Shift + right-clicking in the UV Editor opens a marking menu that shows different items depending on the type of components that are selected.
These menu options are shared no matter which component mode is currently active:
Menu Item | Effect |
---|---|
Unfold | Repositions the selected UVs so that they lay flat in the UV space. |
Optimize | Evens out the spacing between selected UVs, which can help fix distortions. |
Tools | Provides quick access to the UV Toolkit's Transform > Tools section. |
Pinning | Provides quick access to the UV Toolkit's Pinning section. |
Selection Constraints | Limits the components you can select to those matching a chosen criteria. |
Transform Constraints | Limits UV movement to sliding along their adjacent edges. |
Toggle Shell Borders | Determines whether or not to display shell borders in bold. |
Texture Borders | Display texture borders in bold. |
Display Image | Displays the texture image in the UV Editor. |
Checker Map | Displays a checker map pattern used for viewing distortions. |
Distortion Shader | Displays a color map used for viewing distortions. |
When UV texture coordinates are selected, the marking menu shows the following operations:
Menu Item | Effect |
---|---|
Snap | Gives you access to various snapping options in the UV Toolkit's Align and Snap section. |
Normalize | Scales the selected UVs to fit within the 0-1 UV space. |
Straighten | Repositions all selected UVs so they form a straight line in the chosen directions. |
Layout | Repositions UV shells so they don't overlap and make maximum use of the available UV space. |
Align UVs | Gives you access to various alignment options in the UV Toolkit's Align and Snap section. |
Rotate UVs | Pivots selected UVs around the current pivot point denoted by the UV Toolkit's Transform section. |
Distribute | Evenly spaces the selected UVs. |
Flip | Flips the positions of the selected UVs in the specified direction. |
Map Border | Maps the currently selected UV to 0, 0 in UV space, then spreads out all other border UVs relative to that. |
Symmetrize | Mirrors the current selection across a chosen axis of symmetry. |
Unitize | Repositions the selected UVs onto the border of the 0-1 UV space. |
Auto Seams | Automatically identify and select the best edges for seams. |
Create UV Shell | Creates a new UV Shell from the selected components. |
Cut UVs | Creates seams along the edges attached to the selected UVs. |
Delete UVs | Removes the selected UVs. |
Merge UVs | Merges the selected UVs into a single UV. |
Sew UVs | Merges the edges attached to the selected UVs. |
Measure Pixel Distance | Displays the distance between two chosen UVs in pixels. |
When UV shells are selected, the marking menu shows the following operations:
Menu Item | Effect |
---|---|
Mapping | Gives you access to various mapping options in the UV Toolkit's Create section. |
Flip Along U / Flip Along V | Mirrors the entire shell horizontally / vertically. |
Layout | Repositions UV shells so they don't overlap and make maximum use of the available UV space. |
Align UVs | Gives you access to various alignment options in the UV Toolkit's Align and Snap section. |
Rotate UVs | Pivots selected UVs around the current pivot point denoted by the UV Toolkit's Transform section. |
Auto Seams | Automatically identify and select the best edges for seams. |
Match Grid | Attempts to line up the UVs adjacent to the selected faces to the grid. |
Match UVs | Moves UVs adjacent to the selected faces, within a certain tolerance distance, to the average of their individual positions. |
Normalize | Scales the selected UVs to fit within the 0-1 UV space. |
Straighten Border | Repositions all border UVs on the selected shell so they form horizontal/vertical straight lines. |
Straighten UVs | Repositions all UVs on the selected shell so they form horizontal/vertical straight lines. |
Unitize | Repositions the selected UVs onto the border of the 0-1 UV space. |
Distribute Shells | Evenly spaces the selected shells according to the method chosen. |
Gather Shells | Moves all UV shells to the 0-1 UV space. |
Orient Shells | Rotates all UV shells so they face the same direction. |
Randomize Shells | Randomly arranges UV shells within the 0-1 UV space. |
Snap and Stack Shells | Moves multiple UV shells on top of one another by overlapping the selected UVs on each. |
Stack and Orient Shells | Stacks selected UV shells on top of each other and rotates them so they face the same direction. |
Stack Similar Shells | Stacks only shells that are topologically similar on top of each other. |
Unstack Shells | Moves all selected UV shells so they no longer overlap while keeping them close together. |
Menu Item | Effect |
---|---|
Move and Sew UVs | Merges the selected UV edges while simultaneously moving the affected shells so they do not become distorted. |
Orient Shell to Edges | Rotates the UV shell to line up with the most selected edges. |
Straighten Shell | Attempts to untangle all UVs along/within the border of a UV Shell. |
Unfold | Repositions the selected UVs so that they lay flat in the UV space. |
Optimize | Evens out the spacing between selected UVs, which can help fix distortions. |
Cut | Splits the selected UV edge into separate overlapping UV edges. |
Sew | Merges the selected UV edges. |
Stitch Together | Sews two selected edges together by moving one shell towards the other in the specified direction.. |
Menu Item | Effect |
---|---|
Mapping | Gives you access to various mapping options in the UV Toolkit's Create section. |
Normalize | Scales the selected UVs to fit within the 0-1 UV space. |
Straighten UVs | Repositions all UVs adjacent to the selected faces so they form a straight line in the chosen directions. |
Create UV Shell | Creates a new UV Shell from the selected components. |
Rotate Faces | Pivots selected faces around the current pivot point denoted by the UV Toolkit's Transform section. |
Cycle | Rotates the U and V values of the selected components. |
Flip | Flips the positions of the selected UVs in the specified direction. |
Match Grid | Attempts to line up the UVs adjacent to the selected faces to the grid. |
Match UVs | Moves UVs adjacent to the selected faces, within a certain tolerance distance, to the average of their individual positions. |
Symmetrize | Mirrors the current selection across a chosen axis of symmetry. |
Menu Item | Effect |
---|---|
To Edges / To Vertices / To UVs / To UV Shell / To Faces / To UV Shell Border | Converts the current selection to the appropriate selection. |
Grow Selection / Shrink Selection | Add or remove one level of adjacent components to the current selection. |
Select Back Facing / Front Facing | Selects all components for components with a counter-clockwise or clockwise winding order respectively. For more information, see Display UV winding order. |
Selection Constraints | Limits component selections. |
Select Back Facing / Front Facing | Selects all components for components with a counter-clockwise or clockwise winding order respectively. For more information, see Display UV winding order. |