Open Reality Reference Guide
 
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fbnamespace.h
1#ifndef __FBNAMESPACE_H__
2#define __FBNAMESPACE_H__
3/**************************************************************************
4 Copyright (c) 1994 - 2009 Autodesk, Inc. and/or its licensors.
5 All Rights Reserved.
6
7 The coded instructions, statements, computer programs, and/or related
8 material (collectively the "Data") in these files contain unpublished
9 information proprietary to Autodesk, Inc. and/or its licensors, which is
10 protected by Canada and United States of America federal copyright law
11 and by international treaties.
12
13 The Data may not be disclosed or distributed to third parties, in whole
14 or in part, without the prior written consent of Autodesk, Inc.
15 ("Autodesk").
16
17 THE DATA IS PROVIDED "AS IS" AND WITHOUT WARRANTY.
18 ALL WARRANTIES ARE EXPRESSLY EXCLUDED AND DISCLAIMED. AUTODESK MAKES NO
19 WARRANTY OF ANY KIND WITH RESPECT TO THE DATA, EXPRESS, IMPLIED OR
20 ARISING BY CUSTOM OR TRADE USAGE, AND DISCLAIMS ANY IMPLIED WARRANTIES
21 OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR
22 PURPOSE OR USE. WITHOUT LIMITING THE FOREGOING, AUTODESK DOES NOT
23 WARRANT THAT THE OPERATION OF THE DATA WILL BE UNINTERRUPTED OR ERROR
24 FREE.
25
26 IN NO EVENT SHALL AUTODESK, ITS AFFILIATES, PARENT COMPANIES, LICENSORS
27 OR SUPPLIERS ("AUTODESK GROUP") BE LIABLE FOR ANY LOSSES, DAMAGES OR
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30 OF PROFITS, REVENUE OR DATA, COST OF COVER OR CONSEQUENTIAL LOSSES OR
31 DAMAGES OF ANY KIND), HOWEVER CAUSED, AND REGARDLESS OF THE THEORY OF
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37**************************************************************************/
38
39#include <kaydaradef.h>
40#ifndef FBSDK_DLL
44 #define FBSDK_DLL K_DLLIMPORT
45#endif
46
47#include <fbsdk/fbcomponent.h>
48
49#ifdef FBSDKUseNamespace
50 namespace FBSDKNamespace {
51#endif
52
54FB_DEFINE_COMPONENT( FBSDK_DLL, Namespace );
55
57
58FB_DEFINE_LIST( FBSDK_DLL, Namespace );
59
63{
64public:
70 FBNamespace* operator[](int pIndex);
71};
72
74// FBNamespace
76
80{
81 //--- Open Reality declaration.
83
84 void Init();
85
86protected:
87
93 FBNamespace(const char* pMultiLevelNamespace, HIObject pObject);
94
95public:
96
102 FBNamespace(const char* pSingleLevelNamespace, FBNamespace* pParentNSObj);
103
107 int GetContentCount() const;
108
113 FBComponent* GetContent(int pIndex) const;
114
122 void GetContentList(FBComponentList& pContentList, FBPlugModificationFlag pModificationFlags = kFBPlugAllContent, bool pRecursive = true, int pTypeInfo = FBPlug::TypeInfo, bool pExactTypeMatch = false);
123
126};
127
129
130#ifdef FBSDKUseNamespace
131 }
132#endif
133#endif /* this must be the last line of this file */
Template class to contain an array of items.
Definition fbarray.h:78
MotionBuilder SDK base class.
Objects Containing class.
Definition fbnamespace.h:80
FBPropertyBool ContentLocked
Read Write Property: Content locking state.
int GetContentCount() const
Get the namespace content objects count (Not Recursive).
FBPropertyListNamespace ChildrenNamespaces
List: Direct Children Namespace Objects.
FBNamespace(const char *pMultiLevelNamespace, HIObject pObject)
Constructor.
FBComponent * GetContent(int pIndex) const
Get the namespace content object count (Not Recursive).
FBNamespace(const char *pSingleLevelNamespace, FBNamespace *pParentNSObj)
Constructor.
void GetContentList(FBComponentList &pContentList, FBPlugModificationFlag pModificationFlags=kFBPlugAllContent, bool pRecursive=true, int pTypeInfo=FBPlug::TypeInfo, bool pExactTypeMatch=false)
Get List of the namespace content.
static int TypeInfo
TypeInfo.
Definition fbplug.h:469
PropertyList: Concrete class for PropertyList of component
List: Namespace
Definition fbnamespace.h:63
FBNamespace * operator[](int pIndex)
Get the Namespace object at pIndex.
Basic class definitions.
#define __FBClassDeclare(Name, Parent)
For internal use only.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
FBPlugModificationFlag
Definition fbplug.h:154
@ kFBPlugAllContent
None Modified.
Definition fbplug.h:155
class K_DLLIMPORT FBPropertyBase< bool, kFBPT_bool > FBPropertyBool
Property: bool
#define FB_DEFINE_LIST(DllTag, Type)
Define a component list.
#define FB_DEFINE_COMPONENT(DllTag, Type)
Define a component and give it the ability to be a property.
#define FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition fbtypes.h:62
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition fbtypes.h:68