Base Glove class. More...
#include <fbcore.h>
Classes | |
class | GloveChannel |
Base GloveChannel. More... | |
Public Types | |
enum | kHandModelPart { kPartRoot , kPartPalm , kPartThumbA , kPartThumbB , kPartThumbC , kPartThumbD , kPartIndexA , kPartIndexB , kPartIndexC , kPartIndexD , kPartMiddleA , kPartMiddleB , kPartMiddleC , kPartMiddleD , kPartRingA , kPartRingB , kPartRingC , kPartRingD , kPartLittleA , kPartLittleB , kPartLittleC , kPartLittleD , kPartMax } |
Hand model parts. More... | |
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enum | kDeviceOperations { kOpInit , kOpStart , kOpAutoDetect , kOpStop , kOpReset , kOpDone } |
Types of operations for device. More... | |
enum | kDeviceIOs { kIOStopModeRead , kIOPlayModeRead , kIOStopModeWrite , kIOPlayModeWrite } |
Types of I/O for device. More... | |
enum | kTransportMode { kPreparePlay , kPlayReady , kPlayStop , kStop , kPlay , kJog , kPlayReverse } |
Transport control types for device. More... | |
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enum | ECandidateAction { eCandidateAccept , eCandidateIntercept , eCandidateInterceptAfterEvaluation } |
Resolving action for candidates. More... | |
Public Member Functions | |
FBDeviceGlove (const char *pName, HIObject pObject=NULL) | |
Constructor. More... | |
virtual void | RecordingInitAnimation (FBAnimationNode *pAnimationNode) override |
When recording, initialize animation. More... | |
virtual void | RecordingDoneAnimation (FBAnimationNode *pAnimationNode) override |
When recording, finish animation. More... | |
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FBDevice (const char *pName, HIObject pObject=NULL) | |
Constructor. More... | |
virtual bool | FBCreate () override |
Open Reality Creation function. More... | |
virtual void | FBDestroy () override |
Open Reality destruction function. More... | |
virtual FBAnimationNode * | AnimationNodeInCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=true, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) override |
Creation of IN/OUT Animation Nodes. More... | |
virtual FBAnimationNode * | AnimationNodeOutCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=true, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) override |
virtual bool | DeviceOperation (kDeviceOperations pOperation) |
Operate device. More... | |
virtual void | DeviceTransportNotify (kTransportMode pMode, FBTime pTime, FBTime pSystem) |
Real-Time engine thread: Tranport notifications. More... | |
virtual void | DeviceIONotify (kDeviceIOs pAction, FBDeviceNotifyInfo &pDeviceNotifyInfo) |
Real-Time engine thread: Device I/O. More... | |
virtual bool | DeviceEvaluationNotify (kTransportMode pMode, FBEvaluateInfo *pEvaluateInfo) |
Real-Time engine thread: Output device evaluation. More... | |
virtual bool | ModelTemplateBindNotify (FBModel *pModel, int pIndex, FBModelTemplate *pModelTemplate) |
Model Template binding notification callback. More... | |
virtual bool | ModelTemplateUnBindNotify (int pIndex, FBModelTemplate *pModelTemplate) |
Model Template unbinding notification callback. More... | |
FBModel * | ModelBindingCreate () |
Create a new model binding. More... | |
void | ModelBindingRootsList (FBModelList &pList) |
Get the list of all the possible root models for binding. More... | |
virtual bool | AnimationNodeNotify (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) override |
Notification function for animation thread. More... | |
virtual const char * | FbxGetObjectType () override |
Returns the class type inherited by the class of an object, for example: 'Device'. More... | |
virtual bool | FbxStore (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override |
Storage/Retrieval of information into the FBX file format. More... | |
virtual bool | FbxRetrieve (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override |
virtual void | DeviceSendCommand (kDeviceOperations pOperation) |
Send a command to the device. More... | |
IObject_Declare (override) | |
void | AckOneSampleReceived () |
Acknowlege that one sample was received (for statistical purposes). More... | |
void | AckOneBadSampleReceived () |
Acknowlege that one bad sample was received (for statistical purposes). More... | |
void | AckOneSampleSent () |
Acknowlege that one sample was sent (for statistical purposes). More... | |
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FBBox (const char *pName, HIObject pObject=NULL) | |
Constructor. More... | |
virtual bool | EvaluateAnimationNodes (FBEvaluateInfo *pEvaluateInfo) |
Evaluation of non TRS nodes that needs to be evaluated. More... | |
virtual bool | ResolveCandidate (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
Function is call when candidate needs to be resolved (like global to local). More... | |
virtual ECandidateAction | SetGlobalCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
Function is call when a global candidate is set on an animation node. More... | |
virtual ECandidateAction | SetStdCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
Function is call when a non-global candidate is set on an animation node. More... | |
virtual bool | AnimationNodeDestroy (FBAnimationNode *pAnimationNode) |
Destroy an animation node. More... | |
virtual bool | AnimationNodeIsUserData (FBAnimationNode *pAnimationNode) |
Is the animation node user data? More... | |
virtual void | AnimationNodesOutDisableIfNotWritten (FBEvaluateInfo *pEvaluateInfo) |
This call will disable all out animation nodes from being pull by system (animation thread) for given pEvaluateInfo. More... | |
virtual FBAnimationNode * | AnimationNodeInGet () |
Get the (IN/OUT) animation node for this box. More... | |
virtual FBAnimationNode * | AnimationNodeOutGet () |
virtual const char * | FbxGetObjectSubType () |
Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'. More... | |
IObject_Declare (override) | |
virtual int | GetOutConnectorCount () const |
Get the number of animation node outputs for this box. More... | |
virtual int | GetInConnectorCount () const |
Get the number of animation node inputs for this box. More... | |
virtual FBAnimationNode * | GetOutConnector (int pIndex) const |
Get the animation node output associated with the given index. More... | |
virtual FBAnimationNode * | GetInConnector (int pIndex) const |
Get the animation node input associated with the given index. More... | |
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FBComponent (HIObject pObject) | |
Constructor. More... | |
virtual | ~FBComponent () |
Destructor. More... | |
virtual void | FBDelete () override |
Open Reality deletion function. More... | |
virtual bool | SetHIObject (HIObject pObject, bool pSDKComponent) override |
Assign component to an internal pointer. More... | |
virtual int | PropertyAdd (FBProperty *pProperty) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBProperty *pReferenceProperty) |
Add a reference property to the component's property manager. More... | |
void | PropertyRemove (FBProperty *pProperty) |
Remove a Property from the component's Property manager. More... | |
void | PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) |
Get list of properties which have been modified since last loading. More... | |
FBProperty * | PropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
Create user or dynamic property. More... | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). More... | |
void | SetObjectFlags (FBObjectFlag pFlags) |
SetObjectFlags. More... | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. More... | |
void | EnableObjectFlags (FBObjectFlag pFlags) |
Enable a specific Object Flags. More... | |
void | DisableObjectFlags (FBObjectFlag pFlags) |
Disable a specific Object Flags. More... | |
void | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
Enable/Disable a specific Object Status. More... | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. More... | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessObjectNamespace. More... | |
virtual const char * | ClassName () override |
Get the class name. More... | |
virtual bool | UseCustomPropertyViewSet () const |
Use the custom property viewSet or not. More... | |
const char * | GetFullName (void) |
Get the full name. More... | |
void | SetOwnerNamespace (FBNamespace *pOwnerNSObj) |
Set the owner Namespace object. More... | |
FBNamespace * | GetOwnerNamespace (void) |
Get the owner Namespace object. More... | |
FBFileReference * | GetOwnerFileReference (void) |
Get the owner FileReference object. More... | |
void | HardSelect () |
HardSelect. More... | |
virtual bool | Is (int pTypeId) override |
Returns true if object is of type TypeId. More... | |
virtual int | GetTypeId () override |
GetTypeId( int pTypeId ) More... | |
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FBScriptWrapper * | GetWrapper () |
Return the wrapper interface of this FBObject. More... | |
void | AddWrapper (FBScriptWrapper *) |
void | RemoveWrapper (FBScriptWrapper *) |
Public Attributes | |
FBArrayTemplate< GloveChannel * > | Channels |
Glove channels. More... | |
FBPropertyBool | LeftHand |
Read Write Property: Left or right hand glove. More... | |
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FBPropertyString | Status |
Read Write Property: Device information: status. More... | |
FBPropertyString | Information |
Read Write Property: Device information: information. More... | |
FBPropertyString | HardwareVersionInfo |
Read Write Property: Device information: hardware version. More... | |
FBPropertyTime | SamplingPeriod |
Read Write Property: Set this to how many times a device is to be evaluated in one second. There is no theoretical maximum value but practically you should consider scene complexity, system resources, network speed, etc. If set to 0: the device is evaluated on the sync signal. When the sync occurs; the device is scheduled to be evaluated. If you do not set, the sampling period is based on the internal variable from the [Sync] section of the .Application.txt file (NTSC, PAL, CINEMA). More... | |
FBPropertyBool | Online |
Read Write Property: Is online? More... | |
FBPropertyEvent | OnStatusChange |
Event: Status of device changed. More... | |
FBModelTemplate | ModelTemplate |
Component: Root of model template structure. More... | |
FBPropertyModel | ModelBindingRoot |
Component: Root of model currently binded model hierarchy. More... | |
FBPropertyDeviceSamplingMode | SamplingMode |
Read Write Property: Mode to use to record device. More... | |
FBPropertyInt | CommType |
Read Write Property: Type of communications. More... | |
FBPropertyListDeviceInstrument | Instruments |
List: List of instruments. More... | |
FBPropertyTime | RecordingStartTime |
Read Only Property: The time at which the recording started. More... | |
FBPropertyTime | RecordingStopTime |
Read Only Property: The time at which the recording stopped. More... | |
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const char * | UniqueName |
internal Unique name. More... | |
FBPropertyBool | Animatable |
Read Write Property: Is the box animatable. More... | |
FBPropertyBool | Live |
Read Write Property: Is live? More... | |
FBPropertyBool | RecordMode |
Read Write Property: Is recording? More... | |
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FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
FBPropertyListComponent | Components |
List: List of components. More... | |
FBPropertyListComponent | Parents |
List: Parents. More... | |
FBPropertyBool | Selected |
Read Write Property: Selected property. More... | |
FBPropertyString | Name |
Read Write Property: Unique name of object. More... | |
FBPropertyString | LongName |
Read Write Property: Name and namespace for object. More... | |
FBPropertyFolder | Folder |
Read Write Property: The folder that contain this component. More... | |
Protected Member Functions | |
void | InitializeModelGeometry () |
Initialize the hand model geometry. More... | |
void | VectorToModelPartAngle (kHandModelPart pPartIndex, FBVector3d &pVector) |
Bring the vector in parameter to a valid angle range of rotation for a given part of the hand model. More... | |
FBAnimationNode * | GetModelRotationNode (kHandModelPart pPartIndex) |
Obtain the rotation animation node of a part of the hand model. More... | |
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bool | IsSDKComponent () |
Return whether or not item is an SDK component. More... | |
bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. More... | |
bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. More... | |
bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. More... | |
bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. More... | |
bool | DisconnectDst (FBPlug *pDst) |
Remove a destination connection. More... | |
bool | DisconnectSrc (FBPlug *pSrc) |
Remove a source connection. More... | |
void | DisconnectAllSrc () |
Remove all source connections. More... | |
void | DisconnectAllDst () |
Remove all destination connections. More... | |
bool | DisconnectDstAt (int pIndex) |
Remove a destination connection at a specified index. More... | |
bool | DisconnectSrcAt (int pIndex) |
Remove a source connection at a specified index. More... | |
bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
Replace a destination connection at a specified index. More... | |
bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
Replace a source connection at a specified index. More... | |
bool | SwapSrc (int pIndexA, int pIndexB) |
Swap source connection at index A with source connection at index B. More... | |
bool | MoveSrcAt (int pIndex, int pAtIndex) |
Move source connection at pIndex to pAtIndex. More... | |
bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
Move source connection pSrc to the position of pAtSrc. More... | |
int | GetSrcCount () |
Get source connection count. More... | |
FBPlug * | GetSrc (int pIndex) |
Get a source connection's plug at specified index. More... | |
FBConnectionType | GetSrcType (int pIndex) |
Get a source connection's type at specified index. More... | |
int | GetDstCount () |
Get destination connection count. More... | |
FBPlug * | GetDst (int pIndex) |
Get a destination connection's plug at specified index. More... | |
FBConnectionType | GetDstType (int pIndex) |
Get a destination connection's type at specified index. More... | |
bool | BeginChange () |
Begins a change on multiple plugs. More... | |
void | EndChange () |
Ends a change on multiple plugs. More... | |
void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's self modification flag. More... | |
bool | GetSelfModified (FBPlugModificationFlag pFlag) |
Tell if the plug's self has changed. More... | |
void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's owned property/object's modification flag. More... | |
bool | GetContentModified (FBPlugModificationFlag pFlag) |
Tell if the plug's content has changed. More... | |
int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
Get plug's modified src/dst property/object connection added/removed List. More... | |
bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
Revert the plug's modification to original status. More... | |
void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
Set the plug's status flag. More... | |
bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
Tell if the plug's status has changed. More... | |
FBPlug * | GetOwner () |
Get the owner of this plug. More... | |
FBPlug * | GetOwned (int pIndex) |
Get the owned plug at specified index. More... | |
int | GetOwnedCount () |
Get the owned plug count. More... | |
virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. More... | |
virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. More... | |
virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) |
PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. More... | |
Additional Inherited Members | |
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static int | GetInternalClassId () |
static void | FBComponentSetName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetName (FBComponent *pObject) |
static void | FBComponentSetLongName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetLongName (FBComponent *pObject) |
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static int | TypeInfo |
Contains the Type information of the object. More... | |
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static int | GetInternalClassId () |
Internal class Id. More... | |
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bool | mAllocated |
Contain the Allocation State of the Component. More... | |
HIObject | mObject |
Handle on the Plug. More... | |
bool | mSDKComponent |
bool Plug is an SDK component. More... | |
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static const char * | ClassGroupName |
ClassGroupName of the object. More... | |
static int | TypeInfo |
TypeInfo. More... | |
static int | mGlobalTypeInfo |
Represente the Type Index. More... | |
enum kHandModelPart |
FBDeviceGlove | ( | const char * | pName, |
HIObject | pObject = NULL |
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) |
Constructor.
pName | Name of device. |
pObject | For internal use only (default is NULL). |
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protected |
Obtain the rotation animation node of a part of the hand model.
pPartIndex | The hand part. |
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protected |
Initialize the hand model geometry.
You should set the LeftHand property prior to using this method, so that the geometry gets initialized correctly. Also call this function if you changed the value of LeftHand property.
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overridevirtual |
When recording, finish animation.
pAnimationNode | Animation node to write information to. |
Reimplemented from FBDevice.
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overridevirtual |
When recording, initialize animation.
pAnimationNode | Animation node to read information from. |
Reimplemented from FBDevice.
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protected |
Bring the vector in parameter to a valid angle range of rotation for a given part of the hand model.
The input vector should have relative values between 0.0 (min) and 1.0 (max). The output vector is an euler local rotation vector with limits applied. This vector can then be used to constraint the rotation of the hand part model.
pPartIndex | The hand part. |
pVector | The vector to modify. |
FBArrayTemplate<GloveChannel*> Channels |
FBPropertyBool LeftHand |