Open Reality Reference Guide
FBDeviceSync Class Referenceabstract

Sync'ed device class. More...

#include <fbtracker.h>

Inheritance diagram for FBDeviceSync:

Public Member Functions

 FBDeviceSync (const char *pName, HIObject pObject=NULL)
 Constructor. More...
 
virtual void PrintDebugAnimInfo (int pSync, FBDeviceSyncPacket *pSyncPacket, FBEvaluateInfo *pEvaluateInfo)
 Print to screen animation info. More...
 
virtual void PrintDebugIOInfo (FBDeviceSyncPacket *pSyncPacket, FBDeviceNotifyInfo &pDeviceNotifyInfo)
 Print to screen input/output info. More...
 
virtual void PrintDebugIONotifyInfo (FBDeviceNotifyInfo &pInfo, int pPacketCount)
 Print to screen input/output notification info. More...
 
virtual bool FBCreate () override
 Open Reality Creation function. More...
 
virtual void FBDestroy () override
 Open Reality destruction function. More...
 
virtual bool AnimationNodeNotify (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) override
 Notification function for animation thread. More...
 
virtual bool FbxStore (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override
 Storage/Retrieval of information into the FBX file format. More...
 
virtual bool FbxRetrieve (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override
 
virtual bool DeviceSyncAnimationNodeNotify (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo, int pCorrectedSync)=0
 Real-Time synchronous evaluation callback. More...
 
virtual void PacketRegister (FBDeviceSyncPacket *pPacket)
 Register a packet in the buffer. More...
 
virtual FBDeviceSyncPacketPacketLock ()
 Lock a packet from the queue. More...
 
virtual void PacketUnlock (FBDeviceSyncPacket *pPacket, bool pValidPacket)
 Unlock a previously locked packet. More...
 
virtual FBDeviceSyncPacketPacketFetch (int pRequestedSync)
 Fetch the data packet for the requested sync count. More...
 
virtual void PacketRelease (FBDeviceSyncPacket *pPacket)
 Release a fetched packet. More...
 
virtual FBDeviceSyncPacketPacketRemove (int pPacketIndex)
 Remove a packet from the packet queue. More...
 
virtual int PacketGetCount ()
 Get the number of packets in the queue. More...
 
- Public Member Functions inherited from FBDevice
 FBDevice (const char *pName, HIObject pObject=NULL)
 Constructor. More...
 
virtual FBAnimationNodeAnimationNodeInCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=true, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) override
 Creation of IN/OUT Animation Nodes. More...
 
virtual FBAnimationNodeAnimationNodeOutCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=true, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) override
 
virtual bool DeviceOperation (kDeviceOperations pOperation)
 Operate device. More...
 
virtual void DeviceTransportNotify (kTransportMode pMode, FBTime pTime, FBTime pSystem)
 Real-Time engine thread: Tranport notifications. More...
 
virtual void DeviceIONotify (kDeviceIOs pAction, FBDeviceNotifyInfo &pDeviceNotifyInfo)
 Real-Time engine thread: Device I/O. More...
 
virtual bool DeviceEvaluationNotify (kTransportMode pMode, FBEvaluateInfo *pEvaluateInfo)
 Real-Time engine thread: Output device evaluation. More...
 
virtual bool ModelTemplateBindNotify (FBModel *pModel, int pIndex, FBModelTemplate *pModelTemplate)
 Model Template binding notification callback. More...
 
virtual bool ModelTemplateUnBindNotify (int pIndex, FBModelTemplate *pModelTemplate)
 Model Template unbinding notification callback. More...
 
FBModelModelBindingCreate ()
 Create a new model binding. More...
 
void ModelBindingRootsList (FBModelList &pList)
 Get the list of all the possible root models for binding. More...
 
virtual const char * FbxGetObjectType () override
 Returns the class type inherited by the class of an object, for example: 'Device'. More...
 
virtual void DeviceSendCommand (kDeviceOperations pOperation)
 Send a command to the device. More...
 
 IObject_Declare (override)
 
void AckOneSampleReceived ()
 Acknowlege that one sample was received (for statistical purposes). More...
 
void AckOneBadSampleReceived ()
 Acknowlege that one bad sample was received (for statistical purposes). More...
 
void AckOneSampleSent ()
 Acknowlege that one sample was sent (for statistical purposes). More...
 
virtual void RecordingInitAnimation (FBAnimationNode *pAnimationNode)
 When recording, initialize animation. More...
 
virtual void RecordingDoneAnimation (FBAnimationNode *pAnimationNode)
 When recording, finish animation. More...
 
- Public Member Functions inherited from FBBox
 FBBox (const char *pName, HIObject pObject=NULL)
 Constructor. More...
 
virtual bool EvaluateAnimationNodes (FBEvaluateInfo *pEvaluateInfo)
 Evaluation of non TRS nodes that needs to be evaluated. More...
 
virtual bool ResolveCandidate (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo)
 Function is call when candidate needs to be resolved (like global to local). More...
 
virtual ECandidateAction SetGlobalCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo)
 Function is call when a global candidate is set on an animation node. More...
 
virtual ECandidateAction SetStdCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo)
 Function is call when a non-global candidate is set on an animation node. More...
 
virtual bool AnimationNodeDestroy (FBAnimationNode *pAnimationNode)
 Destroy an animation node. More...
 
virtual bool AnimationNodeIsUserData (FBAnimationNode *pAnimationNode)
 Is the animation node user data? More...
 
virtual void AnimationNodesOutDisableIfNotWritten (FBEvaluateInfo *pEvaluateInfo)
 This call will disable all out animation nodes from being pull by system (animation thread) for given pEvaluateInfo. More...
 
virtual FBAnimationNodeAnimationNodeInGet ()
 Get the (IN/OUT) animation node for this box. More...
 
virtual FBAnimationNodeAnimationNodeOutGet ()
 
virtual const char * FbxGetObjectSubType ()
 Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'. More...
 
 IObject_Declare (override)
 
virtual int GetOutConnectorCount () const
 Get the number of animation node outputs for this box. More...
 
virtual int GetInConnectorCount () const
 Get the number of animation node inputs for this box. More...
 
virtual FBAnimationNodeGetOutConnector (int pIndex) const
 Get the animation node output associated with the given index. More...
 
virtual FBAnimationNodeGetInConnector (int pIndex) const
 Get the animation node input associated with the given index. More...
 
- Public Member Functions inherited from FBComponent
 FBComponent (HIObject pObject)
 Constructor. More...
 
virtual ~FBComponent ()
 Destructor. More...
 
virtual void FBDelete () override
 Open Reality deletion function. More...
 
virtual bool SetHIObject (HIObject pObject, bool pSDKComponent) override
 Assign component to an internal pointer. More...
 
virtual int PropertyAdd (FBProperty *pProperty)
 Add a property to the component's property manager. More...
 
bool PropertyAddReferenceProperty (FBProperty *pReferenceProperty)
 Add a reference property to the component's property manager. More...
 
void PropertyRemove (FBProperty *pProperty)
 Remove a Property from the component's Property manager. More...
 
void PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags)
 Get list of properties which have been modified since last loading. More...
 
FBPropertyPropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL)
 Create user or dynamic property. More...
 
FBObjectFlag GetObjectFlags ()
 Get all Object Flags (concatenated). More...
 
void SetObjectFlags (FBObjectFlag pFlags)
 SetObjectFlags. More...
 
bool HasObjectFlags (FBObjectFlag pFlags)
 Check whether a specific object flag is enabled. More...
 
void EnableObjectFlags (FBObjectFlag pFlags)
 Enable a specific Object Flags. More...
 
void DisableObjectFlags (FBObjectFlag pFlags)
 Disable a specific Object Flags. More...
 
void SetObjectStatus (FBObjectStatus pStatus, bool pValue)
 Enable/Disable a specific Object Status. More...
 
bool GetObjectStatus (FBObjectStatus pStatus)
 Check to see if an object status is enabled. More...
 
bool ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)
 ProcessNamespaceHierarchy. More...
 
bool ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)
 ProcessObjectNamespace. More...
 
virtual const char * ClassName () override
 Get the class name. More...
 
virtual bool UseCustomPropertyViewSet () const
 Use the custom property viewSet or not. More...
 
const char * GetFullName (void)
 Get the full name. More...
 
void SetOwnerNamespace (FBNamespace *pOwnerNSObj)
 Set the owner Namespace object. More...
 
FBNamespaceGetOwnerNamespace (void)
 Get the owner Namespace object. More...
 
FBFileReferenceGetOwnerFileReference (void)
 Get the owner FileReference object. More...
 
void HardSelect ()
 HardSelect. More...
 
virtual bool Is (int pTypeId) override
 Returns true if object is of type TypeId. More...
 
virtual int GetTypeId () override
 GetTypeId( int pTypeId ) More...
 
- Public Member Functions inherited from FBWrapperHolder
FBScriptWrapperGetWrapper ()
 Return the wrapper interface of this FBObject. More...
 
void AddWrapper (FBScriptWrapper *)
 
void RemoveWrapper (FBScriptWrapper *)
 

Public Attributes

FBPropertyInt PacketBufferSize
 Property: Packet buffer size(default=100). More...
 
FBPropertyInt SyncDelay
 Property: Synchronization delay (in sync count units). More...
 
FBPropertyBool DebugInfo
 Property: Debugging Info? More...
 
- Public Attributes inherited from FBDevice
FBPropertyString Status
 Read Write Property: Device information: status. More...
 
FBPropertyString Information
 Read Write Property: Device information: information. More...
 
FBPropertyString HardwareVersionInfo
 Read Write Property: Device information: hardware version. More...
 
FBPropertyTime SamplingPeriod
 Read Write Property: Set this to how many times a device is to be evaluated in one second. There is no theoretical maximum value but practically you should consider scene complexity, system resources, network speed, etc. If set to 0: the device is evaluated on the sync signal. When the sync occurs; the device is scheduled to be evaluated. If you do not set, the sampling period is based on the internal variable from the [Sync] section of the .Application.txt file (NTSC, PAL, CINEMA). More...
 
FBPropertyBool Online
 Read Write Property: Is online? More...
 
FBPropertyEvent OnStatusChange
 Event: Status of device changed. More...
 
FBModelTemplate ModelTemplate
 Component: Root of model template structure. More...
 
FBPropertyModel ModelBindingRoot
 Component: Root of model currently binded model hierarchy. More...
 
FBPropertyDeviceSamplingMode SamplingMode
 Read Write Property: Mode to use to record device. More...
 
FBPropertyInt CommType
 Read Write Property: Type of communications. More...
 
FBPropertyListDeviceInstrument Instruments
 List: List of instruments. More...
 
FBPropertyTime RecordingStartTime
 Read Only Property: The time at which the recording started. More...
 
FBPropertyTime RecordingStopTime
 Read Only Property: The time at which the recording stopped. More...
 
- Public Attributes inherited from FBBox
const char * UniqueName
 internal Unique name. More...
 
FBPropertyBool Animatable
 Read Write Property: Is the box animatable. More...
 
FBPropertyBool Live
 Read Write Property: Is live? More...
 
FBPropertyBool RecordMode
 Read Write Property: Is recording? More...
 
- Public Attributes inherited from FBComponent
FBPropertyManager PropertyList
 Read Only Property: Manages all of the properties for the component. More...
 
FBPropertyListComponent Components
 List: List of components. More...
 
FBPropertyListComponent Parents
 List: Parents. More...
 
FBPropertyBool Selected
 Read Write Property: Selected property. More...
 
FBPropertyString Name
 Read Write Property: Unique name of object. More...
 
FBPropertyString LongName
 Read Write Property: Name and namespace for object.
More...
 
FBPropertyFolder Folder
 Read Write Property: The folder that contain this component. More...
 

Additional Inherited Members

- Public Types inherited from FBDevice
enum  kDeviceOperations {
  kOpInit ,
  kOpStart ,
  kOpAutoDetect ,
  kOpStop ,
  kOpReset ,
  kOpDone
}
 Types of operations for device. More...
 
enum  kDeviceIOs {
  kIOStopModeRead ,
  kIOPlayModeRead ,
  kIOStopModeWrite ,
  kIOPlayModeWrite
}
 Types of I/O for device. More...
 
enum  kTransportMode {
  kPreparePlay ,
  kPlayReady ,
  kPlayStop ,
  kStop ,
  kPlay ,
  kJog ,
  kPlayReverse
}
 Transport control types for device. More...
 
- Public Types inherited from FBBox
enum  ECandidateAction {
  eCandidateAccept ,
  eCandidateIntercept ,
  eCandidateInterceptAfterEvaluation
}
 Resolving action for candidates. More...
 
- Static Public Member Functions inherited from FBComponent
static int GetInternalClassId ()
 
static void FBComponentSetName (FBComponent *pObject, const char *pName)
 
static const char * FBComponentGetName (FBComponent *pObject)
 
static void FBComponentSetLongName (FBComponent *pObject, const char *pName)
 
static const char * FBComponentGetLongName (FBComponent *pObject)
 
- Static Public Attributes inherited from FBComponent
static int TypeInfo
 Contains the Type information of the object. More...
 
- Protected Member Functions inherited from FBPlug
bool IsSDKComponent ()
 Return whether or not item is an SDK component. More...
 
bool ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a source connection. More...
 
bool ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a destination connection. More...
 
bool ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a source connection. More...
 
bool ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a destination connection. More...
 
bool DisconnectDst (FBPlug *pDst)
 Remove a destination connection. More...
 
bool DisconnectSrc (FBPlug *pSrc)
 Remove a source connection. More...
 
void DisconnectAllSrc ()
 Remove all source connections. More...
 
void DisconnectAllDst ()
 Remove all destination connections. More...
 
bool DisconnectDstAt (int pIndex)
 Remove a destination connection at a specified index. More...
 
bool DisconnectSrcAt (int pIndex)
 Remove a source connection at a specified index. More...
 
bool ReplaceDstAt (int pIndex, FBPlug *pDst)
 Replace a destination connection at a specified index. More...
 
bool ReplaceSrcAt (int pIndex, FBPlug *pSrc)
 Replace a source connection at a specified index. More...
 
bool SwapSrc (int pIndexA, int pIndexB)
 Swap source connection at index A with source connection at index B. More...
 
bool MoveSrcAt (int pIndex, int pAtIndex)
 Move source connection at pIndex to pAtIndex. More...
 
bool MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc)
 Move source connection pSrc to the position of pAtSrc. More...
 
int GetSrcCount ()
 Get source connection count. More...
 
FBPlugGetSrc (int pIndex)
 Get a source connection's plug at specified index. More...
 
FBConnectionType GetSrcType (int pIndex)
 Get a source connection's type at specified index. More...
 
int GetDstCount ()
 Get destination connection count. More...
 
FBPlugGetDst (int pIndex)
 Get a destination connection's plug at specified index. More...
 
FBConnectionType GetDstType (int pIndex)
 Get a destination connection's type at specified index. More...
 
bool BeginChange ()
 Begins a change on multiple plugs. More...
 
void EndChange ()
 Ends a change on multiple plugs. More...
 
void SetSelfModified (FBPlugModificationFlag pFlag, bool pBool)
 Set the plug's self modification flag. More...
 
bool GetSelfModified (FBPlugModificationFlag pFlag)
 Tell if the plug's self has changed. More...
 
void SetContentModified (FBPlugModificationFlag pFlag, bool pBool)
 Set the plug's owned property/object's modification flag. More...
 
bool GetContentModified (FBPlugModificationFlag pFlag)
 Tell if the plug's content has changed. More...
 
int GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove)
 Get plug's modified src/dst property/object connection added/removed List. More...
 
bool RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask)
 Revert the plug's modification to original status. More...
 
void SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue)
 Set the plug's status flag. More...
 
bool GetStatusFlag (FBPlugStatusFlag pStatus) const
 Tell if the plug's status has changed. More...
 
FBPlugGetOwner ()
 Get the owner of this plug. More...
 
FBPlugGetOwned (int pIndex)
 Get the owned plug at specified index. More...
 
int GetOwnedCount ()
 Get the owned plug count. More...
 
virtual bool PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)
 PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. More...
 
virtual bool PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)
 PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. More...
 
virtual bool PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL)
 PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. More...
 
- Static Protected Member Functions inherited from FBPlug
static int GetInternalClassId ()
 Internal class Id. More...
 
- Protected Attributes inherited from FBPlug
bool mAllocated
 Contain the Allocation State of the Component. More...
 
HIObject mObject
 Handle on the Plug. More...
 
bool mSDKComponent
 bool Plug is an SDK component.
More...
 
- Static Protected Attributes inherited from FBPlug
static const char * ClassGroupName
 ClassGroupName of the object. More...
 
static int TypeInfo
 TypeInfo. More...
 
static int mGlobalTypeInfo
 Represente the Type Index. More...
 

Detailed Description

Sync'ed device class.

Base class for devices that are streaming data that will be accessed based upon a sync'ed stream (such as a genlock).

Definition at line 89 of file fbtracker.h.

Constructor & Destructor Documentation

◆ FBDeviceSync()

FBDeviceSync ( const char *  pName,
HIObject  pObject = NULL 
)

Constructor.

Parameters
pNameName of device sync.
pObjectInternal use only(default=NULL).

Member Function Documentation

◆ AnimationNodeNotify()

virtual bool AnimationNodeNotify ( FBAnimationNode pAnimationNode,
FBEvaluateInfo pEvaluateInfo 
)
overridevirtual

Notification function for animation thread.

This function is called by the real-time engine in order to process animation information.

Parameters
pAnimationNodeNode containing the modified information.
pEvaluateInfoInformation concerning the evaluation of the animation (time, etc.)
Returns
true if animation node notification is successful.

Reimplemented from FBDevice.

◆ DeviceSyncAnimationNodeNotify()

virtual bool DeviceSyncAnimationNodeNotify ( FBAnimationNode pAnimationNode,
FBEvaluateInfo pEvaluateInfo,
int  pCorrectedSync 
)
pure virtual

Real-Time synchronous evaluation callback.

Note that this function must be overloaded to instanciate a synchronous device class.

Parameters
pAnimationNodeConnector being pulled.
pEvaluateInfoEvaluation information structure.
pCorrectedSyncCorrected sync value.

Implemented in FBDeviceCamera.

◆ FBCreate()

virtual bool FBCreate ( )
overridevirtual

Open Reality Creation function.

Returns
Outcome of creation (true/false).

Reimplemented from FBDevice.

Reimplemented in FBDeviceCamera.

◆ FBDestroy()

virtual void FBDestroy ( )
overridevirtual

Open Reality destruction function.

Reimplemented from FBDevice.

Reimplemented in FBDeviceCamera.

◆ FbxStore()

virtual bool FbxStore ( FBFbxObject pFbxObject,
kFbxObjectStore  pStoreWhat 
)
overridevirtual

Storage/Retrieval of information into the FBX file format.

Parameters
pFbxObjectObject to interface with FBX file format.
pStoreWhatAttributes to store in FBX file.
Returns
true if successful.

Reimplemented from FBDevice.

Reimplemented in FBDeviceCamera.

◆ PacketFetch()

virtual FBDeviceSyncPacket* PacketFetch ( int  pRequestedSync)
virtual

Fetch the data packet for the requested sync count.

Given a requested sync count, pRequestedSync, return the data packet that corresponds to this count in the queue. This routine will also protect the packet from write operations, requiring a call to PacketRelease when the current use is finished. To be used in AnimationNodeNotify() for locking a packet being read from the device.

Parameters
pRequestedSyncDesired packet sync count.
Returns
The packet corresponding to the sync count.

◆ PacketGetCount()

virtual int PacketGetCount ( )
virtual

Get the number of packets in the queue.

Returns
The current number of packets in the queue.

◆ PacketLock()

virtual FBDeviceSyncPacket* PacketLock ( )
virtual

Lock a packet from the queue.

Locks a packet for modification (write), to be used in the DeviceIONotify Function

Returns
A packet in the buffer that is protected for write operations. To be used in DeviceIONotify() for locking a packet being read from the device.

◆ PacketRegister()

virtual void PacketRegister ( FBDeviceSyncPacket pPacket)
virtual

Register a packet in the buffer.

This will determine the buffer size (based on the number of packets that are added). Each packet should be allocated dynamically just before being added then registered to the device, which will then take complete ownership (and will destroy the packet itself).

Parameters
pPacketNewly allocated packet to register in the buffer.

◆ PacketRelease()

virtual void PacketRelease ( FBDeviceSyncPacket pPacket)
virtual

Release a fetched packet.

Finish a read process of a specified packet pPacket. This will make the packet available to be read/modified by other processes. To be used in AnimationNodeNotify() for unlocking a packet being read from the device.

◆ PacketRemove()

virtual FBDeviceSyncPacket* PacketRemove ( int  pPacketIndex)
virtual

Remove a packet from the packet queue.

Parameters
pPacketIndexIndex of packet to remove.
Returns
Newly removed packet.

◆ PacketUnlock()

virtual void PacketUnlock ( FBDeviceSyncPacket pPacket,
bool  pValidPacket 
)
virtual

Unlock a previously locked packet.

Unlocks a packet pPacket, indicating whether or not the packet is valid. If valid, the packet is kept in the buffer. Otherwise, the packet is listed as being free for the other write operations. To be used in DeviceIONotify() for unlocking a packet being read from the device.

Parameters
pPacketPacket to unlock.
pValidPacketIs the packet valid data or not.

◆ PrintDebugAnimInfo()

virtual void PrintDebugAnimInfo ( int  pSync,
FBDeviceSyncPacket pSyncPacket,
FBEvaluateInfo pEvaluateInfo 
)
virtual

Print to screen animation info.

Parameters
pSyncApplication sync.
pSyncPacketDevice sync packet.
pEvaluateInfoInformation for evaluation.

◆ PrintDebugIOInfo()

virtual void PrintDebugIOInfo ( FBDeviceSyncPacket pSyncPacket,
FBDeviceNotifyInfo pDeviceNotifyInfo 
)
virtual

Print to screen input/output info.

Parameters
pSyncPacketDevice sync packet.
pDeviceNotifyInfoDevice notification info.

◆ PrintDebugIONotifyInfo()

virtual void PrintDebugIONotifyInfo ( FBDeviceNotifyInfo pInfo,
int  pPacketCount 
)
virtual

Print to screen input/output notification info.

Parameters
pInfoDevice sync packet.
pPacketCountDevice notification info.

Member Data Documentation

◆ DebugInfo

FBPropertyBool DebugInfo

Property: Debugging Info?

Definition at line 190 of file fbtracker.h.

◆ PacketBufferSize

FBPropertyInt PacketBufferSize

Property: Packet buffer size(default=100).

Definition at line 188 of file fbtracker.h.

◆ SyncDelay

FBPropertyInt SyncDelay

Property: Synchronization delay (in sync count units).

Definition at line 189 of file fbtracker.h.


The documentation for this class was generated from the following file: