Interface to a tape deck. More...
#include <pyfbsdk_generated.h>
Public Member Functions | |
FBDeck (str pName) | |
Constructor. | |
CueAt (FBTime pTime) | |
Cue deck at a given time. | |
DeckAutoCommandsNotify () | |
Deck auto commands notification. | |
DeckStatusUpdateNotify () | |
Interface to IObject. | |
Eject () | |
Eject tape. | |
Forward () | |
Fast forward. | |
FBTime | GetTime () |
Get the deck's time. | |
Play (float pSpeed=1.0) | |
Play forwards. | |
ReversePlay (float pSpeed=1.0) | |
Play backwards. | |
Rewind () | |
Rewind. | |
StepBack () | |
Step backwards. | |
StepForward () | |
Step forwards. | |
Stop () | |
Stop. | |
ThreadSync () | |
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FBComponent () | |
Constructor. | |
str | ClassName () |
Get the class name. | |
DisableObjectFlags (FBObjectFlag pFlags) | |
Disable a specific Object Flags. | |
EnableObjectFlags (FBObjectFlag pFlags) | |
Enable a specific Object Flags. | |
bool | FBCreate () |
Open Reality Creation function. | |
FBDelete () | |
Open Reality deletion function. | |
FBDestroy () | |
Open Reality destruction function. | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. | |
FBFileReference | GetOwnerFileReference (p0) |
Get the owner FileReference object. | |
HardSelect () | |
HardSelect. | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. | |
bool | Is (int pTypeId) |
Returns true if object is of type TypeId. | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessNamespaceHierarchy. | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessObjectNamespace. | |
int | PropertyAdd (FBProperty pProperty) |
Add a property to the component's property manager. | |
bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
Add a reference property to the component's property manager. | |
FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
Create user or dynamic property. | |
PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
Get list of properties which have been modified since last loading. | |
PropertyRemove (FBProperty pProperty) | |
Remove a Property from the component's Property manager. | |
SetObjectFlags (FBObjectFlag pFlags) | |
SetObjectFlags. | |
SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
Enable/Disable a specific Object Status. | |
Public Attributes | |
bool | CassetteInside |
Read Only Property: Is the cassette inside? | |
bool | EE |
Read Write Property: Is EE on? | |
str | IconFilename |
Read Write Property: Filename of icon for deck. | |
FBTime | Latency |
Read Write Property: Latency of response for the deck; | |
FBTime | Offset |
Read Write Property: Current offset for the TC. | |
bool | Online |
Read Write Property: Is deck online? | |
bool | PlayingBackward |
Read Only Property: Playing backwards? | |
bool | PlayingForward |
Read Only Property: Playing forward? | |
FBTime | PostRoll |
Read Write Property: Post-Roll. | |
FBTime | PreRoll |
Read Write Property: Pre-Roll. | |
bool | StandBy |
Read Write Property: In standby mode? | |
FBDeckTransportMode | TransportControl |
Read Write Property: Mode w/r to TC (None, Sync, Main ); | |
str | UniqueName |
internal Unique name. | |
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FBListComponent | Components |
List: List of components. | |
str | LongName |
Read Write Property: Name and namespace for object. | |
str | Name |
Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
FBListComponent | Parents |
List: Parents. | |
FBManager | PropertyList |
Read Only Property: Manages all of the properties for the component. | |
bool | Selected |
Read Write Property: Selected property. | |
int | TypeInfo |
Contains the Type information of the object. | |
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str | ClassGroupName |
ClassGroupName of the object. | |
int | TypeInfo |
TypeInfo. | |
Interface to a tape deck.
CueAt | ( | FBTime | pTime | ) |
Cue deck at a given time.
pTime | Time to cue deck at. |
DeckAutoCommandsNotify | ( | ) |
Deck auto commands notification.
DeckStatusUpdateNotify | ( | ) |
Interface to IObject.
Deck status update notification.
Eject | ( | ) |
Eject tape.
Forward | ( | ) |
Fast forward.
FBTime GetTime | ( | ) |
Get the deck's time.
Play | ( | float | pSpeed = 1.0 | ) |
Play forwards.
pSpeed | Playback speed (default is 1.0). |
ReversePlay | ( | float | pSpeed = 1.0 | ) |
Play backwards.
pSpeed | Playback speed(default is 1.0). |
Rewind | ( | ) |
Rewind.
StepBack | ( | ) |
Step backwards.
StepForward | ( | ) |
Step forwards.
Stop | ( | ) |
Stop.
ThreadSync | ( | ) |
bool CassetteInside |
Read Only Property: Is the cassette inside?
bool EE |
Read Write Property: Is EE on?
str IconFilename |
Read Write Property: Filename of icon for deck.
FBTime Latency |
Read Write Property: Latency of response for the deck;
FBTime Offset |
Read Write Property: Current offset for the TC.
bool Online |
Read Write Property: Is deck online?
bool PlayingBackward |
Read Only Property: Playing backwards?
bool PlayingForward |
Read Only Property: Playing forward?
FBTime PostRoll |
Read Write Property: Post-Roll.
FBTime PreRoll |
Read Write Property: Pre-Roll.
bool StandBy |
Read Write Property: In standby mode?
FBDeckTransportMode TransportControl |
Read Write Property: Mode w/r to TC (None, Sync, Main );
str UniqueName |
internal Unique name.