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| FBModelMarker (const char *pName, HIObject pObject=NULL) |
| Constructor. More...
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void | SetFKOpacity (double pValue) |
| Used when shading the controlset. More...
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virtual bool | FbxStore (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override |
| Store and Retrieve function that can be overloaded. More...
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virtual bool | FbxRetrieve (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override |
| Request additional Unique color IDs. More...
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virtual const char * | FbxGetObjectType () override |
| Returns the class type inherited by the class of an object, for example: 'Model'. More...
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virtual const char * | FbxGetObjectSubType () override |
| Returns the class sub type inherited by the class of an object, for example: 'Default', 'Mesh', 'FBModelMarker'. More...
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| FBModel (const char *pName, HIObject pObject=NULL) |
| Constructor. More...
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virtual void | FBDelete () override |
| Open Reality deletion function. More...
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| IQuery_Declare (override) |
| Interface to IObject. More...
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| ICallback_Declare (override) |
| Interface to ICallback. More...
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virtual FBModel * | Clone () |
| Clone the model. More...
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void | SetMatrix (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=true, bool pPushUndo=false, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Set a matrix for the model. More...
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void | GetMatrix (FBMatrix &pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=true, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Get a matrix from the model. More...
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void | GetLocalTransformationMatrixWithGlobalRotationDoF (FBMatrix &pMatrix, bool pInverse=false, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Get the local transformation (or local inverse transformation) matrix with the global Rotation DoF values from the model. More...
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void | SetVector (FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=true, bool pPushUndo=false, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Set a vector for the model. More...
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void | GetVector (FBVector3d &pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=true, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Get a vector from the model. More...
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bool | IsEvaluationReady (FBModelEvaluationTaskType pWhat, FBEvaluateInfo *pEvaluateInfo=NULL) const |
| Is the model's evaluation task result ready. More...
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void | MatrixToRotation (FBRVector &pRotation, const FBMatrix &pMatrix) |
| Convert Rotation Matrix to Euler Vector based on model's rotation order. More...
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void | RotationToMatrix (FBMatrix &pMatrix, const FBRVector &pRotation) |
| Convert Euler Vector to Rotation Matrix based on model's rotation order. More...
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void | LRMToDof (FBRVector &pDof, const FBMatrix &pLM) |
| Convert local matrix to object space vector. More...
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void | DofToLRM (FBMatrix &pLM, const FBRVector &pDof) |
| Convert object space vector to local matrix. More...
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void | SetSchematicPosition (int pX, int pY) |
| Set the position in the schematic view for the model. More...
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void | SetSchematicPosition (FBVector2d pVector2d) |
| Set the position in the schematic view for the model. More...
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FBVector2d | GetSchematicPosition () |
| Get the position in the schematic view for the model. More...
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void | GetBoundingBox (FBVector3d &pMin, FBVector3d &pMax) |
| Get the bounding box of the model. More...
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bool | IsVisible (FBEvaluateInfo *pEvaluateInfo=NULL) |
| If the model is visible. More...
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FBModelCullingMode | GetCullingMode () const |
| Get Model Culling Mode. More...
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void | SetCullingMode (FBModelCullingMode pCullingMode) |
| Set Model Cullin Mode. More...
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void | ForceAlwaysEvaluate () |
| Force Always Evaluate. More...
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bool | IsForceAlwaysEvaluate () |
| Return Force Always Evaluate status. More...
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int | NoFrustumCullingRequire () |
| Acquire no frustum culling request. More...
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int | NoFrustumCullingRelease () |
| Release no frustum culling request. More...
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bool | UseFrustumCulling () |
| Get the current Frustum Culling Status. More...
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virtual bool | HasCustomDisplay () |
| Function to overload to handle custom display. More...
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virtual void | CustomModelDisplay (FBCamera *pCamera, FBModelShadingMode pShadingMode, FBModelRenderPass pRenderPass, float pPickingAreaWidth, float pPickingAreaHeight) |
| Custom display function, called when HasCustomDisplay returns true;. More...
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virtual bool | CustomModelPicking (int pNbHits, unsigned int *pSelectBuffer, FBCamera *pCamera, int pMouseX, int pMouseY, FBTVector *pLocalRaySrc, FBTVector *pLocalRayDir, FBTVector *pWorldRaySrc, FBTVector *pWorldRayDir, FBMatrix *pGlobalInverseMatrix, FBTVector *pOutPickedPoint) |
| Custom picking for selection, called when HasCustomDisplay returns true;. More...
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virtual bool | ClosestRayIntersection (const FBTVector &pRayOrigin, const FBTVector &pRayEnd, FBTVector &pIntersectPos, FBNormal &pIntersectNormal) |
| Determines the first intersection point's position and normal between ray and model surface
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unsigned char * | GetSelectedPoints () |
| Get the list of the points selection state. More...
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int | GetSelectedPointsCount () |
| Get the number of selected points in the model. More...
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bool | SetAdditionalUniqueColorIDCount (unsigned int pCount) |
| Request additional Unique color IDs. More...
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unsigned int | GetAdditionalUniqueColorIDCount () const |
| Get additional unique color count. More...
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FBColor | GetAdditionalUniqueColorID (unsigned int pIndex) const |
| Get Additional Unique Color Id. More...
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void | SetupPropertiesForShapes () |
| Setup Shape Properties. More...
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bool | RayCast (FBCamera *pCamera, int pMouseX, int pMouseY, FBVector3d &pHitPosition, FBVector3d &pHitNormal) |
| Ray cast test. More...
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void | SetMatrixWithPrecision (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=true, bool pPushUndo=false, FBEvaluateInfo *pEvaluateInfo=NULL, double pPrecision=FBMat2EulerDegenerateForPrecision10) |
| Set a matrix for the model. More...
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unsigned int | GetHierarchyWorldMatrices (FBMatrix *pMatricesArray, unsigned int pMatricesArrayCount, FBModelHiercharyTraverserType pHiercharyTraverserType, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Computes the global transform matrices between this model and all its children (all levels). More...
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void | CollapseInSchematic () |
| Collapse the model in the schematic view. More...
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void | ExpandInSchematic () |
| Expand the model in the schematic view. More...
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bool | IsCollapsedInSchematic () const |
| Returns if the model is collapsed or not (expanded) in the schematic view. More...
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virtual bool | ManipulatorNotify (FBSelectionAction pAction) |
| Callback for component selection in custom FBModel. More...
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| FBBox (const char *pName, HIObject pObject=NULL) |
| Constructor. More...
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virtual FBAnimationNode * | AnimationNodeInCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) |
| Creation of IN/OUT Animation Nodes. More...
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virtual FBAnimationNode * | AnimationNodeOutCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) |
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virtual bool | EvaluateAnimationNodes (FBEvaluateInfo *pEvaluateInfo) |
| Evaluation of non TRS nodes that needs to be evaluated. More...
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virtual bool | AnimationNodeNotify (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
| Notification function for animation thread. More...
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virtual bool | ResolveCandidate (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
| Function is call when candidate needs to be resolved (like global to local). More...
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virtual ECandidateAction | SetGlobalCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
| Function is call when a global candidate is set on an animation node. More...
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virtual ECandidateAction | SetStdCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
| Function is call when a non-global candidate is set on an animation node. More...
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virtual bool | AnimationNodeDestroy (FBAnimationNode *pAnimationNode) |
| Destroy an animation node. More...
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virtual bool | AnimationNodeIsUserData (FBAnimationNode *pAnimationNode) |
| Is the animation node user data? More...
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virtual void | AnimationNodesOutDisableIfNotWritten (FBEvaluateInfo *pEvaluateInfo) |
| This call will disable all out animation nodes from being pull by system (animation thread) for given pEvaluateInfo. More...
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virtual FBAnimationNode * | AnimationNodeInGet () |
| Get the (IN/OUT) animation node for this box. More...
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virtual FBAnimationNode * | AnimationNodeOutGet () |
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| IObject_Declare (override) |
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virtual int | GetOutConnectorCount () const |
| Get the number of animation node outputs for this box. More...
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virtual int | GetInConnectorCount () const |
| Get the number of animation node inputs for this box. More...
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virtual FBAnimationNode * | GetOutConnector (int pIndex) const |
| Get the animation node output associated with the given index. More...
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virtual FBAnimationNode * | GetInConnector (int pIndex) const |
| Get the animation node input associated with the given index. More...
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| FBComponent (HIObject pObject) |
| Constructor. More...
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virtual | ~FBComponent () |
| Destructor. More...
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virtual bool | FBCreate () |
| Open Reality Creation function. More...
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virtual void | FBDestroy () |
| Open Reality destruction function. More...
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virtual bool | SetHIObject (HIObject pObject, bool pSDKComponent) override |
| Assign component to an internal pointer. More...
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virtual int | PropertyAdd (FBProperty *pProperty) |
| Add a property to the component's property manager. More...
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bool | PropertyAddReferenceProperty (FBProperty *pReferenceProperty) |
| Add a reference property to the component's property manager. More...
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void | PropertyRemove (FBProperty *pProperty) |
| Remove a Property from the component's Property manager. More...
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void | PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) |
| Get list of properties which have been modified since last loading. More...
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FBProperty * | PropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
| Create user or dynamic property. More...
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FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). More...
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void | SetObjectFlags (FBObjectFlag pFlags) |
| SetObjectFlags. More...
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bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. More...
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void | EnableObjectFlags (FBObjectFlag pFlags) |
| Enable a specific Object Flags. More...
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void | DisableObjectFlags (FBObjectFlag pFlags) |
| Disable a specific Object Flags. More...
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void | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| Enable/Disable a specific Object Status. More...
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bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. More...
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bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
| ProcessNamespaceHierarchy. More...
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bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
| ProcessObjectNamespace. More...
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virtual const char * | ClassName () override |
| Get the class name. More...
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virtual bool | UseCustomPropertyViewSet () const |
| Use the custom property viewSet or not. More...
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const char * | GetFullName (void) |
| Get the full name. More...
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void | SetOwnerNamespace (FBNamespace *pOwnerNSObj) |
| Set the owner Namespace object. More...
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FBNamespace * | GetOwnerNamespace (void) |
| Get the owner Namespace object. More...
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FBFileReference * | GetOwnerFileReference (void) |
| Get the owner FileReference object. More...
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void | HardSelect () |
| HardSelect. More...
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virtual bool | Is (int pTypeId) override |
| Returns true if object is of type TypeId. More...
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virtual int | GetTypeId () override |
| GetTypeId( int pTypeId ) More...
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FBScriptWrapper * | GetWrapper () |
| Return the wrapper interface of this FBObject. More...
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void | AddWrapper (FBScriptWrapper *) |
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void | RemoveWrapper (FBScriptWrapper *) |
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enum | ECandidateAction {
eCandidateAccept
,
eCandidateIntercept
,
eCandidateInterceptAfterEvaluation
} |
| Resolving action for candidates. More...
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static int | GetInternalClassId () |
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static void | FBComponentSetName (FBComponent *pObject, const char *pName) |
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static const char * | FBComponentGetName (FBComponent *pObject) |
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static void | FBComponentSetLongName (FBComponent *pObject, const char *pName) |
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static const char * | FBComponentGetLongName (FBComponent *pObject) |
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static int | TypeInfo |
| Contains the Type information of the object. More...
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bool | IsSDKComponent () |
| Return whether or not item is an SDK component. More...
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bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a source connection. More...
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bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a destination connection. More...
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bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a source connection. More...
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bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a destination connection. More...
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bool | DisconnectDst (FBPlug *pDst) |
| Remove a destination connection. More...
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bool | DisconnectSrc (FBPlug *pSrc) |
| Remove a source connection. More...
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void | DisconnectAllSrc () |
| Remove all source connections. More...
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void | DisconnectAllDst () |
| Remove all destination connections. More...
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bool | DisconnectDstAt (int pIndex) |
| Remove a destination connection at a specified index. More...
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bool | DisconnectSrcAt (int pIndex) |
| Remove a source connection at a specified index. More...
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bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
| Replace a destination connection at a specified index. More...
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bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
| Replace a source connection at a specified index. More...
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bool | SwapSrc (int pIndexA, int pIndexB) |
| Swap source connection at index A with source connection at index B. More...
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bool | MoveSrcAt (int pIndex, int pAtIndex) |
| Move source connection at pIndex to pAtIndex. More...
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bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
| Move source connection pSrc to the position of pAtSrc. More...
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int | GetSrcCount () |
| Get source connection count. More...
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FBPlug * | GetSrc (int pIndex) |
| Get a source connection's plug at specified index. More...
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FBConnectionType | GetSrcType (int pIndex) |
| Get a source connection's type at specified index. More...
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int | GetDstCount () |
| Get destination connection count. More...
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FBPlug * | GetDst (int pIndex) |
| Get a destination connection's plug at specified index. More...
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FBConnectionType | GetDstType (int pIndex) |
| Get a destination connection's type at specified index. More...
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bool | BeginChange () |
| Begins a change on multiple plugs. More...
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void | EndChange () |
| Ends a change on multiple plugs. More...
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void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
| Set the plug's self modification flag. More...
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bool | GetSelfModified (FBPlugModificationFlag pFlag) |
| Tell if the plug's self has changed. More...
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void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
| Set the plug's owned property/object's modification flag. More...
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bool | GetContentModified (FBPlugModificationFlag pFlag) |
| Tell if the plug's content has changed. More...
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int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
| Get plug's modified src/dst property/object connection added/removed List. More...
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bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
| Revert the plug's modification to original status. More...
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void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
| Set the plug's status flag. More...
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bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
| Tell if the plug's status has changed. More...
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FBPlug * | GetOwner () |
| Get the owner of this plug. More...
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FBPlug * | GetOwned (int pIndex) |
| Get the owned plug at specified index. More...
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int | GetOwnedCount () |
| Get the owned plug count. More...
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virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
| PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. More...
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virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
| PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. More...
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virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) |
| PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. More...
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static int | GetInternalClassId () |
| Internal class Id. More...
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bool | mAllocated |
| Contain the Allocation State of the Component. More...
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HIObject | mObject |
| Handle on the Plug. More...
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bool | mSDKComponent |
| bool Plug is an SDK component.
More...
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static const char * | ClassGroupName |
| ClassGroupName of the object. More...
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static int | TypeInfo |
| TypeInfo. More...
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static int | mGlobalTypeInfo |
| Represente the Type Index. More...
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