FBActor is used to link motion data to a character. More...
#include <fbcharacter.h>
Public Member Functions | |
FBActor (const char *pName, HIObject pObject=NULL) | |
Constructor. More... | |
virtual void | FBDelete () override |
Actual Actor destructor. More... | |
virtual bool | Snap (FBRecalcMarkerSetOffset pRecalcOffset) |
Snap the marker set of the actor. More... | |
void | UpdateValues (FBEvaluateInfo *pEvalInfo) |
Update Internal Values to be corresponding to the Given Evaluate Information. More... | |
void | SetDefinitionScaleVector (FBSkeletonNodeId pSkeletonId, FBVector3d pScaleVector, bool pSymmetricUpdate=true) |
Set Actor Scaling Definition. More... | |
void | GetDefinitionScaleVector (FBSkeletonNodeId pSkeletonId, FBVector3d &pScaleVector) |
Get Actor Scaling Definition. More... | |
void | SetDefinitionRotationVector (FBSkeletonNodeId pSkeletonId, FBVector3d pRotationVector, bool pSymmetricUpdate=true) |
Set Actor Rotation Definition. More... | |
void | GetDefinitionRotationVector (FBSkeletonNodeId pSkeletonId, FBVector3d &pRotationVector) |
Get Actor Rotation Definition. More... | |
void | SetDefinitionTranslationVector (FBSkeletonNodeId pSkeletonId, FBVector3d pTranslationVector, bool pSymmetricUpdate=true) |
Set Actor Translation Definition. More... | |
void | GetDefinitionTranslationVector (FBSkeletonNodeId pSkeletonId, FBVector3d &pTranslationVector) |
Get Actor Translation Definition. More... | |
void | SetActorTranslation (FBVector3d pTranslationVector) |
Translate Actor, similar to moving the hips of the Actor in the UI. More... | |
FBSkeletonState * | GetDefaultSkeletonState () |
Return the Default Skeleton State. More... | |
FBSkeletonState * | GetCurrentSkeletonState (bool pResetOrientation=false) |
Return the Current Skeleton State. More... | |
FBModel * | GetLeftGloveReferenceModel () |
Get the reference model associated with left hand. More... | |
void | SetLeftGloveReferenceModel (FBModel *pReferenceModel) |
Set a model to be the left glove reference. More... | |
FBModel * | GetRightGloveReferenceModel () |
Get the reference model associated with right hand. More... | |
void | SetRightGloveReferenceModel (FBModel *pReferenceModel) |
Set a model to be the right glove reference. More... | |
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FBConstraint (const char *pName, HIObject pObject=NULL) | |
Constructor. More... | |
IObject_Declare (override) | |
virtual void | ActiveChanged () |
Notification for Activation Status Change. More... | |
virtual void | RemoveAllAnimationNodes () |
Remove animation nodes. More... | |
virtual void | SetupAllAnimationNodes () |
Setup animation nodes. More... | |
virtual void | SnapSuggested () |
Suggest 'snap'. More... | |
virtual void | FreezeSuggested () |
Suggest 'freeze'. More... | |
virtual bool | Disable (FBModel *pModel) |
Disable constraint on pModel. More... | |
virtual bool | Enable (FBModel *pModel) |
Enable constraint on pModel. More... | |
virtual bool | AnimationNodeNotify (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo, FBConstraintInfo *pConstraintInfo) |
Notification callback for connectors. More... | |
FBAnimationNode * | AnimationNodeOutCreate (kReference pUserId, FBModel *pModel, const char *pAttribute) |
Animation Node Creations (IN/OUT). More... | |
FBAnimationNode * | AnimationNodeInCreate (kReference pUserId, FBModel *pModel, const char *pAttribute) |
FBAnimationNode * | AnimationNodeInCreate (kReference pUserId, FBProperty *pProperty) |
Animation Node Creations (IN). More... | |
virtual void | SaveModelState (FBModel *pModel, bool pS, bool pR, bool pT) |
Save current state of pModel. More... | |
virtual void | RestoreModelState (FBModel *pModel) |
Restore the saved model state onto pModel. More... | |
virtual void | FreezeSRT (FBModel *pModel, bool pS, bool pR, bool pT) |
Freeze current model state. More... | |
virtual FBConstraint * | Clone () |
Clone the constraint. More... | |
int | ReferenceGroupGetCount () |
Return the number of reference groups. More... | |
int | ReferenceGroupAdd (const char *pGroupName, int pMaxItemCount) |
Add a group of references. More... | |
const char * | ReferenceGroupGetName (int pGroupIndex) |
Get the name of the reference group. More... | |
int | ReferenceGroupGetMaxCount (int pGroupIndex) |
Get the maximum number of items that can exist in the reference group in question. More... | |
FBModel * | ReferenceGet (int pGroupIndex, int pItemIndex=0) |
Get a reference. More... | |
int | ReferenceGetCount (int pGroupIndex) |
Get number of references in a specified group. More... | |
bool | ReferenceAdd (int pGroupIndex, FBModel *pModel) |
Add a reference to a specified group. More... | |
bool | ReferenceRemove (int pGroupIndex, FBModel *pModel) |
Remove a reference to pModel from the group at pGroupIndex. More... | |
void | ReferenceRemoveAll () |
Remove All References. More... | |
virtual bool | ReferenceAddNotify (int pGroupIndex, FBModel *pModel) |
Notification callbacks for when a reference is added or removed. More... | |
virtual bool | ReferenceRemoveNotify (int pGroupIndex, FBModel *pModel) |
virtual bool | DeformerPreNotify (FBModel *pModel, FBEvaluateInfo *pEvaluateInfo, FBVertex *pBBoxMin, FBVertex *pBBoxMax) |
Deformation pre-notification function This function pass the evaluation information for deformation (if timing is required). More... | |
virtual bool | DeformerNotify (FBModel *pModel, const FBVertex *pSrcVertex, const FBVertex *pSrcNormal, int pCount, FBVertex *pDstVertex, FBVertex *pDstNormal) |
Deformation notification function. More... | |
virtual bool | DeformerBind (FBModel *pModel) |
Bind/Unbind pModel to deformation constraint. More... | |
virtual bool | DeformerUnBind (FBModel *pModel) |
virtual bool | FbxStore (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override |
Store/Retrieve data to/from FBX files. More... | |
virtual bool | FbxRetrieve (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override |
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FBBox (const char *pName, HIObject pObject=NULL) | |
Constructor. More... | |
virtual FBAnimationNode * | AnimationNodeInCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) |
Creation of IN/OUT Animation Nodes. More... | |
virtual FBAnimationNode * | AnimationNodeOutCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) |
virtual bool | EvaluateAnimationNodes (FBEvaluateInfo *pEvaluateInfo) |
Evaluation of non TRS nodes that needs to be evaluated. More... | |
virtual bool | AnimationNodeNotify (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
Notification function for animation thread. More... | |
virtual bool | ResolveCandidate (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
Function is call when candidate needs to be resolved (like global to local). More... | |
virtual ECandidateAction | SetGlobalCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
Function is call when a global candidate is set on an animation node. More... | |
virtual ECandidateAction | SetStdCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
Function is call when a non-global candidate is set on an animation node. More... | |
virtual bool | AnimationNodeDestroy (FBAnimationNode *pAnimationNode) |
Destroy an animation node. More... | |
virtual bool | AnimationNodeIsUserData (FBAnimationNode *pAnimationNode) |
Is the animation node user data? More... | |
virtual void | AnimationNodesOutDisableIfNotWritten (FBEvaluateInfo *pEvaluateInfo) |
This call will disable all out animation nodes from being pull by system (animation thread) for given pEvaluateInfo. More... | |
virtual FBAnimationNode * | AnimationNodeInGet () |
Get the (IN/OUT) animation node for this box. More... | |
virtual FBAnimationNode * | AnimationNodeOutGet () |
virtual const char * | FbxGetObjectType () |
Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'. More... | |
virtual const char * | FbxGetObjectSubType () |
Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'. More... | |
IObject_Declare (override) | |
virtual int | GetOutConnectorCount () const |
Get the number of animation node outputs for this box. More... | |
virtual int | GetInConnectorCount () const |
Get the number of animation node inputs for this box. More... | |
virtual FBAnimationNode * | GetOutConnector (int pIndex) const |
Get the animation node output associated with the given index. More... | |
virtual FBAnimationNode * | GetInConnector (int pIndex) const |
Get the animation node input associated with the given index. More... | |
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FBComponent (HIObject pObject) | |
Constructor. More... | |
virtual | ~FBComponent () |
Destructor. More... | |
virtual bool | FBCreate () |
Open Reality Creation function. More... | |
virtual void | FBDestroy () |
Open Reality destruction function. More... | |
virtual bool | SetHIObject (HIObject pObject, bool pSDKComponent) override |
Assign component to an internal pointer. More... | |
virtual int | PropertyAdd (FBProperty *pProperty) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBProperty *pReferenceProperty) |
Add a reference property to the component's property manager. More... | |
void | PropertyRemove (FBProperty *pProperty) |
Remove a Property from the component's Property manager. More... | |
void | PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) |
Get list of properties which have been modified since last loading. More... | |
FBProperty * | PropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
Create user or dynamic property. More... | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). More... | |
void | SetObjectFlags (FBObjectFlag pFlags) |
SetObjectFlags. More... | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. More... | |
void | EnableObjectFlags (FBObjectFlag pFlags) |
Enable a specific Object Flags. More... | |
void | DisableObjectFlags (FBObjectFlag pFlags) |
Disable a specific Object Flags. More... | |
void | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
Enable/Disable a specific Object Status. More... | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. More... | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessObjectNamespace. More... | |
virtual const char * | ClassName () override |
Get the class name. More... | |
virtual bool | UseCustomPropertyViewSet () const |
Use the custom property viewSet or not. More... | |
const char * | GetFullName (void) |
Get the full name. More... | |
void | SetOwnerNamespace (FBNamespace *pOwnerNSObj) |
Set the owner Namespace object. More... | |
FBNamespace * | GetOwnerNamespace (void) |
Get the owner Namespace object. More... | |
FBFileReference * | GetOwnerFileReference (void) |
Get the owner FileReference object. More... | |
void | HardSelect () |
HardSelect. More... | |
virtual bool | Is (int pTypeId) override |
Returns true if object is of type TypeId. More... | |
virtual int | GetTypeId () override |
GetTypeId( int pTypeId ) More... | |
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FBScriptWrapper * | GetWrapper () |
Return the wrapper interface of this FBObject. More... | |
void | AddWrapper (FBScriptWrapper *) |
void | RemoveWrapper (FBScriptWrapper *) |
Public Attributes | |
FBPropertyMarkerSet | MarkerSet |
Read Write Property: Associated marker set. More... | |
FBPropertyMarkerSet | OutputMarkerSet |
Read Write Property: Associated output marker set. More... | |
FBPropertyColor | BodyColor |
Read Write Property: The color of the body of the actor. More... | |
FBPropertyColor | SkeletonColor |
Read Write Property: The color of the skeleton of the actor. More... | |
FBPropertyColor | PivotColor |
Read Write Property: The color of the pivot points of the actor. More... | |
FBPropertyDouble | MarkerSetSize |
Read Write Property: The size of the markers of the actor. More... | |
FBPropertyDouble | PivotSize |
Read Write Property: The size of the pivot points of the actor. More... | |
FBPropertyVector3d | HipsPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | LeftHipPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | LeftKneePosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | LeftAnklePosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | LeftFootPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | RightHipPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | RightKneePosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | RightAnklePosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | RightFootPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | WaistPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | ChestPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | LeftCollarPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | LeftShoulderPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | LeftElbowPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | LeftWristPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | RightCollarPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | RightShoulderPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | RightElbowPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | RightWristPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | NeckPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyVector3d | HeadPosition |
Read Write Property: Body part pivot of the actor. More... | |
FBPropertyBool | Visibility |
Read Write Property: Show or Hide the Actor Body. More... | |
FBPropertyBool | SkeletonVisibility |
Read Write Property: Show or Hide the Skeleton. More... | |
FBPropertyBool | PivotPointsVisibility |
Read Write Property: Show or Hide the Pivot Points. More... | |
FBPropertyAnimatableDouble | LeftHandIndexIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | LeftHandIndexMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | LeftHandIndexRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | LeftHandIndexPinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | LeftHandMiddleIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | LeftHandMiddleMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | LeftHandMiddleRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | LeftHandMiddlePinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | LeftHandRingIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | LeftHandRingMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | LeftHandRingRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | LeftHandRingPinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | LeftHandPinkyIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | LeftHandPinkyMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | LeftHandPinkyRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | LeftHandPinkyPinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | RightHandIndexIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | RightHandIndexMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | RightHandIndexRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | RightHandIndexPinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | RightHandMiddleIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | RightHandMiddleMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | RightHandMiddleRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | RightHandMiddlePinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | RightHandRingIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | RightHandRingMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | RightHandRingRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | RightHandRingPinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | RightHandPinkyIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | RightHandPinkyMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | RightHandPinkyRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | RightHandPinkyPinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs. More... | |
FBPropertyAnimatableDouble | FKFingerMultiplier |
Read Write Property: Used to augment the amount of FK propagation for unmarkered intermediate finger phalanges. More... | |
FBPropertyAnimatableDouble | FKFingerTipMultiplier |
Read Write Property: Used to augment the amount of FK propagation for unmarkered finger tip phalanges. More... | |
FBPropertyAnimatableDouble | FKThumbTipMultiplier |
Read Write Property: Used to augment the amount of FK propagation for unmarkered thumb tip phalanges. More... | |
FBPropertyAnimatableBool | HumanFingerLimits |
Read Write Property: Enables/Disables human finger limits during actor solve. More... | |
FBPropertyAnimatableVector3d | HeadOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | HeadOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | NeckOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | NeckOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | ChestOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | ChestOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftCollarOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftCollarOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightCollarOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightCollarOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftShoulderOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftShoulderOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightShoulderOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightShoulderOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftElbowOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftElbowOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightElbowOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightElbowOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftWristOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftWristOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightWristOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightWristOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | WaistOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | WaistOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | HipsOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | HipsOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftHipOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftHipOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightHipOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightHipOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftKneeOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftKneeOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightKneeOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightKneeOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftAnkleOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftAnkleOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightAnkleOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightAnkleOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftFootOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftFootOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightFootOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightFootOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftThumbAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftThumbAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftThumbBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftThumbBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftThumbCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftThumbCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftIndexAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftIndexAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftIndexBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftIndexBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftIndexCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftIndexCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftMiddleAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftMiddleAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftMiddleBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftMiddleBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftMiddleCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftMiddleCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftRingAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftRingAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftRingBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftRingBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftRingCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftRingCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftPinkyAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftPinkyAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftPinkyBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftPinkyBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftPinkyCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | LeftPinkyCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightThumbAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightThumbAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightThumbBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightThumbBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightThumbCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightThumbCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightIndexAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightIndexAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightIndexBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightIndexBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightIndexCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightIndexCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightMiddleAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightMiddleAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightMiddleBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightMiddleBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightMiddleCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightMiddleCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightRingAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightRingAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightRingBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightRingBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightRingCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightRingCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightPinkyAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightPinkyAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightPinkyBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightPinkyBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightPinkyCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve More... | |
FBPropertyAnimatableVector3d | RightPinkyCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve More... | |
FBPropertyBool | ManipulateOffsets |
Read Write Property: Flag to compute offsets while manipulating. If it is set to false, the manipulator is re-snapping as before. If it is set to true, offsets properties (T and R) are computed and candidated instead. More... | |
FBPropertyBool | IKManip |
Read Write Property: Access to the IK Manip mode. This property is shared for all actors. More... | |
FBPropertyBool | SymmetryEditTranslation |
Read Write Property: Symmetry Edit (Translation) mode state. Only effective when IKManip property is set to false. This property is shared for all actors. More... | |
FBPropertyBool | SymmetryEditRotation |
Read Write Property: Symmetry Edit (Rotation) mode state. Only effective when IKManip property is set to false. This property is shared for all actors. More... | |
FBPropertyBool | SymmetryEditScaling |
Read Write Property: Symmetry Edit (Scaling) mode state. Only effective when IKManip property is set to false. This property is shared for all actors. More... | |
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FBPropertyBool | Deformer |
Read Write Property: Is a deformer constraint? More... | |
FBPropertyBool | HasLayout |
Read Write Property: Does the constraint have a layout? More... | |
FBPropertyString | Description |
Read Write Property: Long description of constraint. More... | |
FBPropertyBool | Active |
Read Write Property: Active state. More... | |
FBPropertyBool | Lock |
Read Write Property: Lock state. More... | |
FBPropertyAction | Snap |
Function Property: Snap constraint. More... | |
FBPropertyAnimatableDouble | Weight |
Read Write Property: Weight of constraint. More... | |
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const char * | UniqueName |
internal Unique name. More... | |
FBPropertyBool | Animatable |
Read Write Property: Is the box animatable. More... | |
FBPropertyBool | Live |
Read Write Property: Is live? More... | |
FBPropertyBool | RecordMode |
Read Write Property: Is recording? More... | |
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FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
FBPropertyListComponent | Components |
List: List of components. More... | |
FBPropertyListComponent | Parents |
List: Parents. More... | |
FBPropertyBool | Selected |
Read Write Property: Selected property. More... | |
FBPropertyString | Name |
Read Write Property: Unique name of object. More... | |
FBPropertyString | LongName |
Read Write Property: Name and namespace for object. More... | |
FBPropertyFolder | Folder |
Read Write Property: The folder that contain this component. More... | |
Additional Inherited Members | |
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enum | ECandidateAction { eCandidateAccept , eCandidateIntercept , eCandidateInterceptAfterEvaluation } |
Resolving action for candidates. More... | |
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static int | GetInternalClassId () |
static void | FBComponentSetName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetName (FBComponent *pObject) |
static void | FBComponentSetLongName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetLongName (FBComponent *pObject) |
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static int | TypeInfo |
Contains the Type information of the object. More... | |
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bool | IsSDKComponent () |
Return whether or not item is an SDK component. More... | |
bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. More... | |
bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. More... | |
bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. More... | |
bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. More... | |
bool | DisconnectDst (FBPlug *pDst) |
Remove a destination connection. More... | |
bool | DisconnectSrc (FBPlug *pSrc) |
Remove a source connection. More... | |
void | DisconnectAllSrc () |
Remove all source connections. More... | |
void | DisconnectAllDst () |
Remove all destination connections. More... | |
bool | DisconnectDstAt (int pIndex) |
Remove a destination connection at a specified index. More... | |
bool | DisconnectSrcAt (int pIndex) |
Remove a source connection at a specified index. More... | |
bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
Replace a destination connection at a specified index. More... | |
bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
Replace a source connection at a specified index. More... | |
bool | SwapSrc (int pIndexA, int pIndexB) |
Swap source connection at index A with source connection at index B. More... | |
bool | MoveSrcAt (int pIndex, int pAtIndex) |
Move source connection at pIndex to pAtIndex. More... | |
bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
Move source connection pSrc to the position of pAtSrc. More... | |
int | GetSrcCount () |
Get source connection count. More... | |
FBPlug * | GetSrc (int pIndex) |
Get a source connection's plug at specified index. More... | |
FBConnectionType | GetSrcType (int pIndex) |
Get a source connection's type at specified index. More... | |
int | GetDstCount () |
Get destination connection count. More... | |
FBPlug * | GetDst (int pIndex) |
Get a destination connection's plug at specified index. More... | |
FBConnectionType | GetDstType (int pIndex) |
Get a destination connection's type at specified index. More... | |
bool | BeginChange () |
Begins a change on multiple plugs. More... | |
void | EndChange () |
Ends a change on multiple plugs. More... | |
void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's self modification flag. More... | |
bool | GetSelfModified (FBPlugModificationFlag pFlag) |
Tell if the plug's self has changed. More... | |
void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's owned property/object's modification flag. More... | |
bool | GetContentModified (FBPlugModificationFlag pFlag) |
Tell if the plug's content has changed. More... | |
int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
Get plug's modified src/dst property/object connection added/removed List. More... | |
bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
Revert the plug's modification to original status. More... | |
void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
Set the plug's status flag. More... | |
bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
Tell if the plug's status has changed. More... | |
FBPlug * | GetOwner () |
Get the owner of this plug. More... | |
FBPlug * | GetOwned (int pIndex) |
Get the owned plug at specified index. More... | |
int | GetOwnedCount () |
Get the owned plug count. More... | |
virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. More... | |
virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. More... | |
virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) |
PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. More... | |
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static int | GetInternalClassId () |
Internal class Id. More... | |
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bool | mAllocated |
Contain the Allocation State of the Component. More... | |
HIObject | mObject |
Handle on the Plug. More... | |
bool | mSDKComponent |
bool Plug is an SDK component. More... | |
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static const char * | ClassGroupName |
ClassGroupName of the object. More... | |
static int | TypeInfo |
TypeInfo. More... | |
static int | mGlobalTypeInfo |
Represente the Type Index. More... | |
FBActor is used to link motion data to a character.
In MotionBuilder, an actor is a model used to link captured motion data to a character. Use functions in FBActor to set the body color, skeleton color, pivot color, marker size, pivot size, pivot information, etc. on an actor.
These classes are under development and may change dramatically between versions.
To obtain the list of actors present in a scene, you need to create an instance of class FBSystem, to obtain the current scene. The FBScene object holds the list of actors in the property Actors.
The current actor selected in the Character tool can be obtained via the FBApplication object.
Definition at line 988 of file fbcharacter.h.
FBActor | ( | const char * | pName, |
HIObject | pObject = NULL |
||
) |
Constructor.
pName | Name of new actor. |
pObject | For internal use only. This parameter does not need to be specified by the developer. |
|
overridevirtual |
Actual Actor destructor.
This method is used to delete the actual actor object represented by an instance of FBActor.
Reimplemented from FBComponent.
FBSkeletonState* GetCurrentSkeletonState | ( | bool | pResetOrientation = false | ) |
Return the Current Skeleton State.
pResetOrientation | When set to true, all rotations in the state will be reset to characterization values. |
FBSkeletonState* GetDefaultSkeletonState | ( | ) |
Return the Default Skeleton State.
void GetDefinitionRotationVector | ( | FBSkeletonNodeId | pSkeletonId, |
FBVector3d & | pRotationVector | ||
) |
Get Actor Rotation Definition.
Only effective when IKManip property is set to false.
pSkeletonId | Skeleton Node Id |
pRotationVector | Actor Rotation Definition for the given ID |
void GetDefinitionScaleVector | ( | FBSkeletonNodeId | pSkeletonId, |
FBVector3d & | pScaleVector | ||
) |
Get Actor Scaling Definition.
pSkeletonId | Skeleton Node Id |
pScaleVector | Actor Scaling Definition for the given ID |
void GetDefinitionTranslationVector | ( | FBSkeletonNodeId | pSkeletonId, |
FBVector3d & | pTranslationVector | ||
) |
Get Actor Translation Definition.
Only effective when IKManip property is set to false.
pSkeletonId | Skeleton Node Id |
pTranslationVector | Actor Translation Definition for the given ID |
FBModel* GetLeftGloveReferenceModel | ( | ) |
Get the reference model associated with left hand.
FBModel* GetRightGloveReferenceModel | ( | ) |
Get the reference model associated with right hand.
void SetActorTranslation | ( | FBVector3d | pTranslationVector | ) |
Translate Actor, similar to moving the hips of the Actor in the UI.
Only effective when IKManip property is set to false.
pTranslationVector | Will move the entire Actor to pTranslationVector coordinate |
void SetDefinitionRotationVector | ( | FBSkeletonNodeId | pSkeletonId, |
FBVector3d | pRotationVector, | ||
bool | pSymmetricUpdate = true |
||
) |
Set Actor Rotation Definition.
Only effective when IKManip property is set to false.
pSkeletonId | Skeleton Node Id |
pRotationVector | Actor Rotation value for the given ID |
pSymmetricUpdate | Update right and left part at the same time |
void SetDefinitionScaleVector | ( | FBSkeletonNodeId | pSkeletonId, |
FBVector3d | pScaleVector, | ||
bool | pSymmetricUpdate = true |
||
) |
Set Actor Scaling Definition.
pSkeletonId | Skeleton Node Id |
pScaleVector | Actor Scaling value for the given ID |
pSymmetricUpdate | Update right and left part at the same time |
void SetDefinitionTranslationVector | ( | FBSkeletonNodeId | pSkeletonId, |
FBVector3d | pTranslationVector, | ||
bool | pSymmetricUpdate = true |
||
) |
Set Actor Translation Definition.
Only effective when IKManip property is set to false.
pSkeletonId | Skeleton Node Id |
pTranslationVector | Actor Translation value for the given ID |
pSymmetricUpdate | Update right and left part at the same time |
void SetLeftGloveReferenceModel | ( | FBModel * | pReferenceModel | ) |
Set a model to be the left glove reference.
pReferenceModel | Model to be the left glove reference. |
void SetRightGloveReferenceModel | ( | FBModel * | pReferenceModel | ) |
Set a model to be the right glove reference.
pReferenceModel | Model to be the right glove reference. |
|
virtual |
Snap the marker set of the actor.
void UpdateValues | ( | FBEvaluateInfo * | pEvalInfo | ) |
Update Internal Values to be corresponding to the Given Evaluate Information.
pEvalInfo | Evaluate Info of the Values |
FBPropertyColor BodyColor |
Read Write Property: The color of the body of the actor.
Definition at line 1008 of file fbcharacter.h.
FBPropertyAnimatableVector3d ChestOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1091 of file fbcharacter.h.
FBPropertyAnimatableVector3d ChestOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1090 of file fbcharacter.h.
FBPropertyVector3d ChestPosition |
Read Write Property: Body part pivot of the actor.
Definition at line 1024 of file fbcharacter.h.
FBPropertyAnimatableDouble FKFingerMultiplier |
Read Write Property: Used to augment the amount of FK propagation for unmarkered intermediate finger phalanges.
Definition at line 1079 of file fbcharacter.h.
FBPropertyAnimatableDouble FKFingerTipMultiplier |
Read Write Property: Used to augment the amount of FK propagation for unmarkered finger tip phalanges.
Definition at line 1080 of file fbcharacter.h.
FBPropertyAnimatableDouble FKThumbTipMultiplier |
Read Write Property: Used to augment the amount of FK propagation for unmarkered thumb tip phalanges.
Definition at line 1081 of file fbcharacter.h.
FBPropertyAnimatableVector3d HeadOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1085 of file fbcharacter.h.
FBPropertyAnimatableVector3d HeadOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1084 of file fbcharacter.h.
FBPropertyVector3d HeadPosition |
Read Write Property: Body part pivot of the actor.
Definition at line 1034 of file fbcharacter.h.
FBPropertyAnimatableVector3d HipsOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1121 of file fbcharacter.h.
FBPropertyAnimatableVector3d HipsOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1120 of file fbcharacter.h.
FBPropertyVector3d HipsPosition |
Read Write Property: Body part pivot of the actor.
Definition at line 1014 of file fbcharacter.h.
FBPropertyAnimatableBool HumanFingerLimits |
Read Write Property: Enables/Disables human finger limits during actor solve.
Definition at line 1082 of file fbcharacter.h.
FBPropertyBool IKManip |
Read Write Property: Access to the IK Manip mode. This property is shared for all actors.
Definition at line 1219 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftAnkleOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1136 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftAnkleOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1135 of file fbcharacter.h.
FBPropertyVector3d LeftAnklePosition |
Read Write Property: Body part pivot of the actor.
Definition at line 1017 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftCollarOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1094 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftCollarOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1093 of file fbcharacter.h.
FBPropertyVector3d LeftCollarPosition |
Read Write Property: Body part pivot of the actor.
Definition at line 1025 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftElbowOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1106 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftElbowOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1105 of file fbcharacter.h.
FBPropertyVector3d LeftElbowPosition |
Read Write Property: Body part pivot of the actor.
Definition at line 1027 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftFootOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1142 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftFootOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1141 of file fbcharacter.h.
FBPropertyVector3d LeftFootPosition |
Read Write Property: Body part pivot of the actor.
Definition at line 1018 of file fbcharacter.h.
FBPropertyAnimatableDouble LeftHandIndexIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1039 of file fbcharacter.h.
FBPropertyAnimatableDouble LeftHandIndexMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1040 of file fbcharacter.h.
FBPropertyAnimatableDouble LeftHandIndexPinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1042 of file fbcharacter.h.
FBPropertyAnimatableDouble LeftHandIndexRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1041 of file fbcharacter.h.
FBPropertyAnimatableDouble LeftHandMiddleIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1044 of file fbcharacter.h.
FBPropertyAnimatableDouble LeftHandMiddleMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1045 of file fbcharacter.h.
FBPropertyAnimatableDouble LeftHandMiddlePinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1047 of file fbcharacter.h.
FBPropertyAnimatableDouble LeftHandMiddleRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1046 of file fbcharacter.h.
FBPropertyAnimatableDouble LeftHandPinkyIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1054 of file fbcharacter.h.
FBPropertyAnimatableDouble LeftHandPinkyMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1055 of file fbcharacter.h.
FBPropertyAnimatableDouble LeftHandPinkyPinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1057 of file fbcharacter.h.
FBPropertyAnimatableDouble LeftHandPinkyRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1056 of file fbcharacter.h.
FBPropertyAnimatableDouble LeftHandRingIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1049 of file fbcharacter.h.
FBPropertyAnimatableDouble LeftHandRingMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1050 of file fbcharacter.h.
FBPropertyAnimatableDouble LeftHandRingPinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1052 of file fbcharacter.h.
FBPropertyAnimatableDouble LeftHandRingRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1051 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftHipOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1124 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftHipOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1123 of file fbcharacter.h.
FBPropertyVector3d LeftHipPosition |
Read Write Property: Body part pivot of the actor.
Definition at line 1015 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftIndexAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1155 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftIndexAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1154 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftIndexBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1157 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftIndexBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1156 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftIndexCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1159 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftIndexCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1158 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftKneeOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1130 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftKneeOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1129 of file fbcharacter.h.
FBPropertyVector3d LeftKneePosition |
Read Write Property: Body part pivot of the actor.
Definition at line 1016 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftMiddleAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1162 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftMiddleAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1161 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftMiddleBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1164 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftMiddleBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1163 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftMiddleCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1166 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftMiddleCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1165 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftPinkyAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1176 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftPinkyAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1175 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftPinkyBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1178 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftPinkyBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1177 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftPinkyCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1180 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftPinkyCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1179 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftRingAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1169 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftRingAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1168 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftRingBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1171 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftRingBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1170 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftRingCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1173 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftRingCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1172 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftShoulderOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1100 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftShoulderOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1099 of file fbcharacter.h.
FBPropertyVector3d LeftShoulderPosition |
Read Write Property: Body part pivot of the actor.
Definition at line 1026 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftThumbAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1148 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftThumbAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1147 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftThumbBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1150 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftThumbBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1149 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftThumbCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1152 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftThumbCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1151 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftWristOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1112 of file fbcharacter.h.
FBPropertyAnimatableVector3d LeftWristOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1111 of file fbcharacter.h.
FBPropertyVector3d LeftWristPosition |
Read Write Property: Body part pivot of the actor.
Definition at line 1028 of file fbcharacter.h.
FBPropertyBool ManipulateOffsets |
Read Write Property: Flag to compute offsets while manipulating. If it is set to false, the manipulator is re-snapping as before. If it is set to true, offsets properties (T and R) are computed and candidated instead.
Definition at line 1217 of file fbcharacter.h.
FBPropertyMarkerSet MarkerSet |
Read Write Property: Associated marker set.
Definition at line 1005 of file fbcharacter.h.
FBPropertyDouble MarkerSetSize |
Read Write Property: The size of the markers of the actor.
Definition at line 1011 of file fbcharacter.h.
FBPropertyAnimatableVector3d NeckOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1088 of file fbcharacter.h.
FBPropertyAnimatableVector3d NeckOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1087 of file fbcharacter.h.
FBPropertyVector3d NeckPosition |
Read Write Property: Body part pivot of the actor.
Definition at line 1033 of file fbcharacter.h.
FBPropertyMarkerSet OutputMarkerSet |
Read Write Property: Associated output marker set.
Definition at line 1006 of file fbcharacter.h.
FBPropertyColor PivotColor |
Read Write Property: The color of the pivot points of the actor.
Definition at line 1010 of file fbcharacter.h.
FBPropertyBool PivotPointsVisibility |
Read Write Property: Show or Hide the Pivot Points.
Definition at line 1037 of file fbcharacter.h.
FBPropertyDouble PivotSize |
Read Write Property: The size of the pivot points of the actor.
Definition at line 1012 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightAnkleOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1139 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightAnkleOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1138 of file fbcharacter.h.
FBPropertyVector3d RightAnklePosition |
Read Write Property: Body part pivot of the actor.
Definition at line 1021 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightCollarOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1097 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightCollarOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1096 of file fbcharacter.h.
FBPropertyVector3d RightCollarPosition |
Read Write Property: Body part pivot of the actor.
Definition at line 1029 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightElbowOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1109 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightElbowOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1108 of file fbcharacter.h.
FBPropertyVector3d RightElbowPosition |
Read Write Property: Body part pivot of the actor.
Definition at line 1031 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightFootOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1145 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightFootOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1144 of file fbcharacter.h.
FBPropertyVector3d RightFootPosition |
Read Write Property: Body part pivot of the actor.
Definition at line 1022 of file fbcharacter.h.
FBPropertyAnimatableDouble RightHandIndexIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1059 of file fbcharacter.h.
FBPropertyAnimatableDouble RightHandIndexMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1060 of file fbcharacter.h.
FBPropertyAnimatableDouble RightHandIndexPinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1062 of file fbcharacter.h.
FBPropertyAnimatableDouble RightHandIndexRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1061 of file fbcharacter.h.
FBPropertyAnimatableDouble RightHandMiddleIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1064 of file fbcharacter.h.
FBPropertyAnimatableDouble RightHandMiddleMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1065 of file fbcharacter.h.
FBPropertyAnimatableDouble RightHandMiddlePinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1067 of file fbcharacter.h.
FBPropertyAnimatableDouble RightHandMiddleRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1066 of file fbcharacter.h.
FBPropertyAnimatableDouble RightHandPinkyIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1074 of file fbcharacter.h.
FBPropertyAnimatableDouble RightHandPinkyMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1075 of file fbcharacter.h.
FBPropertyAnimatableDouble RightHandPinkyPinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1077 of file fbcharacter.h.
FBPropertyAnimatableDouble RightHandPinkyRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1076 of file fbcharacter.h.
FBPropertyAnimatableDouble RightHandRingIndex |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1069 of file fbcharacter.h.
FBPropertyAnimatableDouble RightHandRingMiddle |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1070 of file fbcharacter.h.
FBPropertyAnimatableDouble RightHandRingPinky |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1072 of file fbcharacter.h.
FBPropertyAnimatableDouble RightHandRingRing |
Read Write Property: Used to set blending coefficients. Each of the 4 fingers can be a blend of the 4 finger. This is not available for thumbs.
Definition at line 1071 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightHipOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1127 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightHipOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1126 of file fbcharacter.h.
FBPropertyVector3d RightHipPosition |
Read Write Property: Body part pivot of the actor.
Definition at line 1019 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightIndexAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1190 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightIndexAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1189 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightIndexBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1192 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightIndexBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1191 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightIndexCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1194 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightIndexCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1193 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightKneeOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1133 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightKneeOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1132 of file fbcharacter.h.
FBPropertyVector3d RightKneePosition |
Read Write Property: Body part pivot of the actor.
Definition at line 1020 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightMiddleAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1197 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightMiddleAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1196 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightMiddleBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1199 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightMiddleBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1198 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightMiddleCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1201 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightMiddleCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1200 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightPinkyAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1211 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightPinkyAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1210 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightPinkyBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1213 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightPinkyBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1212 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightPinkyCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1215 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightPinkyCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1214 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightRingAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1204 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightRingAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1203 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightRingBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1206 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightRingBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1205 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightRingCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1208 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightRingCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1207 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightShoulderOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1103 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightShoulderOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1102 of file fbcharacter.h.
FBPropertyVector3d RightShoulderPosition |
Read Write Property: Body part pivot of the actor.
Definition at line 1030 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightThumbAOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1183 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightThumbAOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1182 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightThumbBOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1185 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightThumbBOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1184 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightThumbCOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1187 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightThumbCOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1186 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightWristOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1115 of file fbcharacter.h.
FBPropertyAnimatableVector3d RightWristOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1114 of file fbcharacter.h.
FBPropertyVector3d RightWristPosition |
Read Write Property: Body part pivot of the actor.
Definition at line 1032 of file fbcharacter.h.
FBPropertyColor SkeletonColor |
Read Write Property: The color of the skeleton of the actor.
Definition at line 1009 of file fbcharacter.h.
FBPropertyBool SkeletonVisibility |
Read Write Property: Show or Hide the Skeleton.
Definition at line 1036 of file fbcharacter.h.
FBPropertyBool SymmetryEditRotation |
Read Write Property: Symmetry Edit (Rotation) mode state. Only effective when IKManip property is set to false. This property is shared for all actors.
Definition at line 1222 of file fbcharacter.h.
FBPropertyBool SymmetryEditScaling |
Read Write Property: Symmetry Edit (Scaling) mode state. Only effective when IKManip property is set to false. This property is shared for all actors.
Definition at line 1223 of file fbcharacter.h.
FBPropertyBool SymmetryEditTranslation |
Read Write Property: Symmetry Edit (Translation) mode state. Only effective when IKManip property is set to false. This property is shared for all actors.
Definition at line 1221 of file fbcharacter.h.
FBPropertyBool Visibility |
Read Write Property: Show or Hide the Actor Body.
Definition at line 1035 of file fbcharacter.h.
FBPropertyAnimatableVector3d WaistOffsetR |
Read Write Property: Local rotation offset that is applied after the actor solve
Definition at line 1118 of file fbcharacter.h.
FBPropertyAnimatableVector3d WaistOffsetT |
Read Write Property: Local translation offset that is applied after the actor solve
Definition at line 1117 of file fbcharacter.h.
FBPropertyVector3d WaistPosition |
Read Write Property: Body part pivot of the actor.
Definition at line 1023 of file fbcharacter.h.