Open Reality Reference Guide
FBStoryTrack Class Reference

Story Track class. More...

#include <fbstory.h>

Inheritance diagram for FBStoryTrack:

Public Member Functions

 FBStoryTrack (FBStoryTrackType pTrackType, FBStoryFolder *pFolder=NULL, HIObject pObject=NULL)
 Constructor. More...
 
 FBStoryTrack (FBComponent *pSource, FBStoryFolder *pFolder=NULL, HIObject pObject=NULL)
 Constructor. More...
 
virtual void FBDelete () override
 Virtual FBDelete function. More...
 
void ChangeDetailsBegin ()
 ChangeDetailsBegin. More...
 
void ChangeDetailsEnd ()
 ChangeDetailsEnd. More...
 
FBStoryClipCopyTakeIntoTrack (FBTimeSpan &pTimeSpan, FBTake *pTake, FBTime pOutputOffset=0, bool pMakeUndoable=false)
 CopyTakeIntoTrack Copy animation from the specified take for affected objects of the track. More...
 
FBStoryClipCopyTakeIntoTrack (FBTimeSpan &pTimeSpan, FBTake *pTake, bool pConnectToCurrentTake, FBTime pOutputOffset=FBTime(0), bool pMakeUndoable=false)
 CopyTakeIntoTrack Copy animation from the specified take for affected objects of the track. More...
 
void EnableBodyPart (FBStoryTrackBodyPart pPart, bool pEnable)
 EnableBodyPart. More...
 
bool IsBodyPartEnabled (FBStoryTrackBodyPart pPart)
 IsBodyPartEnabled. More...
 
void AddClip (FBComponent *pClip, FBTime pTime)
 AddClip Add the clip to the track. More...
 
FBStoryTrackCreateSubTrack (FBStoryTrackType pTrackType, FBStoryTrackRefMode pRefMode)
 Create a sub track, Only Character and Animation tracks can have sub-tracks. More...
 
void Load (bool pLoad)
 Allow to load/unload all story clips under this track. More...
 
- Public Member Functions inherited from FBConstraint
 FBConstraint (const char *pName, HIObject pObject=NULL)
 Constructor. More...
 
 IObject_Declare (override)
 
virtual void ActiveChanged ()
 Notification for Activation Status Change. More...
 
virtual void RemoveAllAnimationNodes ()
 Remove animation nodes. More...
 
virtual void SetupAllAnimationNodes ()
 Setup animation nodes. More...
 
virtual void SnapSuggested ()
 Suggest 'snap'. More...
 
virtual void FreezeSuggested ()
 Suggest 'freeze'. More...
 
virtual bool Disable (FBModel *pModel)
 Disable constraint on pModel. More...
 
virtual bool Enable (FBModel *pModel)
 Enable constraint on pModel. More...
 
virtual bool AnimationNodeNotify (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo, FBConstraintInfo *pConstraintInfo)
 Notification callback for connectors. More...
 
FBAnimationNodeAnimationNodeOutCreate (kReference pUserId, FBModel *pModel, const char *pAttribute)
 Animation Node Creations (IN/OUT). More...
 
FBAnimationNodeAnimationNodeInCreate (kReference pUserId, FBModel *pModel, const char *pAttribute)
 
FBAnimationNodeAnimationNodeInCreate (kReference pUserId, FBProperty *pProperty)
 Animation Node Creations (IN). More...
 
virtual void SaveModelState (FBModel *pModel, bool pS, bool pR, bool pT)
 Save current state of pModel. More...
 
virtual void RestoreModelState (FBModel *pModel)
 Restore the saved model state onto pModel. More...
 
virtual void FreezeSRT (FBModel *pModel, bool pS, bool pR, bool pT)
 Freeze current model state. More...
 
virtual FBConstraintClone ()
 Clone the constraint. More...
 
int ReferenceGroupGetCount ()
 Return the number of reference groups. More...
 
int ReferenceGroupAdd (const char *pGroupName, int pMaxItemCount)
 Add a group of references. More...
 
const char * ReferenceGroupGetName (int pGroupIndex)
 Get the name of the reference group. More...
 
int ReferenceGroupGetMaxCount (int pGroupIndex)
 Get the maximum number of items that can exist in the reference group in question. More...
 
FBModelReferenceGet (int pGroupIndex, int pItemIndex=0)
 Get a reference. More...
 
int ReferenceGetCount (int pGroupIndex)
 Get number of references in a specified group. More...
 
bool ReferenceAdd (int pGroupIndex, FBModel *pModel)
 Add a reference to a specified group. More...
 
bool ReferenceRemove (int pGroupIndex, FBModel *pModel)
 Remove a reference to pModel from the group at pGroupIndex. More...
 
void ReferenceRemoveAll ()
 Remove All References. More...
 
virtual bool ReferenceAddNotify (int pGroupIndex, FBModel *pModel)
 Notification callbacks for when a reference is added or removed. More...
 
virtual bool ReferenceRemoveNotify (int pGroupIndex, FBModel *pModel)
 
virtual bool DeformerPreNotify (FBModel *pModel, FBEvaluateInfo *pEvaluateInfo, FBVertex *pBBoxMin, FBVertex *pBBoxMax)
 Deformation pre-notification function This function pass the evaluation information for deformation (if timing is required). More...
 
virtual bool DeformerNotify (FBModel *pModel, const FBVertex *pSrcVertex, const FBVertex *pSrcNormal, int pCount, FBVertex *pDstVertex, FBVertex *pDstNormal)
 Deformation notification function. More...
 
virtual bool DeformerBind (FBModel *pModel)
 Bind/Unbind pModel to deformation constraint. More...
 
virtual bool DeformerUnBind (FBModel *pModel)
 
virtual bool FbxStore (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override
 Store/Retrieve data to/from FBX files. More...
 
virtual bool FbxRetrieve (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override
 
- Public Member Functions inherited from FBBox
 FBBox (const char *pName, HIObject pObject=NULL)
 Constructor. More...
 
virtual FBAnimationNodeAnimationNodeInCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false)
 Creation of IN/OUT Animation Nodes. More...
 
virtual FBAnimationNodeAnimationNodeOutCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false)
 
virtual bool EvaluateAnimationNodes (FBEvaluateInfo *pEvaluateInfo)
 Evaluation of non TRS nodes that needs to be evaluated. More...
 
virtual bool AnimationNodeNotify (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo)
 Notification function for animation thread. More...
 
virtual bool ResolveCandidate (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo)
 Function is call when candidate needs to be resolved (like global to local). More...
 
virtual ECandidateAction SetGlobalCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo)
 Function is call when a global candidate is set on an animation node. More...
 
virtual ECandidateAction SetStdCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo)
 Function is call when a non-global candidate is set on an animation node. More...
 
virtual bool AnimationNodeDestroy (FBAnimationNode *pAnimationNode)
 Destroy an animation node. More...
 
virtual bool AnimationNodeIsUserData (FBAnimationNode *pAnimationNode)
 Is the animation node user data? More...
 
virtual void AnimationNodesOutDisableIfNotWritten (FBEvaluateInfo *pEvaluateInfo)
 This call will disable all out animation nodes from being pull by system (animation thread) for given pEvaluateInfo. More...
 
virtual FBAnimationNodeAnimationNodeInGet ()
 Get the (IN/OUT) animation node for this box. More...
 
virtual FBAnimationNodeAnimationNodeOutGet ()
 
virtual const char * FbxGetObjectType ()
 Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'. More...
 
virtual const char * FbxGetObjectSubType ()
 Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'. More...
 
 IObject_Declare (override)
 
virtual int GetOutConnectorCount () const
 Get the number of animation node outputs for this box. More...
 
virtual int GetInConnectorCount () const
 Get the number of animation node inputs for this box. More...
 
virtual FBAnimationNodeGetOutConnector (int pIndex) const
 Get the animation node output associated with the given index. More...
 
virtual FBAnimationNodeGetInConnector (int pIndex) const
 Get the animation node input associated with the given index. More...
 
- Public Member Functions inherited from FBComponent
 FBComponent (HIObject pObject)
 Constructor. More...
 
virtual ~FBComponent ()
 Destructor. More...
 
virtual bool FBCreate ()
 Open Reality Creation function. More...
 
virtual void FBDestroy ()
 Open Reality destruction function. More...
 
virtual bool SetHIObject (HIObject pObject, bool pSDKComponent) override
 Assign component to an internal pointer. More...
 
virtual int PropertyAdd (FBProperty *pProperty)
 Add a property to the component's property manager. More...
 
bool PropertyAddReferenceProperty (FBProperty *pReferenceProperty)
 Add a reference property to the component's property manager. More...
 
void PropertyRemove (FBProperty *pProperty)
 Remove a Property from the component's Property manager. More...
 
void PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags)
 Get list of properties which have been modified since last loading. More...
 
FBPropertyPropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL)
 Create user or dynamic property. More...
 
FBObjectFlag GetObjectFlags ()
 Get all Object Flags (concatenated). More...
 
void SetObjectFlags (FBObjectFlag pFlags)
 SetObjectFlags. More...
 
bool HasObjectFlags (FBObjectFlag pFlags)
 Check whether a specific object flag is enabled. More...
 
void EnableObjectFlags (FBObjectFlag pFlags)
 Enable a specific Object Flags. More...
 
void DisableObjectFlags (FBObjectFlag pFlags)
 Disable a specific Object Flags. More...
 
void SetObjectStatus (FBObjectStatus pStatus, bool pValue)
 Enable/Disable a specific Object Status. More...
 
bool GetObjectStatus (FBObjectStatus pStatus)
 Check to see if an object status is enabled. More...
 
bool ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)
 ProcessNamespaceHierarchy. More...
 
bool ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)
 ProcessObjectNamespace. More...
 
virtual const char * ClassName () override
 Get the class name. More...
 
virtual bool UseCustomPropertyViewSet () const
 Use the custom property viewSet or not. More...
 
const char * GetFullName (void)
 Get the full name. More...
 
void SetOwnerNamespace (FBNamespace *pOwnerNSObj)
 Set the owner Namespace object. More...
 
FBNamespaceGetOwnerNamespace (void)
 Get the owner Namespace object. More...
 
FBFileReferenceGetOwnerFileReference (void)
 Get the owner FileReference object. More...
 
void HardSelect ()
 HardSelect. More...
 
virtual bool Is (int pTypeId) override
 Returns true if object is of type TypeId. More...
 
virtual int GetTypeId () override
 GetTypeId( int pTypeId ) More...
 
- Public Member Functions inherited from FBWrapperHolder
FBScriptWrapperGetWrapper ()
 Return the wrapper interface of this FBObject. More...
 
void AddWrapper (FBScriptWrapper *)
 
void RemoveWrapper (FBScriptWrapper *)
 

Public Attributes

FBPropertyStoryTrackType Type
 Read Only Property: Type of the track More...
 
FBPropertyString Label
 Read Write Property: Label to display for this story track. More...
 
FBPropertyBool Mute
 Read Write Property: If true, this track wont' play. More...
 
FBPropertyBool Solo
 Read Write Property: If true, this track will be the only one to play. More...
 
FBPropertyString RecordClipPath
 Read Write Property: Path for story recording. Can be relative or full path. More...
 
FBPropertyString ClipNameConvention
 Read Write Property: Naming convention for each new recording clip that is created. Can use special tags: <Name> <StartTCValue> <StartFrameValue> <StartDate> <StartTime> <TakeName> More...
 
FBPropertyBool RecordTrack
 Read Write Property: Path for story recording. Can be relative or full path. More...
 
FBPropertyStoryFolder ParentFolder
 Read Only Property: Parent folder. More...
 
FBPropertyStoryTrack ParentTrack
 Read Only Property: Parent track, if the track is of Character or Animation type. More...
 
FBPropertyListStorySubTrack SubTracks
 List: Only Character and Animation tracks can have sub-tracks. More...
 
FBPropertyListStoryClip Clips
 List: Clips contained in this track. More...
 
FBPropertyListStoryDetails Details
 List: All objects associated to this track for processing. More...
 
FBPropertyAnimatableDouble Weight
 Read Write Property: Control the blend amount. More...
 
FBPropertyBool Ghost
 Read Write Property: Show ghosts More...
 
FBPropertyBool GhostModel
 Read Write Property: Show ghost of models More...
 
FBPropertyBool GhostTravelling
 Read Write Property: Show ghost of clip vector or traveling node More...
 
FBPropertyBool GhostPivot
 Read Write Property: Show ghost of match object More...
 
FBPropertyStoryTrackGhostShowMode GhostShowTrackMode
 Read Write Property: Show the ghosts for all the clips or only the adjacent clips. See FBStoryTrackGhostShowMode More...
 
FBPropertyBool AcceptKey
 Read Write Property: Allow track to accept keys More...
 
FBPropertyStoryTrackRefMode ReferenceMode
 Read Write Property: Track composition mode, kFBStoryTrackOverride or kFBStoryTrackAdditive More...
 
FBPropertyBool OffsetEnable
 Read Write Property: When enabled, allow clip to be offset More...
 
FBPropertyBool PassThrough
 Read Write Property: Enable passthrough of animation if there is no clip on track animation is taken from other tracks of take More...
 
FBPropertyCharacter Character
 Read Write Property: Character to use. More...
 
FBPropertyInt CharacterIndex
 Read Write Property: Character's index to use. More...
 
FBPropertyBool ShowBackplate
 Read Write Property: If true, the backplate will be shown. More...
 
FBPropertyBool ShowFrontplate
 Read Write Property: If true, the frontplate will be shown. More...
 
FBPropertyInt AudioOutIndex
 Read Write Property: Audio Output's index to use. More...
 
FBPropertyVideo TrackVideo
 Read Only Property: This FBVideo can be used as a texture. More...
 
- Public Attributes inherited from FBConstraint
FBPropertyBool Deformer
 Read Write Property: Is a deformer constraint? More...
 
FBPropertyBool HasLayout
 Read Write Property: Does the constraint have a layout? More...
 
FBPropertyString Description
 Read Write Property: Long description of constraint. More...
 
FBPropertyBool Active
 Read Write Property: Active state. More...
 
FBPropertyBool Lock
 Read Write Property: Lock state. More...
 
FBPropertyAction Snap
 Function Property: Snap constraint. More...
 
FBPropertyAnimatableDouble Weight
 Read Write Property: Weight of constraint. More...
 
- Public Attributes inherited from FBBox
const char * UniqueName
 internal Unique name. More...
 
FBPropertyBool Animatable
 Read Write Property: Is the box animatable. More...
 
FBPropertyBool Live
 Read Write Property: Is live? More...
 
FBPropertyBool RecordMode
 Read Write Property: Is recording? More...
 
- Public Attributes inherited from FBComponent
FBPropertyManager PropertyList
 Read Only Property: Manages all of the properties for the component. More...
 
FBPropertyListComponent Components
 List: List of components. More...
 
FBPropertyListComponent Parents
 List: Parents. More...
 
FBPropertyBool Selected
 Read Write Property: Selected property. More...
 
FBPropertyString Name
 Read Write Property: Unique name of object. More...
 
FBPropertyString LongName
 Read Write Property: Name and namespace for object.
More...
 
FBPropertyFolder Folder
 Read Write Property: The folder that contain this component. More...
 

Additional Inherited Members

- Public Types inherited from FBBox
enum  ECandidateAction {
  eCandidateAccept ,
  eCandidateIntercept ,
  eCandidateInterceptAfterEvaluation
}
 Resolving action for candidates. More...
 
- Static Public Member Functions inherited from FBComponent
static int GetInternalClassId ()
 
static void FBComponentSetName (FBComponent *pObject, const char *pName)
 
static const char * FBComponentGetName (FBComponent *pObject)
 
static void FBComponentSetLongName (FBComponent *pObject, const char *pName)
 
static const char * FBComponentGetLongName (FBComponent *pObject)
 
- Static Public Attributes inherited from FBComponent
static int TypeInfo
 Contains the Type information of the object. More...
 
- Protected Member Functions inherited from FBPlug
bool IsSDKComponent ()
 Return whether or not item is an SDK component. More...
 
bool ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a source connection. More...
 
bool ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a destination connection. More...
 
bool ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a source connection. More...
 
bool ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a destination connection. More...
 
bool DisconnectDst (FBPlug *pDst)
 Remove a destination connection. More...
 
bool DisconnectSrc (FBPlug *pSrc)
 Remove a source connection. More...
 
void DisconnectAllSrc ()
 Remove all source connections. More...
 
void DisconnectAllDst ()
 Remove all destination connections. More...
 
bool DisconnectDstAt (int pIndex)
 Remove a destination connection at a specified index. More...
 
bool DisconnectSrcAt (int pIndex)
 Remove a source connection at a specified index. More...
 
bool ReplaceDstAt (int pIndex, FBPlug *pDst)
 Replace a destination connection at a specified index. More...
 
bool ReplaceSrcAt (int pIndex, FBPlug *pSrc)
 Replace a source connection at a specified index. More...
 
bool SwapSrc (int pIndexA, int pIndexB)
 Swap source connection at index A with source connection at index B. More...
 
bool MoveSrcAt (int pIndex, int pAtIndex)
 Move source connection at pIndex to pAtIndex. More...
 
bool MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc)
 Move source connection pSrc to the position of pAtSrc. More...
 
int GetSrcCount ()
 Get source connection count. More...
 
FBPlugGetSrc (int pIndex)
 Get a source connection's plug at specified index. More...
 
FBConnectionType GetSrcType (int pIndex)
 Get a source connection's type at specified index. More...
 
int GetDstCount ()
 Get destination connection count. More...
 
FBPlugGetDst (int pIndex)
 Get a destination connection's plug at specified index. More...
 
FBConnectionType GetDstType (int pIndex)
 Get a destination connection's type at specified index. More...
 
bool BeginChange ()
 Begins a change on multiple plugs. More...
 
void EndChange ()
 Ends a change on multiple plugs. More...
 
void SetSelfModified (FBPlugModificationFlag pFlag, bool pBool)
 Set the plug's self modification flag. More...
 
bool GetSelfModified (FBPlugModificationFlag pFlag)
 Tell if the plug's self has changed. More...
 
void SetContentModified (FBPlugModificationFlag pFlag, bool pBool)
 Set the plug's owned property/object's modification flag. More...
 
bool GetContentModified (FBPlugModificationFlag pFlag)
 Tell if the plug's content has changed. More...
 
int GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove)
 Get plug's modified src/dst property/object connection added/removed List. More...
 
bool RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask)
 Revert the plug's modification to original status. More...
 
void SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue)
 Set the plug's status flag. More...
 
bool GetStatusFlag (FBPlugStatusFlag pStatus) const
 Tell if the plug's status has changed. More...
 
FBPlugGetOwner ()
 Get the owner of this plug. More...
 
FBPlugGetOwned (int pIndex)
 Get the owned plug at specified index. More...
 
int GetOwnedCount ()
 Get the owned plug count. More...
 
virtual bool PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)
 PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. More...
 
virtual bool PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)
 PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. More...
 
virtual bool PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL)
 PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. More...
 
- Static Protected Member Functions inherited from FBPlug
static int GetInternalClassId ()
 Internal class Id. More...
 
- Protected Attributes inherited from FBPlug
bool mAllocated
 Contain the Allocation State of the Component. More...
 
HIObject mObject
 Handle on the Plug. More...
 
bool mSDKComponent
 bool Plug is an SDK component.
More...
 
- Static Protected Attributes inherited from FBPlug
static const char * ClassGroupName
 ClassGroupName of the object. More...
 
static int TypeInfo
 TypeInfo. More...
 
static int mGlobalTypeInfo
 Represente the Type Index. More...
 

Detailed Description

Story Track class.

Tracks are containers for clips (medias), have a specific type which offer different functions. Note: To change the travelling node of a track, search for the "TravellingNode" property on the track and then connect/disconnect the appropriate object. Python example: lPropTravellingNode = lAnimTrack.PropertyList.Find("TravellingNode") lCube.ConnectDst(lPropTravellingNode)

Definition at line 642 of file fbstory.h.

Constructor & Destructor Documentation

◆ FBStoryTrack() [1/2]

FBStoryTrack ( FBStoryTrackType  pTrackType,
FBStoryFolder pFolder = NULL,
HIObject  pObject = NULL 
)

Constructor.

Parameters
pTrackTypeType of the track to be created.
pFolderIf NULL, parent will be the global root folder.
pObjectFor internal use only.

◆ FBStoryTrack() [2/2]

FBStoryTrack ( FBComponent pSource,
FBStoryFolder pFolder = NULL,
HIObject  pObject = NULL 
)

Constructor.

Parameters
pSourceSource of the track to be created based on media component type.
pFolderIf NULL, parent will be the global root folder.
pObjectFor internal use only.

Member Function Documentation

◆ AddClip()

void AddClip ( FBComponent pClip,
FBTime  pTime 
)

AddClip Add the clip to the track.

◆ ChangeDetailsBegin()

void ChangeDetailsBegin ( )

ChangeDetailsBegin.

You must call this function before adding/removing any object to the Details list or it won't work.

◆ ChangeDetailsEnd()

void ChangeDetailsEnd ( )

ChangeDetailsEnd.

You must call this function after adding/removing any object to the Details list or it won't work.

◆ CopyTakeIntoTrack() [1/2]

FBStoryClip* CopyTakeIntoTrack ( FBTimeSpan pTimeSpan,
FBTake pTake,
bool  pConnectToCurrentTake,
FBTime  pOutputOffset = FBTime(0),
bool  pMakeUndoable = false 
)

CopyTakeIntoTrack Copy animation from the specified take for affected objects of the track.

Parameters
pTimeSpanTime span for the clip to create.
pTakeTake to get the animation from.
pConnectToCurrentTakeTrue to connect the created clip to the current take, false otherwise.
pOutputOffsetTime offset for the clip if necessary.
pMakeUndoableIf the operation should be undoable.
Returns
Created story clip if the operation succeeded, NULL otherwise.

◆ CopyTakeIntoTrack() [2/2]

FBStoryClip* CopyTakeIntoTrack ( FBTimeSpan pTimeSpan,
FBTake pTake,
FBTime  pOutputOffset = 0,
bool  pMakeUndoable = false 
)

CopyTakeIntoTrack Copy animation from the specified take for affected objects of the track.

This method will always connect the created clip to the current take.

Parameters
pTimeSpanTime span for the clip to create.
pTakeTake to get the animation from.
pOutputOffsetTime offset for the clip if necessary.
pMakeUndoableIf the operation should be undoable.
Returns
Created story clip if the operation succeeded, NULL otherwise.

◆ CreateSubTrack()

FBStoryTrack* CreateSubTrack ( FBStoryTrackType  pTrackType,
FBStoryTrackRefMode  pRefMode 
)

Create a sub track, Only Character and Animation tracks can have sub-tracks.

Parameters
pTrackTypeType of the sub track to be created.
pRefModeComposition mode of the sub track, kFBStoryTrackOverride or kFBStoryTrackAdditive.
Returns
Created sub story track if the operation succeeded otherwise NULL.

◆ EnableBodyPart()

void EnableBodyPart ( FBStoryTrackBodyPart  pPart,
bool  pEnable 
)

EnableBodyPart.

Parameters
pPartWhich part to enable/disable.
pEnableIf True, this will enable the body part solving while false will disable it. Enable a specific body part for character solving.

◆ FBDelete()

virtual void FBDelete ( )
overridevirtual

Virtual FBDelete function.

Reimplemented from FBComponent.

◆ IsBodyPartEnabled()

bool IsBodyPartEnabled ( FBStoryTrackBodyPart  pPart)

IsBodyPartEnabled.

Is a specific body part is enabled.

◆ Load()

void Load ( bool  pLoad)

Allow to load/unload all story clips under this track.

Remarks
Currently only animation clips are supported.

Member Data Documentation

◆ AcceptKey

FBPropertyBool AcceptKey

Read Write Property: Allow track to accept keys

Definition at line 752 of file fbstory.h.

◆ AudioOutIndex

FBPropertyInt AudioOutIndex

Read Write Property: Audio Output's index to use.

Definition at line 766 of file fbstory.h.

◆ Character

FBPropertyCharacter Character

Read Write Property: Character to use.

Definition at line 758 of file fbstory.h.

◆ CharacterIndex

FBPropertyInt CharacterIndex

Read Write Property: Character's index to use.

Definition at line 759 of file fbstory.h.

◆ ClipNameConvention

FBPropertyString ClipNameConvention

Read Write Property: Naming convention for each new recording clip that is created. Can use special tags: <Name> <StartTCValue> <StartFrameValue> <StartDate> <StartTime> <TakeName>

Definition at line 735 of file fbstory.h.

◆ Clips

List: Clips contained in this track.

Definition at line 740 of file fbstory.h.

◆ Details

List: All objects associated to this track for processing.

Definition at line 741 of file fbstory.h.

◆ Ghost

Read Write Property: Show ghosts

Definition at line 747 of file fbstory.h.

◆ GhostModel

FBPropertyBool GhostModel

Read Write Property: Show ghost of models

Definition at line 748 of file fbstory.h.

◆ GhostPivot

FBPropertyBool GhostPivot

Read Write Property: Show ghost of match object

Definition at line 750 of file fbstory.h.

◆ GhostShowTrackMode

FBPropertyStoryTrackGhostShowMode GhostShowTrackMode

Read Write Property: Show the ghosts for all the clips or only the adjacent clips. See FBStoryTrackGhostShowMode

Definition at line 751 of file fbstory.h.

◆ GhostTravelling

FBPropertyBool GhostTravelling

Read Write Property: Show ghost of clip vector or traveling node

Definition at line 749 of file fbstory.h.

◆ Label

Read Write Property: Label to display for this story track.

Definition at line 731 of file fbstory.h.

◆ Mute

Read Write Property: If true, this track wont' play.

Definition at line 732 of file fbstory.h.

◆ OffsetEnable

FBPropertyBool OffsetEnable

Read Write Property: When enabled, allow clip to be offset

Definition at line 754 of file fbstory.h.

◆ ParentFolder

FBPropertyStoryFolder ParentFolder

Read Only Property: Parent folder.

Definition at line 737 of file fbstory.h.

◆ ParentTrack

FBPropertyStoryTrack ParentTrack

Read Only Property: Parent track, if the track is of Character or Animation type.

Definition at line 738 of file fbstory.h.

◆ PassThrough

FBPropertyBool PassThrough

Read Write Property: Enable passthrough of animation if there is no clip on track animation is taken from other tracks of take

Definition at line 755 of file fbstory.h.

◆ RecordClipPath

FBPropertyString RecordClipPath

Read Write Property: Path for story recording. Can be relative or full path.

Definition at line 734 of file fbstory.h.

◆ RecordTrack

FBPropertyBool RecordTrack

Read Write Property: Path for story recording. Can be relative or full path.

Definition at line 736 of file fbstory.h.

◆ ReferenceMode

FBPropertyStoryTrackRefMode ReferenceMode

Read Write Property: Track composition mode, kFBStoryTrackOverride or kFBStoryTrackAdditive

Definition at line 753 of file fbstory.h.

◆ ShowBackplate

FBPropertyBool ShowBackplate

Read Write Property: If true, the backplate will be shown.

Definition at line 762 of file fbstory.h.

◆ ShowFrontplate

FBPropertyBool ShowFrontplate

Read Write Property: If true, the frontplate will be shown.

Definition at line 763 of file fbstory.h.

◆ Solo

Read Write Property: If true, this track will be the only one to play.

Definition at line 733 of file fbstory.h.

◆ SubTracks

List: Only Character and Animation tracks can have sub-tracks.

Definition at line 739 of file fbstory.h.

◆ TrackVideo

FBPropertyVideo TrackVideo

Read Only Property: This FBVideo can be used as a texture.

Definition at line 769 of file fbstory.h.

◆ Type

FBPropertyStoryTrackType Type

Read Only Property: Type of the track

Definition at line 730 of file fbstory.h.

◆ Weight

Read Write Property: Control the blend amount.

Definition at line 744 of file fbstory.h.


The documentation for this class was generated from the following file: