More... | |
static CoreExport bool | UnRegisterAppDataLoadCallback (DWORD sbid, APPDATALOADPROC proc) |
Unregisters a callback proc that is called when an AppDataChunk is read from a scene file. More... | |
static CoreExport int | RequestFlagBit () |
Requests an unique flag bit index. More... | |
static CoreExport void | ReleaseFlagBit (int index) |
Releases the flag bit index. More... | |
static CoreExport void | ClearFlagBitInAllAnimatables (int index) |
Clears the specified flag bit in all Animatables. More... | |
Static Public Member Functions inherited from MaxHeapOperators | |
static UtilExport void * | operator new (size_t size) |
Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, const std::nothrow_t &e) |
Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new (size_t size, const char *filename, int line) |
New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, int block_type, const char *filename, int line) |
New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, const std::nothrow_t &e, const char *filename, int line) |
New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new (size_t size, unsigned long flags) |
New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, const std::nothrow_t &e, unsigned long flags) |
New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new[] (size_t size) |
New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e) |
New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new[] (size_t size, const char *filename, int line) |
New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new[] (size_t size, int block_type, const char *filename, int line) |
New operator used to allocate arrays of objects. More... | |
static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line) |
New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new[] (size_t size, unsigned long flags) |
New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e, unsigned long flags) |
New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void | operator delete (void *ptr) |
Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e) |
Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete (void *ptr, const char *filename, int line) |
Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete (void *ptr, int block_type, const char *filename, int line) |
Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line) |
Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete (void *ptr, unsigned long flags) |
Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags) |
Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete[] (void *ptr) |
Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e) |
Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete[] (void *ptr, const char *filename, int line) |
Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete[] (void *ptr, int block_type, const char *filename, int line) |
Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line) |
Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete[] (void *ptr, unsigned long flags) |
Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags) |
Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, void *placement_ptr) |
Placement new operator. More... | |
static UtilExport void | operator delete (void *ptr, void *placement_ptr) |
Placement delete operator. More... | |
static UtilExport void * | aligned_malloc (size_t size, size_t alignment) |
Allocates memory on a specified alignment boundary. More... | |
static UtilExport void * | aligned_realloc (void *ptr, size_t size, size_t alignment) |
Reallocates memory on a specified alignment boundary. More... | |
static UtilExport void | aligned_free (void *ptr) |
Frees a block of memory that was allocated with aligned_malloc/aligned_realloc. More... | |
Static Public Attributes inherited from Animatable | |
static const AnimHandle | kInvalidAnimHandle = 0 |
Protected Attributes inherited from BaseObject | |
MaxSDK::Graphics::RenderItemHandleArray | mRenderItemHandles |
Protected Attributes inherited from Animatable | |
DWORD | aflag |
AnimPropertyList | aprops |
ShapeObjects are open or closed hierarchical shapes made up of one or more pieces.
This base class defines a set of methods that plug-in shapes must implement. Note: Many plug-in shapes may be derived from Class SimpleSpline rather than this class and have fewer methods to implement. See that class for more details. Any classes subclassing off of ShapeObject should be sure to call the ShapeObject constructor in their constructor, in order to properly initialize the fields contained in the ShapeObject. This is the thickness field, which specifies the thickness of the mesh generated from the shape at rendering time. For example:
Also, the ShapeObject contains Load and Save methods, which handle the storage of the data contained within the ShapeObject. In order to properly store this information, classes which subclass off of ShapeObject need to call the ShapeObject Load and Save methods before storing their information. For example:
The number of ShapeObject references/subanims are defined as SHAPE_OBJ_NUM_REFS and SHAPE_OBJ_NUM_SUBS in /include/object.h and are set to the number of references and subanims in the ShapeObject class, you can use them to make your code more bullet-proof should the number of references change in the future. See maxsdk/include/splshape.h for an example of how they can be used.
CoreExport ~ShapeObject | ( | ) |
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protectedvirtual |
Reimplemented in SplineShape, SimpleSpline, and SimpleShape.
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virtual |
Inherited from Animatable.
Returns a pointer to the Base Interface for the interface ID passed.
id | - The unique ID of the interface to get |
Reimplemented from Object.
Reimplemented in MSObjectXtnd< ShapeObject, MSPluginShape >, and MSPluginObject< ShapeObject >.
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virtual |
Inherited from Animatable.
Returns a pointer to the interface.
id | - The id of the interface. |
Reimplemented from Object.
Reimplemented in MSPluginSimpleSpline, SplineShape, MSObjectXtnd< ShapeObject, MSPluginShape >, and MSPluginObject< ShapeObject >.
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virtual |
Reimplemented from BaseObject.
Reimplemented in MSObjectXtnd< ShapeObject, MSPluginShape >.
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virtual |
Reimplemented from BaseObject.
Reimplemented in MSObjectXtnd< ShapeObject, MSPluginShape >.
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virtual |
Reimplemented from BaseObject.
Reimplemented in SplineShape, SimpleSpline, SimpleShape, and MSObjectXtnd< ShapeObject, MSPluginShape >.
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inlinevirtual |
Returns the number of shapes contained inside this object.
A shape container may return zero if it doesn't currently have any shapes.
Reimplemented from Object.
Computes the intersection point of the ray passed and the shape.
t | The time to compute the intersection. |
ray | Ray to intersect. |
at | The point of intersection. |
norm | The surface normal at the point of intersection. |
Reimplemented from Object.
Reimplemented in MSShapeXtnd, MSPluginShape, MSObjectXtnd< ShapeObject, MSPluginShape >, and MSPluginObject< ShapeObject >.
This is the default name of the node when it is created.
s | The default name of the node is stored here. |
Reimplemented from GeomObject.
Reimplemented in SplineShape, SimpleSpline, SimpleShape, MSShapeXtnd, MSPluginShape, MSObjectXtnd< ShapeObject, MSPluginShape >, and MSPluginObject< ShapeObject >.
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inlinevirtual |
Retrieves a constant representing the type of the plugin.
Reimplemented from GeomObject.
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virtual |
Indicates whether the object may be rendered.
Some objects such as construction grids and helpers should not be rendered and can return zero.
Reimplemented from GeomObject.
Reimplemented in MSShapeXtnd, and MSPluginShape.
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virtual |
In order to simplify things for subclasses of ShapeObject, this method is now available.
It should be called whenever the ShapeObject-based object is copied. It takes care of copying all the data to the ShapeObject from another ShapeObject-based object Implemented by the System.
from | The ShapeObject to copy from. |
CoreExport float GetThickness | ( | TimeValue | t, |
Interval & | ivalid | ||
) |
Implemented by the System.
Returns the shape's thickness setting.
t | The time to obtain the thickness. |
ivalid | The validity interval. |
CoreExport int GetSides | ( | TimeValue | t, |
Interval & | ivalid | ||
) |
This method returns the number of sides for the cross-section of the rendering mesh version of the shape for the specified time.
t | The time to obtain the thickness. |
ivalid | The validity interval. |
CoreExport float GetAngle | ( | TimeValue | t, |
Interval & | ivalid | ||
) |
This method returns the angle that the cross-section of the rendering mesh will be rotated to, for the specified time.
t | The time to obtain the thickness. |
ivalid | The validity interval. |
CoreExport float GetViewportThickness | ( | ) |
This method returns the thickness of the viewport version of the rendering mesh.
This is not an animated parameter.
CoreExport int GetViewportSides | ( | ) |
This method returns the number of sides for the cross-section for the viewport version of the rendering mesh.
This is not an animated parameter.
CoreExport float GetViewportAngle | ( | ) |
This method returns the angle that the cross-section of the viewport version of the rendering mesh will be rotated to.
This is not an animated parameter.
CoreExport BOOL GetRenderable | ( | ) |
Implemented by the System.
The ShapeObject class now has a "renderable" flag contained within it. Access to this is via this method and SetRenderable(). If this is set to TRUE and the node is set to renderable, the spline will be rendered. This defaults to FALSE.
CoreExport BOOL GetGenUVs | ( | ) |
Implemented by the System.
Returns TRUE if the generate UVs switch is on; FALSE if off.
CoreExport BOOL GetDispRenderMesh | ( | ) |
This method returns TRUE if the "Display Render Mesh" switch is on.
FALSE when the switch is off.
CoreExport BOOL GetUseViewport | ( | ) |
This method returns TRUE if the "Use Viewport Settings" switch is on.
FALSE when the switch is off.
CoreExport BOOL GetViewportOrRenderer | ( | ) |
This method returns the value of the Viewport/Render switch and either returns GENMESH_VIEWPORT or GENMESH_RENDER.
CoreExport void SetThickness | ( | TimeValue | t, |
float | thick | ||
) |
Implemented by the System.
Sets the thickness setting of the shape to the specified value.
t | The time at which to set the thickness. |
thick | The new thickness setting for the shape. |
CoreExport void SetSides | ( | TimeValue | t, |
int | s | ||
) |
This method allows you to set the number of sides for the rendering mesh version of the shape for the specified time.
The allowable ranges for this parameter are 3-100.
t | The time at which to set the number of sides. |
s | The number of sides you wish to set. |
CoreExport void SetAngle | ( | TimeValue | t, |
float | a | ||
) |
This method allows you to set the cross-section rotation angle for the rendering mesh version of the shape, in degrees, for the specified time.
t | The time at which to set the angle. |
a | The angle you wish to set, in degrees. |
CoreExport void SetViewportThickness | ( | float | thick | ) |
CoreExport void SetViewportSides | ( | int | s | ) |
This method allows you to set the number of sides for the viewport version of the rendering mesh.
This is not an animated parameter.
s | The number of viewport sides you wish to set. |
CoreExport void SetViewportAngle | ( | float | a | ) |
This method allows you to set the angle that the cross-section of the viewport version of the rendering mesh will be rotated to, in degrees.
This is not an animated parameter.
a | The viewport angle you wish to set, in degrees. |
CoreExport void SetRenderable | ( | BOOL | sw | ) |
Implemented by the System.
Sets the rendering flag to the specified value.
sw | TRUE for on; FALSE for off. |
CoreExport void SetGenUVs | ( | BOOL | sw | ) |
Implemented by the System.
Pass TRUE to set the generate UVs switch to on; FALSE to set it off.
sw | TRUE for on; FALSE for off. |
CoreExport void SetDispRenderMesh | ( | BOOL | sw | ) |
This method allows you to turn the "Display Render Mesh" switch on or off.
sw | TRUE or FALSE to set or unset the "Display Render Mesh" switch. |
CoreExport void SetUseViewport | ( | BOOL | sw | ) |
This method allows you to turn the "Use Viewport Settings" switch on or off.
sw | TRUE or FALSE to set or unset the "Use Viewport Settings" switch. |
CoreExport void SetViewportOrRenderer | ( | BOOL | sw | ) |
This method allows you to set the value of the Viewport/Render switch.
sw | Set this parameter to GENMESH_VIEWPORT or GENMESH_RENDER. |
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virtual |
This method should be implemented by all renderable GeomObjects.
It provides a mesh representation of the object for use by the renderer. Primitives that already have a mesh cached can just return a pointer to it (and set needDelete to FALSE). Implementations of this method which take a long time should periodically call View::CheckForRenderAbort() to see if the user has canceled the render. If canceled, the function can either return NULL, or return a non null pointer with the appropriate value for needDelete. (If needDelete is TRUE a non-null mesh will be deleted.)
t | The time to get the mesh. |
inode | The node in the scene. |
view | If the renderer calls this method it will pass the view information here. See Class View. |
needDelete | Set to TRUE if the renderer should delete the mesh, FALSE otherwise. |
Reimplemented from GeomObject.
Reimplemented in MSShapeXtnd, and MSPluginShape.
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virtual |
Returns information on the rendering mesh.
Implemented by the System.
t | The time to get the information. |
inode | The node associated with the mesh. |
view | Describes properties of the view associated with the render. See Class View. |
nverts | The number of vertices in the render mesh. |
nfaces | The number of faces in the render mesh. |
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virtual |
This method will generate a mesh based on either the viewport or rendering parameters for the specified time.
t | The time at which to generate the mesh. |
option | The option can be either GENMESH_VIEWPORT, GENMESH_RENDER, or GENMESH_DEFAULT. When using the default definition the mesh generator will use whatever is in the Viewport/Render switch in the parameter block. |
mesh | A pointer to a Mesh object. If this is set to NULL, the mesh will be generated and cached, but not returned. |
This method is used by the Summary Info and Object Properties dialogs to inform the user how many vertices or CVs are in the object.
The method is passed a TimeValue and a curve index; if the curve index is <0, the function should return the number of vertices/CVs in the entire shape. Otherwise, it should return the number of vertices/CVs in the specified curve.
t | The time at which the number of vertices is to be computed. |
curve | The curve index. See note above. |
Reimplemented in MSShapeXtnd, MSPluginShape, SplineShape, SimpleSpline, SimpleShape, and LinearShape.
Returns the number of polygons in the shape at the given time.
t | The time to check. |
Implemented in SimpleSpline, SimpleShape, SplineShape, MSShapeXtnd, MSPluginShape, and LinearShape.
This method is called to determine if the specified curve of the shape is closed at the time passed.
t | The time to check. |
curve | The index of the curve to check. |
Implemented in SplineShape, SimpleSpline, SimpleShape, MSShapeXtnd, MSPluginShape, and LinearShape.
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pure virtual |
This method returns a point interpolated on the entire curve.
This method returns the point but you don't know which segment the point falls on. See method InterpPiece3D().
t | The time to evaluate. |
curve | The index of the curve to evaluate. |
param | The 'distance' along the curve where 0 is the start and 1 is the end. |
ptype | The parameter type for spline interpolation. See Parameter types for shape interpolation. |
Implemented in SimpleShape, SplineShape, SimpleSpline, MSShapeXtnd, MSPluginShape, and LinearShape.
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pure virtual |
This method returns a tangent vector interpolated on the entire curve.
Also see method TangentPiece3D().
t | The time at which to evaluate the curve. |
curve | The index of the curve to evaluate. |
param | The 'distance' along the curve where 0.0 is the start and 1.0 is the end. |
ptype | The parameter type for spline interpolation. See Parameter types for shape interpolation. |
Implemented in SimpleShape, SplineShape, SimpleSpline, MSShapeXtnd, MSPluginShape, and LinearShape.
Returns the length of the specified curve.
Note: This method makes no allowance for non-uniform scaling in the object transform. To do that, see the following code fragment (os is the ObjectState with the shape object and xfm is the NodeTM of the shape object node).
t | The time at which to compute the length. |
curve | The index of the curve. |
Implemented in SimpleShape, SplineShape, SimpleSpline, MSShapeXtnd, MSPluginShape, and LinearShape.
Returns the number of sub-curves in a curve.
t | The time at which to check. |
curve | The index of the curve. |
Implemented in SplineShape, SimpleSpline, SimpleShape, MSShapeXtnd, MSPluginShape, and LinearShape.
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pure virtual |
This method returns the interpolated point along the specified sub-curve (segment).
For example consider a shape that is a single circle with four knots. If you called this method with curve=0 and piece=0 and param=0.0 you'd get back the point at knot 0. If you passed the same parameters except param=1.0 you'd get back the point at knot 1.
t | The time to evaluate the sub-curve. |
curve | The curve to evaluate. |
piece | The segment to evaluate. |
param | The position along the curve to return where 0.0 is the start and 1.0 is the end. |
ptype | The parameter type for spline interpolation. See Parameter types for shape interpolation. |
Implemented in SplineShape, SimpleSpline, SimpleShape, MSShapeXtnd, MSPluginShape, and LinearShape.
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pure virtual |
Returns the tangent vector on a sub-curve at the specified 'distance' along the curve.
t | The time to evaluate the sub-curve. |
curve | The curve to evaluate. |
piece | The sub-curve (segment) to evaluate. |
param | The position along the curve to return where 0 is the start and 1 is the end. |
ptype | The parameter type for spline interpolation. See Parameter types for shape interpolation. |
Implemented in SplineShape, SimpleSpline, SimpleShape, MSShapeXtnd, MSPluginShape, and LinearShape.
This method provides access to the material IDs of the shape.
It returns the material ID of the specified segment of the specified curve of this shape at the time passed. There is a default implementation so there is no need to implement this method if the shape does not support material IDs. Note: typedef unsigned short MtlID;
t | The time to evaluate the sub-curve. |
curve | The zero based index of the curve to evaluate. |
piece | The sub-curve (segment) to evaluate. |
Reimplemented in SplineShape, SimpleSpline, SimpleShape, MSShapeXtnd, MSPluginShape, and LinearShape.
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inlinevirtual |
This method is called to determine if the shape can be converted to a bezier representation.
Reimplemented in SplineShape, SimpleSpline, MSShapeXtnd, MSPluginShape, and LinearShape.
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inlinevirtual |
Creates the bezier representation of the shape.
t | The time to convert. |
shape | The bezier representation is stored here. |
Reimplemented in SplineShape, SimpleSpline, MSShapeXtnd, MSPluginShape, and LinearShape.
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pure virtual |
This method is called to prepare the shape for lofting, extrusion, etc.
This methods looks at the shape organization, and puts together a shape hierarchy. This provides information on how the shapes are nested.
t | The time to organize the curves. |
hier | This class provides information about the hierarchy. See Class ShapeHierarchy. |
Implemented in SplineShape, SimpleSpline, SimpleShape, MSShapeXtnd, MSPluginShape, and LinearShape.
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pure virtual |
Create a PolyShape representation with optional fixed steps.
t | The time to make the PolyShape. |
shape | The PolyShape representation is stored here. |
steps | The number of steps between knots. Values >=0 indicates the use of fixed steps: PSHAPE_BUILTIN_STEPS Use the shape's built-in steps/adaptive settings (default). PSHAPE_ADAPTIVE_STEPS Force adaptive steps. |
optimize | If TRUE intermediate steps are removed from linear segments. |
Implemented in SplineShape, SimpleSpline, SimpleShape, MSShapeXtnd, MSPluginShape, and LinearShape.
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pure virtual |
This method generates a mesh capping info for the shape.
t | The time to create the cap info. |
capInfo | The cap info to update. |
capType | See Shape Capping Types. |
Implemented in SplineShape, SimpleSpline, SimpleShape, MSShapeXtnd, MSPluginShape, and LinearShape.
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inlinevirtual |
This method creates a patch cap info out of the shape.
Only implement this method if CanMakeBezier() returns TRUE.
t | The time to create the cap info. |
capInfo | The cap info to update. |
Reimplemented in SplineShape, SimpleSpline, SimpleShape, MSShapeXtnd, MSPluginShape, and LinearShape.
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inlinevirtual |
This method is called to attach the shape of attachNode to thisNode at the specified time.
If any endpoints of the curves in the shape being attached are within the threshold distance to endpoints of an existing curve, and the weld flag is TRUE, they should be welded.
t | The time to attach. |
thisNode | This is the node associated with this shape object. |
attachNode | The node of the shape to attach. |
weldEnds | If TRUE the endpoints of the shape should be welded together (based on the threshold below). If FALSE no welding is necessary. |
weldThreshold | If any endpoints of the curves in the shape being attached are within this threshold distance to endpoints of an existing curve, and the weld flag is TRUE, they should be welded |
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inlinevirtual |
Call this method to find out if the object has UVW coordinates.
This method returns TRUE if the object has UVW coordinates; otherwise FALSE. In 3ds Max 2.0 and later there is code in the renderer that will automatically turn on the UVW coordinates of the base object if UV's are missing (and needed). The base object has to implement two simple methods to make this work: HasUVW() and SetGenUVW(). Developers are encouraged to put these methods in their objects: it makes using the program easier for the user. If they are not implemented, it doesn't cause any real harm: it will just operate as before and put up the missing UVW's message. Here is how the procedural sphere implements these methods:
Important Note: The pblock->SetValue() will cause a call to NotifyDependents(FOREVER, PART_TEXMAP, REFMSG_CHANGE), which will invalidate the UVW cache. It is essential that this call be made, so if the 'generate UVW' boolean is not handled by a parameter block, then NotifyDependents() needs to be called explicitly. Also Note: For "modifiable objects" that pass up the pipeline getting modified, such as TriObject, EditTriObject, etc., which cannot generate their own UVWs, but can carry them in their data structures, only this HasUVW() method needs to be implemented. For example, here is the implementation for TriObject: BOOL TriObject::HasUVW() { return mesh.tvFace?1:0; }
Reimplemented from Object.
Reimplemented in MSPluginSimpleSpline, MSShapeXtnd, MSPluginShape, MSObjectXtnd< ShapeObject, MSPluginShape >, and MSPluginObject< ShapeObject >.
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inlinevirtual |
Call this method to find out if the object is has UVW coordinates for the specified mapping channel.
This method returns TRUE if the object has UVW coordinates; otherwise FALSE. See the method HasUVW() above for more details.
mapChannel | See Mapping Channels. |
Reimplemented from Object.
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inlinevirtual |
This method is called to change the state of its Generate UVW boolean.
If the state changes, the object must send a REFMSG_CHANGE up the pipeline by calling NotifyDependents(). This applies to map channel 1.
sw | The new state for the generate UVW flag. |
Reimplemented from BaseObject.
Reimplemented in MSPluginSimpleSpline, MSShapeXtnd, MSPluginShape, MSObjectXtnd< ShapeObject, MSPluginShape >, and MSPluginObject< ShapeObject >.
This method is called to change the state of its Generate UVW boolean for the specified mapping channel.
If the state changes, the object must send a REFMSG_CHANGE up the pipeline by calling NotifyDependents().
mapChannel | The mapping channel index. See Mapping Channels. |
sw | The new state for the generate UVW flag. |
Reimplemented from BaseObject.
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virtual |
Implemented by the System.
This method handles the storage of the data contained within the ShapeObject. In order to properly store this information, classes which subclass off of ShapeObject need to call this methods before storing their information.
isave | An interface for saving data. See Class ISave. |
Reimplemented from ReferenceMaker.
Reimplemented in MSPluginSimpleSpline, SplineShape, SimpleSpline, SimpleShape, MSShapeXtnd, MSPluginShape, MSPluginObject< ShapeObject >, and LinearShape.
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virtual |
Implemented by the System.
This method handles the loading of the data contained within the ShapeObject. In order to properly load this information, classes which subclass off of ShapeObject need to call this methods before loading their information.
iload | An interface for loading data. See Class ILoad. |
Reimplemented from ReferenceMaker.
Reimplemented in MSPluginSimpleSpline, SplineShape, SimpleSpline, SimpleShape, MSShapeXtnd, MSPluginShape, MSPluginObject< ShapeObject >, and LinearShape.
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virtual |
Implemented by the System.
This method handles the saving of references when saving to previous version files. The ShapeObject maintains a parameter block for the renderable shape parameters and this needs to be adjusted when saving to older versions of 3ds max.
referenceSaveManager | The ReferenceSaveManager to use. See Class ReferenceSaveManager. |
Reimplemented from ReferenceMaker.
|
virtual |
Implemented by the System.
This is an implementation of the Object method. It simply returns splineShapeClassID.
Reimplemented from GeomObject.
Reimplemented in MSShapeXtnd, and MSPluginShape.
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virtual |
Implemented by the System.
This is an implementation of the Object method. It fills in the property fields with the number of vertices and curves in the shape.
Reimplemented from Object.
Reimplemented in MSShapeXtnd, and MSPluginShape.
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Implemented by the System.
Objects derived from this class which have RescaleWorldUnits methods implemented need to call this method. The following example is the SplineShape implementation of this method from core.
Note that the A_WORK1 flags is tested first to be sure it isn't processing the rescale twice. The code then calls ShapeObject::RescaleWorldUnits, which sets the A_WORK1 flag and performs the necessary rescale methods for all references for the object, and scales the renderable thickness value.
f | The parameter to scale. |
Reimplemented from ReferenceMaker.
Reimplemented in SplineShape, MSShapeXtnd, MSPluginShape, and LinearShape.
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This method will notify the Shape Object of changes in values in its parameter block.
The ShapeObject's parameter block is reference number zero. If subclasses implement this method, they should pass any messages referring to the ShapeObject's parameter block to it. For example:
If this isn't one of our references, pass it on to the ShapeObject...
if(hTarget == GetReference(0))
return ShapeObject::NotifyRefChanged(
changeInt, hTarget, partID, message);
This is a vital part of the mechanism; When a parameter in the parameter block changes, the ShapeObject must be able to flush its cached mesh which will no longer be valid.
changeInt | This is the interval of time over which the message is active. |
hTarget | This is the handle of the reference target the message was sent by. The reference maker uses this handle to know specifically which reference target sent the message. |
partID | This contains information specific to the message passed in. Some messages don't use the partID at all. See the section Reference Messages for more information about the meaning of the partID for some common messages. |
message | The msg parameter passed into this method is the specific message which needs to be handled. See Reference Messages. |
propagate | - If called through ReferenceMaker::NotifyDependents(), the value of 'propagate' passed to it. Used if calling NotifyDependents() from within NotifyRefChanged(). |
Implements ReferenceMaker.
Reimplemented in SplineShape, SimpleSpline, SimpleShape, MSPluginSimpleSpline, MSPluginObject< ShapeObject >, and LinearShape.
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This method allows the ShapeObject to return a pointer to its parameter block.
Any subclasses implementing this method must pass on the call if it indicates the ShapeObject's reference. For example:
i | The reference handle to retrieve. |
Reimplemented from ReferenceMaker.
Reimplemented in MSPluginSimpleSpline, SplineShape, SimpleSpline, SimpleShape, MSObjectXtnd< ShapeObject, MSPluginShape >, and MSPluginObject< ShapeObject >.
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This method sets the ShapeObject's parameter block pointer.
Any subclasses implementing this method must pass on the call to the ShapeObject if it refers to index 0. For example: void SomeShape::SetReference(int i, RefTargetHandle rtarg) {
if(i == 0) ShapeObject::SetReference(i, rtarg);
}
i | The virtual array index of the reference to store. |
rtarg | The reference handle to store. |
Reimplemented from ReferenceMaker.
Reimplemented in MSPluginSimpleSpline, SplineShape, SimpleSpline, SimpleShape, MSObjectXtnd< ShapeObject, MSPluginShape >, and MSPluginObject< ShapeObject >.
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This method returns the ShapeObject's animatable pointer.
Derived classes implementing this method must pass on references to index 0 to the ShapeObject. For example:: Animatable* SomeShape::SubAnim(int i) {
if(i == 0) return ShapeObject::SubAnim(i);
}
i | This is the index of the sub-anim to return. |
Reimplemented from Animatable.
Reimplemented in MSPluginSimpleSpline, SplineShape, SimpleSpline, SimpleShape, MSObjectXtnd< ShapeObject, MSPluginShape >, and MSPluginObject< ShapeObject >.
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This method returns the name of the animatable's name.
Derived classes implementing this method must pass on references to index 0 to the ShapeObject. For example: MSTR SomeShape::SubAnimName(int i, bool localized) {
if (i == 0) return ShapeObject::SubAnimName(i, localized);
}
i | This is the index of the sub-anim's name to return. |
localized | If true, then the sub-anim name returned is localized. |
Reimplemented from Animatable.
Reimplemented in SplineShape, SimpleSpline, SimpleShape, MSPluginSimpleSpline, MSObjectXtnd< ShapeObject, MSPluginShape >, and MSPluginObject< ShapeObject >.
CoreExport ParamDimension* GetParameterDim | ( | int | pbIndex | ) |
This method returns the parameter dimension of the parameter whose index is passed.
pbIndex | The index of the parameter to return the dimension of. |
CoreExport MSTR GetParameterName | ( | int | pbIndex, |
bool | localized = true |
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This method returns the name of the parameter whose index is passed.
pbIndex | The index of the parameter to return the dimension of. |
localized | If true, then the parameter name returned should be localized in the language 3ds Max is currently using. Otherwise it should be the parameter name in English. If a plugin does not provide localized string resources, it can disregard this parameter and always return the parameter name in English. |
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This method remaps references at load time so that files saved from previous versions of 3ds Max get their references adjusted properly to allow for the new ShapeObject reference.
If derived classes implement this method, they must properly pass on the call to the ShapeObject's code. An example from the SplineShape code:
Note that the SplineShape first calls ShapeObject's remapper, then applies its remapping operation to the index returned by the ShapeObject code. IMPORTANT NOTE: For this remapping to operate properly, the derived class MUST call ShapeObject::Save as the first thing in its Save() method, and must call ShapeObject::Load as the first thing in its Load() method. This allows the ShapeObject to determine file versions and the need for remapping references.
iref | The input index of the reference. |
Reimplemented from ReferenceMaker.
Reimplemented in SplineShape.
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inlinevirtual |
The ShapeObject makes 1 reference; this is where it tells the system.
Any derived classes implementing this method must take this into account when returning the number of references they make. A good idea is to implement NumRefs in derived classes as: Int SomeShape::NumRefs() {
return myNumRefs + ShapeObject::NumRefs();
}
Reimplemented from ReferenceMaker.
Reimplemented in MSPluginSimpleSpline, SplineShape, SimpleSpline, SimpleShape, MSObjectXtnd< ShapeObject, MSPluginShape >, and MSPluginObject< ShapeObject >.
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inlinevirtual |
Reimplemented from Animatable.
Reimplemented in MSPluginSimpleSpline, SplineShape, SimpleSpline, SimpleShape, MSObjectXtnd< ShapeObject, MSPluginShape >, and MSPluginObject< ShapeObject >.
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This method allows the ShapeObject to create its new "Rendering" rollup.
To use it, the derived class simply calls it first thing in its own BeginEditParams method. An example from the SplineShape code:
void SplineShape::BeginEditParams(IObjParam *ip, ULONG flags,Animatable prev )
{
ShapeObject::BeginEditParams(ip, flags, prev);
...
}
objParam | The interface pointer passed to the plug-in. |
flags | The flags passed along to the plug-in in Animatable::BeginEditParams(). |
prev | The pointer passed to the plug-in in Animatable::BeginEditParams(). |
Reimplemented from Animatable.
Reimplemented in MSObjectXtnd< ShapeObject, MSPluginShape >, MSPluginObject< ShapeObject >, SplineShape, SimpleSpline, and SimpleShape.
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Similarly to BeginEditParams, this method allows the ShapeObject to remove its "Rendering" rollup.
A derived class simply calls this first thing in its own EndEditParams. An example from the SplineShape code:
objParam | The interface pointer passed to the plug-in. |
flags | The flags passed along to the plug-in in Animatable::BeginEditParams(). |
next | The pointer passed to the plug-in in Animatable::EndEditParams(). |
Reimplemented from Animatable.
Reimplemented in MSObjectXtnd< ShapeObject, MSPluginShape >, MSPluginObject< ShapeObject >, SplineShape, SimpleSpline, and SimpleShape.
CoreExport Interval GetShapeObjValidity | ( | TimeValue | t | ) |
This method gets the validity interval for the ShapeObject's internal parameters only.
It DOES NOT include those of the derived classes. So, if you called this method on a ShapeObject that was a circle with an animated radius, you wouldn't see the effect of the animated radius on the interval
t | The time about which the interval is computed. |
This method displays the shape's generated mesh if necessary.
Objects derived from ShapeObject will want to have the ShapeObject code display the rendering mesh in the viewport; this method will do that for them. Simply set the viewport transform and call this method. An example from the SplineShape code: int SplineShape::Display(TimeValue t, INode inode, ViewExp vpt, int flags)
{
Eval(t);
GraphicsWindow *gw = vpt->getGW();
gw->setTransform(inode->GetObjectTM(t));
ShapeObject::Display(t, inode, vpt, flags);
...
}
If the ShapeObject's "Display Render Mesh" switch is off, it will do nothing. Otherwise, it will display the proper mesh as specified by its parameter block.
t | The time to display the object. |
inode | The node to display. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
flags | See Display Flags. |
Reimplemented from BaseObject.
Reimplemented in MSObjectXtnd< ShapeObject, MSPluginShape >, MSPluginObject< ShapeObject >, SplineShape, SimpleSpline, and SimpleShape.
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This method is called to determine if the specified screen point intersects the item.
The method returns nonzero if the item was hit; otherwise 0.
t | The time to perform the hit test. |
inode | A pointer to the node to test. |
type | The type of hit testing to perform. See Scene and Node Hit Test Types. for details. |
crossing | The state of the crossing setting. If TRUE crossing selection is on. |
flags | The hit test flags. See Scene and Node Hit Testing Flags for details. |
p | The screen point to test. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
Reimplemented from BaseObject.
Reimplemented in MSShapeXtnd, MSObjectXtnd< ShapeObject, MSPluginShape >, MSPluginObject< ShapeObject >, SplineShape, SimpleSpline, SimpleShape, and LinearShape.
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This method is used in modifier gizmo hit testing.
It is called to determine if the specified screen point intersects the gizmo. The method returns nonzero if the item was hit; otherwise 0.
t | The time to perform the hit test. |
inode | A pointer to the node to test. |
type | The type of hit testing to perform. See Scene and Node Hit Test Types. for details. |
crossing | The state of the crossing setting. If TRUE crossing selection is on. |
flags | The hit test flags. See Scene and Node Hit Testing Flags for details. |
p | The screen point to test. |
vpt | An interface pointer that may be used to call methods associated with the viewports. |
mc | A pointer to the modifiers ModContext. |
Reimplemented from BaseObject.
Reimplemented in MSShapeXtnd, and SplineShape.
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This method returns a bounding box for the shape, if it's active, if the "Display Render Mesh" switch is on.
It is necessary to include this box when computing the bounding box for a shape, otherwise the viewport display will not work properly.
t | The time to get the bounding box. |
tm | The points of ShapeObject are transformed by this matrix prior to the bounding box computations. |
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This method is very important - It causes the ShapeObject to flush its cached rendering mesh.
Most objects have their own "InvalidateGeomCache" methods; simply call this when a shape derived from ShapeObject changes and it will ensure that the rendering mesh is regenerated the next time it is evaluated. Failure to call this method will result in improper rendering mesh updates.
Reimplemented in SplineShape, and LinearShape.
Associates data passed in to given id.
Retains and associates passed in AnimProperty data to the id passed in by client.
id | An id used to identify the property. |
data | A pointer (needs to be castable to AnimProperty *) that contains the data to be kept. |
Reimplemented from Animatable.
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inlinevirtual |
Retrieves data associated with id.
Retrieves the AnimProperty data associated with the passed in id.
id | Id that is associated with desired data. |
Reimplemented from Animatable.
CoreExport BOOL GetUsePhysicalScaleUVs | ( | ) |
Queries whether if real world texture size is used or not.
CoreExport void SetUsePhysicalScaleUVs | ( | BOOL | flag | ) |
Sets whether real world texture size is used or not.
CoreExport BOOL GetTwistCorrect | ( | ) |
Queries the twist correction switch.
CoreExport void SetTwistCorrect | ( | BOOL | flag | ) |
Sets the twist correction switch.
CoreExport BOOL GetCap | ( | ) |
Queries the main capping switch.
CoreExport void SetCap | ( | BOOL | flag | ) |
Sets the main capping switch.
CoreExport BOOL GetQuadCap | ( | ) |
Queries the quad capping switch.
CoreExport void SetQuadCap | ( | BOOL | flag | ) |
Sets the quad capping switch.
CoreExport int GetCapSegments | ( | TimeValue | t, |
Interval & | ivalid | ||
) |
Get/Set the cap segments count.
This value is used for quad capping and allowable ranges are from 1 to 200 Queries the cap segments value at the specified time.
t | The time at which to obtain the segment count. |
ivalid | The validity interval. |
CoreExport void SetCapSegments | ( | TimeValue | t, |
int | count | ||
) |
Sets the cap segments value for the specified time.
t | The time at which to set the segment count. |
count | The count you wish to set. |
CoreExport float GetSphereCap | ( | TimeValue | t, |
Interval & | ivalid | ||
) |
Get/Set the sphere capping value used in quad capping.
Range is 0 (flat cap) to 1 (spherical). Queries the sphere cap value.
t | The time at which to obtain the segment count. |
ivalid | The validity interval. |
CoreExport void SetSphereCap | ( | TimeValue | t, |
float | value | ||
) |
Sets the sphere capping value (0-1).
t | The time at which to set the sphere amount. |
value | The value you wish to set. |
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