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| FBModelSkeleton (const char *pName, HIObject pObject=NULL) |
| Constructor. More...
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void | GetSkinModelList (FBModelList &pSkinModelList) |
| Return the list of skin model associated with this Skeleton(Bone), which could be the deformable skins connected via cluster, or non deformable skins which are parented directly under this bone. More...
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| FBModel (const char *pName, HIObject pObject=NULL) |
| Constructor. More...
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virtual void | FBDelete () override |
| Open Reality deletion function. More...
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| IQuery_Declare (override) |
| Interface to IObject. More...
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| ICallback_Declare (override) |
| Interface to ICallback. More...
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virtual FBModel * | Clone () |
| Clone the model. More...
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void | SetMatrix (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=true, bool pPushUndo=false, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Set a matrix for the model. More...
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void | GetMatrix (FBMatrix &pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=true, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Get a matrix from the model. More...
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void | GetLocalTransformationMatrixWithGlobalRotationDoF (FBMatrix &pMatrix, bool pInverse=false, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Get the local transformation (or local inverse transformation) matrix with the global Rotation DoF values from the model. More...
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void | SetVector (FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=true, bool pPushUndo=false, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Set a vector for the model. More...
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void | GetVector (FBVector3d &pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=true, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Get a vector from the model. More...
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bool | IsEvaluationReady (FBModelEvaluationTaskType pWhat, FBEvaluateInfo *pEvaluateInfo=NULL) const |
| Is the model's evaluation task result ready. More...
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void | MatrixToRotation (FBRVector &pRotation, const FBMatrix &pMatrix) |
| Convert Rotation Matrix to Euler Vector based on model's rotation order. More...
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void | RotationToMatrix (FBMatrix &pMatrix, const FBRVector &pRotation) |
| Convert Euler Vector to Rotation Matrix based on model's rotation order. More...
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void | LRMToDof (FBRVector &pDof, const FBMatrix &pLM) |
| Convert local matrix to object space vector. More...
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void | DofToLRM (FBMatrix &pLM, const FBRVector &pDof) |
| Convert object space vector to local matrix. More...
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void | SetSchematicPosition (int pX, int pY) |
| Set the position in the schematic view for the model. More...
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void | SetSchematicPosition (FBVector2d pVector2d) |
| Set the position in the schematic view for the model. More...
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FBVector2d | GetSchematicPosition () |
| Get the position in the schematic view for the model. More...
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void | GetBoundingBox (FBVector3d &pMin, FBVector3d &pMax) |
| Get the bounding box of the model. More...
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bool | IsVisible (FBEvaluateInfo *pEvaluateInfo=NULL) |
| If the model is visible. More...
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FBModelCullingMode | GetCullingMode () const |
| Get Model Culling Mode. More...
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void | SetCullingMode (FBModelCullingMode pCullingMode) |
| Set Model Cullin Mode. More...
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void | ForceAlwaysEvaluate () |
| Force Always Evaluate. More...
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bool | IsForceAlwaysEvaluate () |
| Return Force Always Evaluate status. More...
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int | NoFrustumCullingRequire () |
| Acquire no frustum culling request. More...
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int | NoFrustumCullingRelease () |
| Release no frustum culling request. More...
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bool | UseFrustumCulling () |
| Get the current Frustum Culling Status. More...
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virtual bool | HasCustomDisplay () |
| Function to overload to handle custom display. More...
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virtual void | CustomModelDisplay (FBCamera *pCamera, FBModelShadingMode pShadingMode, FBModelRenderPass pRenderPass, float pPickingAreaWidth, float pPickingAreaHeight) |
| Custom display function, called when HasCustomDisplay returns true;. More...
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virtual bool | CustomModelPicking (int pNbHits, unsigned int *pSelectBuffer, FBCamera *pCamera, int pMouseX, int pMouseY, FBTVector *pLocalRaySrc, FBTVector *pLocalRayDir, FBTVector *pWorldRaySrc, FBTVector *pWorldRayDir, FBMatrix *pGlobalInverseMatrix, FBTVector *pOutPickedPoint) |
| Custom picking for selection, called when HasCustomDisplay returns true;. More...
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virtual bool | ClosestRayIntersection (const FBTVector &pRayOrigin, const FBTVector &pRayEnd, FBTVector &pIntersectPos, FBNormal &pIntersectNormal) |
| Determines the first intersection point's position and normal between ray and model surface
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unsigned char * | GetSelectedPoints () |
| Get the list of the points selection state. More...
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int | GetSelectedPointsCount () |
| Get the number of selected points in the model. More...
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bool | SetAdditionalUniqueColorIDCount (unsigned int pCount) |
| Request additional Unique color IDs. More...
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unsigned int | GetAdditionalUniqueColorIDCount () const |
| Get additional unique color count. More...
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FBColor | GetAdditionalUniqueColorID (unsigned int pIndex) const |
| Get Additional Unique Color Id. More...
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virtual bool | FbxStore (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override |
| Store and Retrieve function that can be overloaded. More...
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virtual bool | FbxRetrieve (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override |
| Request additional Unique color IDs. More...
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void | SetupPropertiesForShapes () |
| Setup Shape Properties. More...
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bool | RayCast (FBCamera *pCamera, int pMouseX, int pMouseY, FBVector3d &pHitPosition, FBVector3d &pHitNormal) |
| Ray cast test. More...
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virtual const char * | FbxGetObjectType () override |
| Returns the class type inherited by the class of an object, for example: 'Model'. More...
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virtual const char * | FbxGetObjectSubType () override |
| Returns the class sub type inherited by the class of an object, for example: 'Default', 'Mesh'. More...
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void | SetMatrixWithPrecision (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=true, bool pPushUndo=false, FBEvaluateInfo *pEvaluateInfo=NULL, double pPrecision=FBMat2EulerDegenerateForPrecision10) |
| Set a matrix for the model. More...
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unsigned int | GetHierarchyWorldMatrices (FBMatrix *pMatricesArray, unsigned int pMatricesArrayCount, FBModelHiercharyTraverserType pHiercharyTraverserType, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Computes the global transform matrices between this model and all its children (all levels). More...
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void | CollapseInSchematic () |
| Collapse the model in the schematic view. More...
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void | ExpandInSchematic () |
| Expand the model in the schematic view. More...
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bool | IsCollapsedInSchematic () const |
| Returns if the model is collapsed or not (expanded) in the schematic view. More...
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virtual bool | ManipulatorNotify (FBSelectionAction pAction) |
| Callback for component selection in custom FBModel. More...
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| FBBox (const char *pName, HIObject pObject=NULL) |
| Constructor. More...
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virtual FBAnimationNode * | AnimationNodeInCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) |
| Creation of IN/OUT Animation Nodes. More...
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virtual FBAnimationNode * | AnimationNodeOutCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) |
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virtual bool | EvaluateAnimationNodes (FBEvaluateInfo *pEvaluateInfo) |
| Evaluation of non TRS nodes that needs to be evaluated. More...
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virtual bool | AnimationNodeNotify (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
| Notification function for animation thread. More...
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virtual bool | ResolveCandidate (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
| Function is call when candidate needs to be resolved (like global to local). More...
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virtual ECandidateAction | SetGlobalCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
| Function is call when a global candidate is set on an animation node. More...
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virtual ECandidateAction | SetStdCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
| Function is call when a non-global candidate is set on an animation node. More...
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virtual bool | AnimationNodeDestroy (FBAnimationNode *pAnimationNode) |
| Destroy an animation node. More...
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virtual bool | AnimationNodeIsUserData (FBAnimationNode *pAnimationNode) |
| Is the animation node user data? More...
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virtual void | AnimationNodesOutDisableIfNotWritten (FBEvaluateInfo *pEvaluateInfo) |
| This call will disable all out animation nodes from being pull by system (animation thread) for given pEvaluateInfo. More...
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virtual FBAnimationNode * | AnimationNodeInGet () |
| Get the (IN/OUT) animation node for this box. More...
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virtual FBAnimationNode * | AnimationNodeOutGet () |
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| IObject_Declare (override) |
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virtual int | GetOutConnectorCount () const |
| Get the number of animation node outputs for this box. More...
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virtual int | GetInConnectorCount () const |
| Get the number of animation node inputs for this box. More...
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virtual FBAnimationNode * | GetOutConnector (int pIndex) const |
| Get the animation node output associated with the given index. More...
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virtual FBAnimationNode * | GetInConnector (int pIndex) const |
| Get the animation node input associated with the given index. More...
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| FBComponent (HIObject pObject) |
| Constructor. More...
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virtual | ~FBComponent () |
| Destructor. More...
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virtual bool | FBCreate () |
| Open Reality Creation function. More...
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virtual void | FBDestroy () |
| Open Reality destruction function. More...
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virtual bool | SetHIObject (HIObject pObject, bool pSDKComponent) override |
| Assign component to an internal pointer. More...
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virtual int | PropertyAdd (FBProperty *pProperty) |
| Add a property to the component's property manager. More...
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bool | PropertyAddReferenceProperty (FBProperty *pReferenceProperty) |
| Add a reference property to the component's property manager. More...
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void | PropertyRemove (FBProperty *pProperty) |
| Remove a Property from the component's Property manager. More...
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void | PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) |
| Get list of properties which have been modified since last loading. More...
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FBProperty * | PropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
| Create user or dynamic property. More...
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FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). More...
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void | SetObjectFlags (FBObjectFlag pFlags) |
| SetObjectFlags. More...
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bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. More...
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void | EnableObjectFlags (FBObjectFlag pFlags) |
| Enable a specific Object Flags. More...
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void | DisableObjectFlags (FBObjectFlag pFlags) |
| Disable a specific Object Flags. More...
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void | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| Enable/Disable a specific Object Status. More...
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bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. More...
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bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
| ProcessNamespaceHierarchy. More...
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bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
| ProcessObjectNamespace. More...
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virtual const char * | ClassName () override |
| Get the class name. More...
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virtual bool | UseCustomPropertyViewSet () const |
| Use the custom property viewSet or not. More...
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const char * | GetFullName (void) |
| Get the full name. More...
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void | SetOwnerNamespace (FBNamespace *pOwnerNSObj) |
| Set the owner Namespace object. More...
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FBNamespace * | GetOwnerNamespace (void) |
| Get the owner Namespace object. More...
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FBFileReference * | GetOwnerFileReference (void) |
| Get the owner FileReference object. More...
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void | HardSelect () |
| HardSelect. More...
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virtual bool | Is (int pTypeId) override |
| Returns true if object is of type TypeId. More...
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virtual int | GetTypeId () override |
| GetTypeId( int pTypeId ) More...
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FBScriptWrapper * | GetWrapper () |
| Return the wrapper interface of this FBObject. More...
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void | AddWrapper (FBScriptWrapper *) |
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void | RemoveWrapper (FBScriptWrapper *) |
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enum | ECandidateAction {
eCandidateAccept
,
eCandidateIntercept
,
eCandidateInterceptAfterEvaluation
} |
| Resolving action for candidates. More...
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static int | GetInternalClassId () |
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static void | FBComponentSetName (FBComponent *pObject, const char *pName) |
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static const char * | FBComponentGetName (FBComponent *pObject) |
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static void | FBComponentSetLongName (FBComponent *pObject, const char *pName) |
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static const char * | FBComponentGetLongName (FBComponent *pObject) |
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static int | TypeInfo |
| Contains the Type information of the object. More...
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bool | IsSDKComponent () |
| Return whether or not item is an SDK component. More...
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bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a source connection. More...
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bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a destination connection. More...
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bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a source connection. More...
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bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a destination connection. More...
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bool | DisconnectDst (FBPlug *pDst) |
| Remove a destination connection. More...
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bool | DisconnectSrc (FBPlug *pSrc) |
| Remove a source connection. More...
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void | DisconnectAllSrc () |
| Remove all source connections. More...
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void | DisconnectAllDst () |
| Remove all destination connections. More...
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bool | DisconnectDstAt (int pIndex) |
| Remove a destination connection at a specified index. More...
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bool | DisconnectSrcAt (int pIndex) |
| Remove a source connection at a specified index. More...
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bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
| Replace a destination connection at a specified index. More...
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bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
| Replace a source connection at a specified index. More...
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bool | SwapSrc (int pIndexA, int pIndexB) |
| Swap source connection at index A with source connection at index B. More...
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bool | MoveSrcAt (int pIndex, int pAtIndex) |
| Move source connection at pIndex to pAtIndex. More...
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bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
| Move source connection pSrc to the position of pAtSrc. More...
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int | GetSrcCount () |
| Get source connection count. More...
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FBPlug * | GetSrc (int pIndex) |
| Get a source connection's plug at specified index. More...
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FBConnectionType | GetSrcType (int pIndex) |
| Get a source connection's type at specified index. More...
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int | GetDstCount () |
| Get destination connection count. More...
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FBPlug * | GetDst (int pIndex) |
| Get a destination connection's plug at specified index. More...
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FBConnectionType | GetDstType (int pIndex) |
| Get a destination connection's type at specified index. More...
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bool | BeginChange () |
| Begins a change on multiple plugs. More...
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void | EndChange () |
| Ends a change on multiple plugs. More...
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void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
| Set the plug's self modification flag. More...
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bool | GetSelfModified (FBPlugModificationFlag pFlag) |
| Tell if the plug's self has changed. More...
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void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
| Set the plug's owned property/object's modification flag. More...
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bool | GetContentModified (FBPlugModificationFlag pFlag) |
| Tell if the plug's content has changed. More...
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int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
| Get plug's modified src/dst property/object connection added/removed List. More...
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bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
| Revert the plug's modification to original status. More...
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void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
| Set the plug's status flag. More...
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bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
| Tell if the plug's status has changed. More...
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FBPlug * | GetOwner () |
| Get the owner of this plug. More...
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FBPlug * | GetOwned (int pIndex) |
| Get the owned plug at specified index. More...
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int | GetOwnedCount () |
| Get the owned plug count. More...
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virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
| PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. More...
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virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
| PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. More...
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virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) |
| PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. More...
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static int | GetInternalClassId () |
| Internal class Id. More...
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bool | mAllocated |
| Contain the Allocation State of the Component. More...
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HIObject | mObject |
| Handle on the Plug. More...
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bool | mSDKComponent |
| bool Plug is an SDK component.
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static const char * | ClassGroupName |
| ClassGroupName of the object. More...
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static int | TypeInfo |
| TypeInfo. More...
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static int | mGlobalTypeInfo |
| Represente the Type Index. More...
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