Beam Processing

Advance beam processing allows you to create almost any beam contour processing. A beam can also be processed by another element.

Processing is dependent on the UCS and is created parallel to the current coordinate system. When creating a processing, a suitable coordinate system must first be set up. It is recommended (especially for contour processing curved beam) to place a user coordinate system at the beam before processing.

Processing independent of the UCS

Some of the processing tools work independently of the current coordinate system. For example, trim and cope tools are relative to the identified objects.

Trimming and coping

Usually, trims and copes are created as processing objects relative to the selected objects.

Shorten a beam

The selected beam end is shortened or extended by the processing object.

Shorten a beam at UCS

Often the exact shortening value is unknown. In this case, you can place a coordinate system with the x/y plane in the sectional plane (often at an existing object) and the selected beam end you can cut and shorten in this plane.

Create a beam cope

Create copes at the selected beam end, either at the top or at the bottom. They are always perpendicular to the beam.

Skewed beam cope

Create skewed copes at the selected beam end, either at the top or at the bottom.
Note: Features created on tapered beam objects are transferred to the individual object parts of the tapered beam. This allows you to create features on the tapered beam compound element that has the graphical presentation set to Complete. The features will be correctly transferred to all the individual parts (beams or plates) forming the tapered beam, when choosing to have the numbering behavior set to Separated or when you disassemble the compound beam.

Contour cuts

A contour is created on a beam. It can be attached either as an inner contour or as an outer contour.

Some commands, such as creating a rectangular processing, a center point or two diagonally opposite points to determine a contour must be entered after identifying the beam end.

Rectangular contour processing by center point

Rectangular contour processing by two points

Circular contour processing by center point

Circular contour processing by two points

Polygonal contour processing

Rule-based beam processing

Cut a beam by another beam.