Open Reality Reference Guide
FBCharacterManipulator Class Referenceabstract

Character Manipulator class. More...

#include <fbcharactermanipulator.h>

Inheritance diagram for FBCharacterManipulator:

Public Member Functions

 FBCharacterManipulator (const char *pName, HIObject pObject=NULL)
 Constructor. More...
 
virtual FBManipulationGetResult TranslationIsEditable (bool &pEditable, FBReferencialType pRefType)=0
 Returned value will indicate if a translation manipulation can be done. More...
 
virtual FBManipulationSetResult TranslationSet (FBTVector &pT, FBReferencialType pRefType, FBSetType pSetType, FBSetWhat pSetWhat)=0
 Set the value of the translation to the manipulated model. More...
 
virtual FBManipulationGetResult TranslationGet (FBTVector &pT, FBReferencialType pRefType, FBManipPivot pPivot=FBManipPivotObjectTranslation)=0
 Get the translation manipulator position. More...
 
virtual FBManipulationStartResult TranslationStartManipulation (FBReferencialType pRefType, const FBTime *pTime=NULL)=0
 Called to determine if the manipulation can be done. More...
 
virtual void TranslationStopManipulation ()=0
 Called when the manipulation is finished. More...
 
virtual FBManipulationGetResult RotationIsEditable (bool &pEditable, FBReferencialType pRefType)=0
 Returned value will indicate if a rotation manipulation can be done. More...
 
virtual FBManipulationSetResult RotationSet (FBMatrix &pRM, FBReferencialType pRefType, FBSetType pSetType, bool pOnlyRoot=false)=0
 Set the value of the translation to the manipulated model. More...
 
virtual FBManipulationGetResult RotationGet (FBMatrix &pRM, FBReferencialType pRefType)=0
 Get the rotation manipulator position. More...
 
virtual FBManipulationStartResult RotationStartManipulation (FBReferencialType pRefType)=0
 Called to determine if the manipulation can be done. More...
 
virtual void RotationStopManipulation ()=0
 Called when the manipulation is finished. More...
 
virtual FBManipulationGetResult ScalingIsEditable (bool &pEditable)=0
 Returned value will indicate if a scaling manipulation can be done. More...
 
virtual FBManipulationSetResult ScalingSet (FBSVector &pS, FBReferencialType pRefType, FBSetType pSetType, FBSetWhat pSetWhat)=0
 Set the value of the scale to the manipulated model. More...
 
virtual FBManipulationGetResult ScalingGet (FBSVector &pS, FBReferencialType pRefType)=0
 Get the scale manipulator position. More...
 
virtual FBManipulationStartResult ScalingStartManipulation (FBReferencialType pRefType)=0
 Called to determine if the manipulation can be done. More...
 
virtual void ScalingStopManipulation ()=0
 Called when the manipulation is finished. More...
 
bool IsReleasePinPressed ()
 Call this to know if the Button Release is on when manipulating. More...
 
FBModelGetManipulatedNode ()
 return the manipulated Model More...
 
FBManipMode GetManipulatorMode ()
 return the manipulator Mode More...
 
- Public Member Functions inherited from FBComponent
 FBComponent (HIObject pObject)
 Constructor. More...
 
virtual ~FBComponent ()
 Destructor. More...
 
virtual bool FBCreate ()
 Open Reality Creation function. More...
 
virtual void FBDestroy ()
 Open Reality destruction function. More...
 
virtual void FBDelete () override
 Open Reality deletion function. More...
 
virtual bool SetHIObject (HIObject pObject, bool pSDKComponent) override
 Assign component to an internal pointer. More...
 
virtual int PropertyAdd (FBProperty *pProperty)
 Add a property to the component's property manager. More...
 
bool PropertyAddReferenceProperty (FBProperty *pReferenceProperty)
 Add a reference property to the component's property manager. More...
 
void PropertyRemove (FBProperty *pProperty)
 Remove a Property from the component's Property manager. More...
 
void PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags)
 Get list of properties which have been modified since last loading. More...
 
FBPropertyPropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL)
 Create user or dynamic property. More...
 
FBObjectFlag GetObjectFlags ()
 Get all Object Flags (concatenated). More...
 
void SetObjectFlags (FBObjectFlag pFlags)
 SetObjectFlags. More...
 
bool HasObjectFlags (FBObjectFlag pFlags)
 Check whether a specific object flag is enabled. More...
 
void EnableObjectFlags (FBObjectFlag pFlags)
 Enable a specific Object Flags. More...
 
void DisableObjectFlags (FBObjectFlag pFlags)
 Disable a specific Object Flags. More...
 
void SetObjectStatus (FBObjectStatus pStatus, bool pValue)
 Enable/Disable a specific Object Status. More...
 
bool GetObjectStatus (FBObjectStatus pStatus)
 Check to see if an object status is enabled. More...
 
bool ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)
 ProcessNamespaceHierarchy. More...
 
bool ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)
 ProcessObjectNamespace. More...
 
virtual const char * ClassName () override
 Get the class name. More...
 
virtual bool UseCustomPropertyViewSet () const
 Use the custom property viewSet or not. More...
 
const char * GetFullName (void)
 Get the full name. More...
 
void SetOwnerNamespace (FBNamespace *pOwnerNSObj)
 Set the owner Namespace object. More...
 
FBNamespaceGetOwnerNamespace (void)
 Get the owner Namespace object. More...
 
FBFileReferenceGetOwnerFileReference (void)
 Get the owner FileReference object. More...
 
void HardSelect ()
 HardSelect. More...
 
virtual bool Is (int pTypeId) override
 Returns true if object is of type TypeId. More...
 
virtual int GetTypeId () override
 GetTypeId( int pTypeId ) More...
 
- Public Member Functions inherited from FBWrapperHolder
FBScriptWrapperGetWrapper ()
 Return the wrapper interface of this FBObject. More...
 
void AddWrapper (FBScriptWrapper *)
 
void RemoveWrapper (FBScriptWrapper *)
 

Additional Inherited Members

- Static Public Member Functions inherited from FBComponent
static int GetInternalClassId ()
 
static void FBComponentSetName (FBComponent *pObject, const char *pName)
 
static const char * FBComponentGetName (FBComponent *pObject)
 
static void FBComponentSetLongName (FBComponent *pObject, const char *pName)
 
static const char * FBComponentGetLongName (FBComponent *pObject)
 
- Public Attributes inherited from FBComponent
FBPropertyManager PropertyList
 Read Only Property: Manages all of the properties for the component. More...
 
FBPropertyListComponent Components
 List: List of components. More...
 
FBPropertyListComponent Parents
 List: Parents. More...
 
FBPropertyBool Selected
 Read Write Property: Selected property. More...
 
FBPropertyString Name
 Read Write Property: Unique name of object. More...
 
FBPropertyString LongName
 Read Write Property: Name and namespace for object.
More...
 
FBPropertyFolder Folder
 Read Write Property: The folder that contain this component. More...
 
- Static Public Attributes inherited from FBComponent
static int TypeInfo
 Contains the Type information of the object. More...
 
- Protected Member Functions inherited from FBPlug
bool IsSDKComponent ()
 Return whether or not item is an SDK component. More...
 
bool ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a source connection. More...
 
bool ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a destination connection. More...
 
bool ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a source connection. More...
 
bool ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a destination connection. More...
 
bool DisconnectDst (FBPlug *pDst)
 Remove a destination connection. More...
 
bool DisconnectSrc (FBPlug *pSrc)
 Remove a source connection. More...
 
void DisconnectAllSrc ()
 Remove all source connections. More...
 
void DisconnectAllDst ()
 Remove all destination connections. More...
 
bool DisconnectDstAt (int pIndex)
 Remove a destination connection at a specified index. More...
 
bool DisconnectSrcAt (int pIndex)
 Remove a source connection at a specified index. More...
 
bool ReplaceDstAt (int pIndex, FBPlug *pDst)
 Replace a destination connection at a specified index. More...
 
bool ReplaceSrcAt (int pIndex, FBPlug *pSrc)
 Replace a source connection at a specified index. More...
 
bool SwapSrc (int pIndexA, int pIndexB)
 Swap source connection at index A with source connection at index B. More...
 
bool MoveSrcAt (int pIndex, int pAtIndex)
 Move source connection at pIndex to pAtIndex. More...
 
bool MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc)
 Move source connection pSrc to the position of pAtSrc. More...
 
int GetSrcCount ()
 Get source connection count. More...
 
FBPlugGetSrc (int pIndex)
 Get a source connection's plug at specified index. More...
 
FBConnectionType GetSrcType (int pIndex)
 Get a source connection's type at specified index. More...
 
int GetDstCount ()
 Get destination connection count. More...
 
FBPlugGetDst (int pIndex)
 Get a destination connection's plug at specified index. More...
 
