- Modify panel > Make a selection >
Modifier List > Object-Space Modifiers > Array
- Default menu: Make a selection >
Modifiers menu >
Parametric Deformers > Array
The parametric
Array modifier lets you create arrays using multiple
Distribution methods. Its expansive toolset includes transformation and randomization controls, and parameters to adjust material IDs and UV data.
With an expansive toolset and a location in the stack, the
Array modifier provides additional flexibility not found in the
Array command. Most importantly, this modifier is parametric, giving you the ability to adjust parameters after an array has been created.
The
Array modifier is especially useful in a procedural modeling context. For example, you can create an array to quickly model detail or ornamentation:
- Stiches on a surface
- Bolts on an airplane wing
- Bricks for a wall
- Books on a bookshelf
When applied to a mesh or spline, the
Array modifier creates clones based on the selected
Distribution method. You can choose to duplicate and distribute clones using the following methods:
- Grid: Creates a uniform set of clones in a 1D, 2D, or 3D layout
- Radial: Creates clones in a circular pattern aligned to the X, Y, or Z axis
- Spline: Creates clones along a target spline in your scene
- Surface: Creates clones on the vertices, face centers, or edge centers of a target object in your scene
Notes and tips:
For best results with the
Array modifier, keep the following in mind:
- When using the
Spline Distribution method or
Surface Distribution method, cloning an array using Shift-drag produces unexpected results.
After dragging, the clone is not placed at the cursor location. Instead, it's placed on top of the original array object, making it difficult to distinguish between the original array and the clone.
Workaround: Create a clone of the array and a clone of the reference spline. Select the array clone and set the spline clone as its reference.
Procedures
The following workflow examples highlight the different
Distribution methods: