|
| int | ClusterBegin (int pIndex=-1) |
| | Begin cluster definition.
|
| |
| int | ClusterEnd () |
| | End cluster definition.
|
| |
| | LinkClearUnused (float pThreshold=-1.0) |
| | Remove all unused links.
|
| |
| FBModel | LinkGetAssociateModel (int pLinkNumber) |
| | Get model associated with link.
|
| |
| int | LinkGetCount () |
| | Get number of links.
|
| |
| FBModel | LinkGetModel (int pLinkNumber) |
| | Get model from a link.
|
| |
| str | LinkGetName (int pLinkNumber) |
| | Get the name of a link.
|
| |
| int | LinkGetVertexIndex (int pIndex) |
| | Get current vertex at link.
|
| |
| | LinkRemove (int pLinkNumber) |
| | Remove a link.
|
| |
| | LinkSetCurrentVertex (int pLinkIndex, int pPointIndex) |
| | Link at current vertex.
|
| |
| | LinkSetModel (FBModel pModel) |
| | Set model to a link.
|
| |
| | LinkSetName (str pName, int pLinkNumber) |
| | Set the name of a link.
|
| |
| | VertexAdd (int pVertexIndex, float pWeight) |
| | Add a vertex to a cluster.
|
| |
| | VertexClear () |
| | Clear all linked vertices.
|
| |
| int | VertexGetCount () |
| | Get the number of vertices.
|
| |
| int | VertexGetNumber (int pIndex) |
| | Get vertex number.
|
| |
| | VertexGetTransform (FBVector3d pPosition, FBVector3d pRotation, FBVector3d pScaling) |
| | Get transform of a cluster set.
|
| |
| float | VertexGetWeight (int pIndex) |
| | Get vertex weight.
|
| |
| | VertexRemove (int pVertexIndex) |
| | Remove a vertex from a cluster.
|
| |
| | VertexSetTransform (FBVector3d pPosition, FBVector3d pRotation, FBVector3d pScaling) |
| | Set transform of a cluster set.
|
| |
| | VertexSetWeight (float pWeight, int pIndex) |
| | Set vertex weight.
|
| |
| | FBComponent () |
| | Constructor.
|
| |
| str | ClassName () |
| | Get the class name.
|
| |
| | DisableObjectFlags (FBObjectFlag pFlags) |
| | Disable a specific Object Flags.
|
| |
| | EnableObjectFlags (FBObjectFlag pFlags) |
| | Enable a specific Object Flags.
|
| |
| bool | FBCreate () |
| | Open Reality Creation function.
|
| |
| | FBDelete () |
| | Open Reality deletion function.
|
| |
| | FBDestroy () |
| | Open Reality destruction function.
|
| |
| FBObjectFlag | GetObjectFlags () |
| | Get all Object Flags (concatenated).
|
| |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| | Check to see if an object status is enabled.
|
| |
| FBFileReference | GetOwnerFileReference (p0) |
| | Get the owner FileReference object.
|
| |
| | HardSelect () |
| | HardSelect.
|
| |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| | Check whether a specific object flag is enabled.
|
| |
| bool | Is (int pTypeId) |
| | Returns true if object is of type TypeId.
|
| |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessNamespaceHierarchy.
|
| |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessObjectNamespace.
|
| |
| int | PropertyAdd (FBProperty pProperty) |
| | Add a property to the component's property manager.
|
| |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| | Add a reference property to the component's property manager.
|
| |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| | Create user or dynamic property.
|
| |
| | PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) |
| | Get list of properties which have been modified since last loading.
|
| |
| | PropertyRemove (FBProperty pProperty) |
| | Remove a Property from the component's Property manager.
|
| |
| | SetObjectFlags (FBObjectFlag pFlags) |
| | SetObjectFlags.
|
| |
| | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| | Enable/Disable a specific Object Status.
|
| |
Weighting interface for meshes.
This class is experimental.
See sample: FBClusterTransactions.py.