FBConnectionType GetDstType (int pIndex)
 Get a destination connection's type at specified index. More...
 
bool BeginChange ()
 Begins a change on multiple plugs. More...
 
void EndChange ()
 Ends a change on multiple plugs. More...
 
void SetSelfModified (FBPlugModificationFlag pFlag, bool pBool)
 Set the plug's self modification flag. More...
 
bool GetSelfModified (FBPlugModificationFlag pFlag)
 Tell if the plug's self has changed. More...
 
void SetContentModified (FBPlugModificationFlag pFlag, bool pBool)
 Set the plug's owned property/object's modification flag. More...
 
bool GetContentModified (FBPlugModificationFlag pFlag)
 Tell if the plug's content has changed. More...
 
int GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove)
 Get plug's modified src/dst property/object connection added/removed List. More...
 
bool RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask)
 Revert the plug's modification to original status. More...
 
void SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue)
 Set the plug's status flag. More...
 
bool GetStatusFlag (FBPlugStatusFlag pStatus) const
 Tell if the plug's status has changed. More...
 
FBPlugGetOwner ()
 Get the owner of this plug. More...
 
FBPlugGetOwned (int pIndex)
 Get the owned plug at specified index. More...
 
int GetOwnedCount ()
 Get the owned plug count. More...
 
virtual bool PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)
 PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. More...
 
virtual bool PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)
 PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. More...
 
virtual bool PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL)
 PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. More...
 
- Static Protected Member Functions inherited from FBPlug
static int GetInternalClassId ()
 Internal class Id. More...
 
- Protected Attributes inherited from FBPlug
bool mAllocated
 Contain the Allocation State of the Component. More...
 
HIObject mObject
 Handle on the Plug. More...
 
bool mSDKComponent
 bool Plug is an SDK component.
More...
 
- Static Protected Attributes inherited from FBPlug
static const char * ClassGroupName
 ClassGroupName of the object. More...
 
static int TypeInfo
 TypeInfo. More...
 
static int mGlobalTypeInfo
 Represente the Type Index. More...
 

Detailed Description

Character Manipulator class.

Definition at line 165 of file fbcharactermanipulator.h.

Constructor & Destructor Documentation

◆ FBCharacterManipulator()

FBCharacterManipulator ( const char *  pName,
HIObject  pObject = NULL 
)

Constructor.

Parameters
pNameName of manipulator.
pObjectFor internal use only (default is NULL).

Member Function Documentation

◆ GetManipulatedNode()

FBModel* GetManipulatedNode ( )

return the manipulated Model

Returns
Model being manipulated

◆ GetManipulatorMode()

FBManipMode GetManipulatorMode ( )

return the manipulator Mode

Returns
Manipulation Mode

◆ IsReleasePinPressed()

bool IsReleasePinPressed ( )

Call this to know if the Button Release is on when manipulating.

Returns
true if Release Pin is pressed in Character Tool.

◆ RotationGet()

virtual FBManipulationGetResult RotationGet ( FBMatrix pRM,
FBReferencialType  pRefType 
)
pure virtual

Get the rotation manipulator position.

Parameters
pRMFBMatrix value to fill with the rotation value.
pRefTypeReferential of the manipulation.
Returns
Indicate if we have handle the call or if we want other manipulators to handle it.

Implemented in FBCharacterManipulatorCtrlSet.

◆ RotationIsEditable()

virtual FBManipulationGetResult RotationIsEditable ( bool &  pEditable,
FBReferencialType  pRefType 
)
pure virtual

Returned value will indicate if a rotation manipulation can be done.

Parameters
pEditableValue to modify to indicate if a manipulation can be done.
pRefTypeReferential of the manipulation.
Returns
Manipulation can be done

Implemented in FBCharacterManipulatorCtrlSet.

◆ RotationSet()

virtual FBManipulationSetResult RotationSet ( FBMatrix pRM,
FBReferencialType  pRefType,
FBSetType  pSetType,
bool  pOnlyRoot = false 
)
pure virtual

Set the value of the translation to the manipulated model.

Parameters
pRMNew value based on manipulation done by the user.
pRefTypeReferential of the manipulation.
pSetTypeHow to apply the provided value.
pOnlyRootManipulate only root node.
Returns
Indicate if we have handle the call or if we want other manipulators to handle it.

Implemented in FBCharacterManipulatorCtrlSet.

◆ RotationStartManipulation()

virtual FBManipulationStartResult RotationStartManipulation ( FBReferencialType  pRefType)
pure virtual

Called to determine if the manipulation can be done.

Parameters
pRefTypeReferential of the manipulation.
Returns
Indicate if we can handle the manipualtion.

Implemented in FBCharacterManipulatorCtrlSet.

◆ RotationStopManipulation()

virtual void RotationStopManipulation ( )
pure virtual

Called when the manipulation is finished.

Implemented in FBCharacterManipulatorCtrlSet.

◆ ScalingGet()

virtual FBManipulationGetResult ScalingGet ( FBSVector pS,
FBReferencialType  pRefType 
)
pure virtual

Get the scale manipulator position.

Parameters
pSFBSVector value to fill with the scale value.
pRefTypeReferential of the manipulation.
Returns
Indicate if we have handle the call or if we want other manipulators to handle it.

Implemented in FBCharacterManipulatorCtrlSet.

◆ ScalingIsEditable()

virtual FBManipulationGetResult ScalingIsEditable ( bool &  pEditable)
pure virtual

Returned value will indicate if a scaling manipulation can be done.

Return values
pEditableValue to modify to indicate if a manipulation can be done.
Returns
Manipulation can be done

Implemented in FBCharacterManipulatorCtrlSet.

◆ ScalingSet()

virtual FBManipulationSetResult ScalingSet ( FBSVector pS,
FBReferencialType  pRefType,
FBSetType  pSetType,
FBSetWhat  pSetWhat 
)
pure virtual

Set the value of the scale to the manipulated model.

Parameters
pSNew value based on manipulation done by the user.
pRefTypeReferential of the manipulation.
pSetTypeHow to apply the provided value.
pSetWhatWhich component of the provided value to use.
Returns
Indicate if we have handle the call or if we want other manipulators to handle it.

Implemented in FBCharacterManipulatorCtrlSet.

◆ ScalingStartManipulation()

virtual FBManipulationStartResult ScalingStartManipulation ( FBReferencialType  pRefType)
pure virtual

Called to determine if the manipulation can be done.

Parameters
pRefTypeReferential of the manipulation.
Returns
Indicate if we can handle the manipualtion.

Implemented in FBCharacterManipulatorCtrlSet.

◆ ScalingStopManipulation()

virtual void ScalingStopManipulation ( )
pure virtual

Called when the manipulation is finished.

Implemented in FBCharacterManipulatorCtrlSet.

◆ TranslationGet()

virtual FBManipulationGetResult TranslationGet ( FBTVector pT,
FBReferencialType  pRefType,
FBManipPivot  pPivot = FBManipPivotObjectTranslation 
)
pure virtual

Get the translation manipulator position.

Parameters
pTFBTVector value to fill with the translation value.
pRefTypeReferential of the manipulation.
pPivotHow to consider the pivot if there is one.
Returns
Indicate if we have handle the call or if we want other manipulators to handle it.

Implemented in FBCharacterManipulatorCtrlSet.

◆ TranslationIsEditable()

virtual FBManipulationGetResult TranslationIsEditable ( bool &  pEditable,
FBReferencialType  pRefType 
)
pure virtual

Returned value will indicate if a translation manipulation can be done.

Parameters
pEditableValue to modify to indicate if a manipulation can be done.
pRefTypeReferential of the manipulation.
Returns
Manipulation can be done

Implemented in FBCharacterManipulatorCtrlSet.

◆ TranslationSet()

virtual FBManipulationSetResult TranslationSet ( FBTVector pT,
FBReferencialType  pRefType,
FBSetType  pSetType,
FBSetWhat  pSetWhat 
)
pure virtual

Set the value of the translation to the manipulated model.

Parameters
pTNew value based on manipulation done by the user.
pRefTypeReferential of the manipulation.
pSetTypeHow to apply the provided value.
pSetWhatWhich component of the provided value to use.
Returns
Indicate if we have handle the call or if we want other manipulators to handle it.

Implemented in FBCharacterManipulatorCtrlSet.

◆ TranslationStartManipulation()

virtual FBManipulationStartResult TranslationStartManipulation ( FBReferencialType  pRefType,
const FBTime pTime = NULL 
)
pure virtual

Called to determine if the manipulation can be done.

Parameters
pRefTypeReferential of the manipulation.
Returns
Indicate if we can handle the manipualtion.

Implemented in FBCharacterManipulatorCtrlSet.

◆ TranslationStopManipulation()

virtual void TranslationStopManipulation ( )
pure virtual

Called when the manipulation is finished.

Implemented in FBCharacterManipulatorCtrlSet.


The documentation for this class was generated from the following file: