Interface to a tape deck. More...
#include <pyfbsdk_generated.h>

Public Member Functions | |
| FBDeck (str pName) | |
| Constructor. | |
| CueAt (FBTime pTime) | |
| Cue deck at a given time. | |
| DeckAutoCommandsNotify () | |
| Deck auto commands notification. | |
| DeckStatusUpdateNotify () | |
| Interface to IObject. | |
| Eject () | |
| Eject tape. | |
| Forward () | |
| Fast forward. | |
| FBTime | GetTime () |
| Get the deck's time. | |
| Play (float pSpeed=1.0) | |
| Play forwards. | |
| ReversePlay (float pSpeed=1.0) | |
| Play backwards. | |
| Rewind () | |
| Rewind. | |
| StepBack () | |
| Step backwards. | |
| StepForward () | |
| Step forwards. | |
| Stop () | |
| Stop. | |
| ThreadSync () | |
Public Member Functions inherited from FBComponent | |
| FBComponent () | |
| Constructor. | |
| str | ClassName () |
| Get the class name. | |
| DisableObjectFlags (FBObjectFlag pFlags) | |
| Disable a specific Object Flags. | |
| EnableObjectFlags (FBObjectFlag pFlags) | |
| Enable a specific Object Flags. | |
| bool | FBCreate () |
| Open Reality Creation function. | |
| FBDelete () | |
| Open Reality deletion function. | |
| FBDestroy () | |
| Open Reality destruction function. | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. | |
| FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. | |
| HardSelect () | |
| HardSelect. | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. | |
| bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. | |
| int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. | |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. | |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. | |
| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
| Get list of properties which have been modified since last loading. | |
| PropertyRemove (FBProperty pProperty) | |
| Remove a Property from the component's Property manager. | |
| SetObjectFlags (FBObjectFlag pFlags) | |
| SetObjectFlags. | |
| SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
| Enable/Disable a specific Object Status. | |
Public Attributes | |
| bool | CassetteInside |
| Read Only Property: Is the cassette inside? | |
| bool | EE |
| Read Write Property: Is EE on? | |
| str | IconFilename |
| Read Write Property: Filename of icon for deck. | |
| FBTime | Latency |
| Read Write Property: Latency of response for the deck; | |
| FBTime | Offset |
| Read Write Property: Current offset for the TC. | |
| bool | Online |
| Read Write Property: Is deck online? | |
| bool | PlayingBackward |
| Read Only Property: Playing backwards? | |
| bool | PlayingForward |
| Read Only Property: Playing forward? | |
| FBTime | PostRoll |
| Read Write Property: Post-Roll. | |
| FBTime | PreRoll |
| Read Write Property: Pre-Roll. | |
| bool | StandBy |
| Read Write Property: In standby mode? | |
| FBDeckTransportMode | TransportControl |
| Read Write Property: Mode w/r to TC (None, Sync, Main ); | |
| str | UniqueName |
| internal Unique name. | |
Public Attributes inherited from FBComponent | |
| FBListComponent | Components |
| List: List of components. | |
| str | LongName |
| Read Write Property: Name and namespace for object. | |
| str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
| FBListComponent | Parents |
| List: Parents. | |
| FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. | |
| bool | Selected |
| Read Write Property: Selected property. | |
| int | TypeInfo |
| Contains the Type information of the object. | |
Public Attributes inherited from FBPlug | |
| str | ClassGroupName |
| ClassGroupName of the object. | |
| int | TypeInfo |
| TypeInfo. | |
Interface to a tape deck.
| CueAt | ( | FBTime | pTime | ) |
Cue deck at a given time.
| pTime | Time to cue deck at. |
| DeckAutoCommandsNotify | ( | ) |
Deck auto commands notification.
| DeckStatusUpdateNotify | ( | ) |
Interface to IObject.
Deck status update notification.
| Eject | ( | ) |
Eject tape.
| Forward | ( | ) |
Fast forward.
| FBTime GetTime | ( | ) |
Get the deck's time.
| Play | ( | float | pSpeed = 1.0 | ) |
Play forwards.
| pSpeed | Playback speed (default is 1.0). |
| ReversePlay | ( | float | pSpeed = 1.0 | ) |
Play backwards.
| pSpeed | Playback speed(default is 1.0). |
| Rewind | ( | ) |
Rewind.
| StepBack | ( | ) |
Step backwards.
| StepForward | ( | ) |
Step forwards.
| Stop | ( | ) |
Stop.
| ThreadSync | ( | ) |
| bool CassetteInside |
Read Only Property: Is the cassette inside?
| bool EE |
Read Write Property: Is EE on?
| str IconFilename |
Read Write Property: Filename of icon for deck.
| FBTime Latency |
Read Write Property: Latency of response for the deck;
| FBTime Offset |
Read Write Property: Current offset for the TC.
| bool Online |
Read Write Property: Is deck online?
| bool PlayingBackward |
Read Only Property: Playing backwards?
| bool PlayingForward |
Read Only Property: Playing forward?
| FBTime PostRoll |
Read Write Property: Post-Roll.
| FBTime PreRoll |
Read Write Property: Pre-Roll.
| bool StandBy |
Read Write Property: In standby mode?
| FBDeckTransportMode TransportControl |
Read Write Property: Mode w/r to TC (None, Sync, Main );
| str UniqueName |
internal Unique name.