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| FBCharacterManipulatorCtrlSet (const char *pName, HIObject pObject=NULL) |
| Constructor. More...
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FBCharacter * | GetCharacter () |
| Returns the character being manipulated. More...
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virtual void | AllocateState (FBCharacter *pCharacter) |
| Override this method to allocate the necessary state requires when manipulating a character. More...
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virtual void | DeallocateState () |
| Override this method to deallocate the state allocate in the AllocateState() function. More...
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bool | IsFullBody () |
| Determine if the character is in Full Body keying mode. More...
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bool | IsFullBodyNoPull () |
| Determine if the character is in Full Body - No Pull keying mode. More...
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bool | IsBodyPart () |
| Determine if the character is in Body Part keying mode. More...
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bool | IsReachOverride () |
| Determine if the reach override option is enable for the manipulated character. More...
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bool | IsStiffnessOverride () |
| Determine if the stiffness override option is enable for the manipulated character. More...
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bool | IsIKPivotUse () |
| Determine if IK pivot are used when manipualting a character. More...
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virtual void | SyncCharacter (FBEvaluateInfo *pEvalInfo) |
| Synchronize the character after doing a manipulation using this function. More...
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FBEffectorId | GetManipulatedEffectorId () |
| Find the index of the currently manipulated effector for Translation or Rotation depending of Mode. More...
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FBEffectorId | GetManipulatedEffectorIdForRotation () |
| Find the index of the currently manipulated effector for Rotation Only. More...
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FBEffectorId | GetManipulatedEffectorIdForTranslation () |
| Find the index of the currently manipulated effector For Translation. More...
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FBEffectorSetID | GetEffectorSet () |
| Find the index of the currently manipulated effector set. More...
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FBBodyNodeId | GetManipulatedBodyNode () |
| Find the index of the currently manipulated effector set. More...
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bool | IsDescendantPulling (FBEffectorId pEffectorId) |
| Determine if one of the effector's child has a IK Pull value bigger than 0.5 on the current manipulated character. More...
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int | GetDescendantEffectorCount (FBEffectorId pEffectorId) |
| Return the child effector count of the provided effector based on the skeleton hierarchy. More...
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FBEffectorId | GetDescendantEffector (FBEffectorId pEffectorId, int pIndex) |
| Return the child effector for the provided effector. More...
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float | GetEffectorReachTValue (int pEffectorId) |
| Get the reach T (IK Blend T since MotionBuilder 2013) value for a specified effector on the current manipulated character. More...
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void | SetEffectorReachTValue (int pEffectorId, float pValue) |
| Set the reach T (IK Blend T since MotionBuilder 2013) value for a specified effector on the current manipulated character. More...
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float | GetEffectorPullValue (int pEffectorId) |
| Get the pull (IK Pull since MotionBuilder 2013) value for a specified effector on the current manipulated character. More...
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void | SetEffectorPullValue (int pEffectorId, float pValue) |
| Set the pull (IK Pull since MotionBuilder 2013) value for a specified effector on the current manipulated character. More...
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void | TranslationSetGlobal (FBTVector pVector, int pEffectorId) |
| Set the translation for the specified effector on the current manipulated character in global coordinate. More...
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void | TranslationSetLocal (FBTVector pVector, int pEffectorId) |
| Set the translation for the specified effector on the current manipulated character in local coordinate. More...
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virtual FBManipulationGetResult | TranslationIsEditable (bool &pEditable, FBReferencialType pRefType) override |
| Returned value will indicate if a translation manipulation can be done. More...
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virtual FBManipulationSetResult | TranslationSet (FBTVector &pT, FBReferencialType pRefType, FBSetType pSetType, FBSetWhat pSetWhat) override |
| Set the value of the translation to the manipulated model. More...
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virtual FBManipulationGetResult | TranslationGet (FBTVector &pT, FBReferencialType pRefType, FBManipPivot pPivot=FBManipPivotObjectTranslation) override |
| Get the translation manipulator position. More...
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virtual FBManipulationStartResult | TranslationStartManipulation (FBReferencialType pRefType, const FBTime *pTime=NULL) override |
| Called to determine if the manipulation can be done. More...
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void | TranslationStopManipulation () override |
| Called when the manipulation is finished. More...
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virtual FBManipulationGetResult | RotationIsEditable (bool &pEditable, FBReferencialType pRefType) override |
| Returned value will indicate if a rotation manipulation can be done. More...
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virtual FBManipulationSetResult | RotationSet (FBMatrix &pRM, FBReferencialType pRefType, FBSetType pSetType, bool pOnlyRoot=false) override |
| Set the value of the translation to the manipulated model. More...
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virtual FBManipulationGetResult | RotationGet (FBMatrix &pRM, FBReferencialType pRefType) override |
| Get the rotation manipulator position. More...
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virtual FBManipulationStartResult | RotationStartManipulation (FBReferencialType pRefType) override |
| Called to determine if the manipulation can be done. More...
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virtual void | RotationStopManipulation () override |
| Called when the manipulation is finished. More...
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virtual FBManipulationGetResult | ScalingIsEditable (bool &pEditable) override |
| Returned value will indicate if a scaling manipulation can be done. More...
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virtual FBManipulationGetResult | ScalingGet (FBSVector &pS, FBReferencialType pRefType) override |
| Get the scale manipulator position. More...
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virtual FBManipulationSetResult | ScalingSet (FBSVector &pS, FBReferencialType pRefType, FBSetType pSetType, FBSetWhat pSetWhat) override |
| Set the value of the scale to the manipulated model. More...
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virtual FBManipulationStartResult | ScalingStartManipulation (FBReferencialType pRefType) override |
| Called to determine if the manipulation can be done. More...
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virtual void | ScalingStopManipulation () override |
| Called when the manipulation is finished. More...
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| FBCharacterManipulator (const char *pName, HIObject pObject=NULL) |
| Constructor. More...
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bool | IsReleasePinPressed () |
| Call this to know if the Button Release is on when manipulating. More...
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FBModel * | GetManipulatedNode () |
| return the manipulated Model More...
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FBManipMode | GetManipulatorMode () |
| return the manipulator Mode More...
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| FBComponent (HIObject pObject) |
| Constructor. More...
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virtual | ~FBComponent () |
| Destructor. More...
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virtual bool | FBCreate () |
| Open Reality Creation function. More...
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virtual void | FBDestroy () |
| Open Reality destruction function. More...
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virtual void | FBDelete () override |
| Open Reality deletion function. More...
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virtual bool | SetHIObject (HIObject pObject, bool pSDKComponent) override |
| Assign component to an internal pointer. More...
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virtual int | PropertyAdd (FBProperty *pProperty) |
| Add a property to the component's property manager. More...
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bool | PropertyAddReferenceProperty (FBProperty *pReferenceProperty) |
| Add a reference property to the component's property manager. More...
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void | PropertyRemove (FBProperty *pProperty) |
| Remove a Property from the component's Property manager. More...
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void | PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) |
| Get list of properties which have been modified since last loading. More...
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FBProperty * | PropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
| Create user or dynamic property. More...
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FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). More...
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void | SetObjectFlags (FBObjectFlag pFlags) |
| SetObjectFlags. More...
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bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. More...
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void | EnableObjectFlags (FBObjectFlag pFlags) |
| Enable a specific Object Flags. More...
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void | DisableObjectFlags (FBObjectFlag pFlags) |
| Disable a specific Object Flags. More...
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void | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| Enable/Disable a specific Object Status. More...
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bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. More...
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bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
| ProcessNamespaceHierarchy. More...
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bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
| ProcessObjectNamespace. More...
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virtual const char * | ClassName () override |
| Get the class name. More...
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virtual bool | UseCustomPropertyViewSet () const |
| Use the custom property viewSet or not. More...
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const char * | GetFullName (void) |
| Get the full name. More...
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void | SetOwnerNamespace (FBNamespace *pOwnerNSObj) |
| Set the owner Namespace object. More...
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FBNamespace * | GetOwnerNamespace (void) |
| Get the owner Namespace object. More...
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FBFileReference * | GetOwnerFileReference (void) |
| Get the owner FileReference object. More...
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void | HardSelect () |
| HardSelect. More...
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virtual bool | Is (int pTypeId) override |
| Returns true if object is of type TypeId. More...
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virtual int | GetTypeId () override |
| GetTypeId( int pTypeId ) More...
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FBScriptWrapper * | GetWrapper () |
| Return the wrapper interface of this FBObject. More...
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void | AddWrapper (FBScriptWrapper *) |
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void | RemoveWrapper (FBScriptWrapper *) |
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static int | GetInternalClassId () |
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static void | FBComponentSetName (FBComponent *pObject, const char *pName) |
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static const char * | FBComponentGetName (FBComponent *pObject) |
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static void | FBComponentSetLongName (FBComponent *pObject, const char *pName) |
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static const char * | FBComponentGetLongName (FBComponent *pObject) |
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FBPropertyManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. More...
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FBPropertyListComponent | Components |
| List: List of components. More...
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FBPropertyListComponent | Parents |
| List: Parents. More...
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FBPropertyBool | Selected |
| Read Write Property: Selected property. More...
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FBPropertyString | Name |
| Read Write Property: Unique name of object. More...
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FBPropertyString | LongName |
| Read Write Property: Name and namespace for object.
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FBPropertyFolder | Folder |
| Read Write Property: The folder that contain this component. More...
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static int | TypeInfo |
| Contains the Type information of the object. More...
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bool | IsSDKComponent () |
| Return whether or not item is an SDK component. More...
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bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a source connection. More...
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bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a destination connection. More...
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bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a source connection. More...
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bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a destination connection. More...
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bool | DisconnectDst (FBPlug *pDst) |
| Remove a destination connection. More...
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bool | DisconnectSrc (FBPlug *pSrc) |
| Remove a source connection. More...
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void | DisconnectAllSrc () |
| Remove all source connections. More...
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void | DisconnectAllDst () |
| Remove all destination connections. More...
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bool | DisconnectDstAt (int pIndex) |
| Remove a destination connection at a specified index. More...
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bool | DisconnectSrcAt (int pIndex) |
| Remove a source connection at a specified index. More...
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bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
| Replace a destination connection at a specified index. More...
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bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
| Replace a source connection at a specified index. More...
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bool | SwapSrc (int pIndexA, int pIndexB) |
| Swap source connection at index A with source connection at index B. More...
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bool | MoveSrcAt (int pIndex, int pAtIndex) |
| Move source connection at pIndex to pAtIndex. More...
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bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
| Move source connection pSrc to the position of pAtSrc. More...
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int | GetSrcCount () |
| Get source connection count. More...
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FBPlug * | GetSrc (int pIndex) |
| Get a source connection's plug at specified index. More...
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FBConnectionType | GetSrcType (int pIndex) |
| Get a source connection's type at specified index. More...
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int | GetDstCount () |
| Get destination connection count. More...
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FBPlug * | GetDst (int pIndex) |
| Get a destination connection's plug at specified index. More...
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FBConnectionType | GetDstType (int pIndex) |
| Get a destination connection's type at specified index. More...
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bool | BeginChange () |
| Begins a change on multiple plugs. More...
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void | EndChange () |
| Ends a change on multiple plugs. More...
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void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
| Set the plug's self modification flag. More...
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bool | GetSelfModified (FBPlugModificationFlag pFlag) |
| Tell if the plug's self has changed. More...
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void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
| Set the plug's owned property/object's modification flag. More...
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bool | GetContentModified (FBPlugModificationFlag pFlag) |
| Tell if the plug's content has changed. More...
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int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
| Get plug's modified src/dst property/object connection added/removed List. More...
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bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
| Revert the plug's modification to original status. More...
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void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
| Set the plug's status flag. More...
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bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
| Tell if the plug's status has changed. More...
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FBPlug * | GetOwner () |
| Get the owner of this plug. More...
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FBPlug * | GetOwned (int pIndex) |
| Get the owned plug at specified index. More...
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int | GetOwnedCount () |
| Get the owned plug count. More...
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virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
| PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. More...
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virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
| PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. More...
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virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) |
| PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. More...
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static int | GetInternalClassId () |
| Internal class Id. More...
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bool | mAllocated |
| Contain the Allocation State of the Component. More...
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HIObject | mObject |
| Handle on the Plug. More...
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bool | mSDKComponent |
| bool Plug is an SDK component.
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static const char * | ClassGroupName |
| ClassGroupName of the object. More...
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static int | TypeInfo |
| TypeInfo. More...
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static int | mGlobalTypeInfo |
| Represente the Type Index. More...
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