Python Reference Guide
 
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FBDeck Class Reference

Interface to a tape deck. More...

#include <pyfbsdk_generated.h>

Inheritance diagram for FBDeck:

Public Member Functions

 FBDeck (str pName)
 Constructor.
 
 CueAt (FBTime pTime)
 Cue deck at a given time.
 
 DeckAutoCommandsNotify ()
 Deck auto commands notification.
 
 DeckStatusUpdateNotify ()
 Interface to IObject.
 
 Eject ()
 Eject tape.
 
 Forward ()
 Fast forward.
 
FBTime GetTime ()
 Get the deck's time.
 
 Play (float pSpeed=1.0)
 Play forwards.
 
 ReversePlay (float pSpeed=1.0)
 Play backwards.
 
 Rewind ()
 Rewind.
 
 StepBack ()
 Step backwards.
 
 StepForward ()
 Step forwards.
 
 Stop ()
 Stop.
 
 ThreadSync ()
 
- Public Member Functions inherited from FBComponent
 FBComponent ()
 Constructor.
 
str ClassName ()
 Get the class name.
 
 DisableObjectFlags (FBObjectFlag pFlags)
 Disable a specific Object Flags.
 
 EnableObjectFlags (FBObjectFlag pFlags)
 Enable a specific Object Flags.
 
bool FBCreate ()
 Open Reality Creation function.
 
 FBDelete ()
 Open Reality deletion function.
 
 FBDestroy ()
 Open Reality destruction function.
 
FBObjectFlag GetObjectFlags ()
 Get all Object Flags (concatenated).
 
bool GetObjectStatus (FBObjectStatus pStatus)
 Check to see if an object status is enabled.
 
FBFileReference GetOwnerFileReference (p0)
 Get the owner FileReference object.
 
 HardSelect ()
 HardSelect.
 
bool HasObjectFlags (FBObjectFlag pFlags)
 Check whether a specific object flag is enabled.
 
bool Is (int pTypeId)
 Returns true if object is of type TypeId.
 
bool ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessNamespaceHierarchy.
 
bool ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessObjectNamespace.
 
int PropertyAdd (FBProperty pProperty)
 Add a property to the component's property manager.
 
bool PropertyAddReferenceProperty (FBProperty pReferenceProperty)
 Add a reference property to the component's property manager.
 
FBProperty PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None)
 Create user or dynamic property.
 
 PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags)
 Get list of properties which have been modified since last loading.
 
 PropertyRemove (FBProperty pProperty)
 Remove a Property from the component's Property manager.
 
 SetObjectFlags (FBObjectFlag pFlags)
 SetObjectFlags.
 
 SetObjectStatus (FBObjectStatus pStatus, bool pValue)
 Enable/Disable a specific Object Status.
 

Public Attributes

bool CassetteInside
 Read Only Property: Is the cassette inside?

 
bool EE
 Read Write Property: Is EE on?

 
str IconFilename
 Read Write Property: Filename of icon for deck.

 
FBTime Latency
 Read Write Property: Latency of response for the deck;

 
FBTime Offset
 Read Write Property: Current offset for the TC.

 
bool Online
 Read Write Property: Is deck online?

 
bool PlayingBackward
 Read Only Property: Playing backwards?

 
bool PlayingForward
 Read Only Property: Playing forward?

 
FBTime PostRoll
 Read Write Property: Post-Roll.

 
FBTime PreRoll
 Read Write Property: Pre-Roll.

 
bool StandBy
 Read Write Property: In standby mode?

 
FBDeckTransportMode TransportControl
 Read Write Property: Mode w/r to TC (None, Sync, Main );

 
str UniqueName
 internal Unique name.

 
- Public Attributes inherited from FBComponent
FBListComponent Components
 List: List of components.

 
str LongName
 Read Write Property: Name and namespace for object.

 
str Name
 Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py.
 
FBListComponent Parents
 List: Parents.

 
FBManager PropertyList
 Read Only Property: Manages all of the properties for the component.

 
bool Selected
 Read Write Property: Selected property.

 
int TypeInfo
 Contains the Type information of the object.

 
- Public Attributes inherited from FBPlug
str ClassGroupName
 ClassGroupName of the object.

 
int TypeInfo
 TypeInfo.

 

Detailed Description

Interface to a tape deck.


Constructor & Destructor Documentation

◆ FBDeck()

FBDeck ( str  pName)

Constructor.

Parameters
pNameName of deck.

Member Function Documentation

◆ CueAt()

CueAt ( FBTime  pTime)

Cue deck at a given time.

Parameters
pTimeTime to cue deck at.

◆ DeckAutoCommandsNotify()

DeckAutoCommandsNotify ( )

Deck auto commands notification.

◆ DeckStatusUpdateNotify()

DeckStatusUpdateNotify ( )

Interface to IObject.

Deck status update notification.

◆ Eject()

Eject ( )

Eject tape.

◆ Forward()

Forward ( )

Fast forward.

◆ GetTime()

FBTime GetTime ( )

Get the deck's time.

Returns
Time of deck.

◆ Play()

Play ( float  pSpeed = 1.0)

Play forwards.

Parameters
pSpeedPlayback speed (default is 1.0).

◆ ReversePlay()

ReversePlay ( float  pSpeed = 1.0)

Play backwards.

Parameters
pSpeedPlayback speed(default is 1.0).

◆ Rewind()

Rewind ( )

Rewind.

◆ StepBack()

StepBack ( )

Step backwards.

◆ StepForward()

StepForward ( )

Step forwards.

◆ Stop()

Stop ( )

Stop.

◆ ThreadSync()

ThreadSync ( )

Member Data Documentation

◆ CassetteInside

bool CassetteInside

Read Only Property: Is the cassette inside?

◆ EE

bool EE

Read Write Property: Is EE on?

◆ IconFilename

str IconFilename

Read Write Property: Filename of icon for deck.

◆ Latency

FBTime Latency

Read Write Property: Latency of response for the deck;

◆ Offset

FBTime Offset

Read Write Property: Current offset for the TC.

◆ Online

bool Online

Read Write Property: Is deck online?

◆ PlayingBackward

bool PlayingBackward

Read Only Property: Playing backwards?

◆ PlayingForward

bool PlayingForward

Read Only Property: Playing forward?

◆ PostRoll

FBTime PostRoll

Read Write Property: Post-Roll.

◆ PreRoll

FBTime PreRoll

Read Write Property: Pre-Roll.

◆ StandBy

bool StandBy

Read Write Property: In standby mode?

◆ TransportControl

FBDeckTransportMode TransportControl

Read Write Property: Mode w/r to TC (None, Sync, Main );

◆ UniqueName

str UniqueName

internal Unique name.