Python Reference Guide
 
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FBHUDBloopSlateElement Class Reference

Heads Up display. More...

#include <pyfbsdk_generated.h>

Inheritance diagram for FBHUDBloopSlateElement:

Public Member Functions

 FBHUDBloopSlateElement (str pName)
 Constructor.
 
- Public Member Functions inherited from FBHUDFlashElement
 FBHUDFlashElement (str pName)
 Constructor.
 
- Public Member Functions inherited from FBBox
 FBBox (str pName)
 Constructor.
 
bool AnimationNodeDestroy (FBAnimationNode pAnimationNode)
 Destroy an animation node.
 
FBAnimationNode AnimationNodeInGet ()
 Get the (IN/OUT) animation node for this box.
 
bool AnimationNodeIsUserData (FBAnimationNode pAnimationNode)
 Is the animation node user data?
 
FBAnimationNode AnimationNodeOutGet ()
 
str FbxGetObjectSubType ()
 Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'.
 
str FbxGetObjectType ()
 Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'.
 
FBAnimationNode GetInConnector (int pIndex)
 Get the animation node input associated with the given index.
 
int GetInConnectorCount ()
 Get the number of animation node inputs for this box.
 
FBAnimationNode GetOutConnector (int pIndex)
 Get the animation node output associated with the given index.
 
int GetOutConnectorCount ()
 Get the number of animation node outputs for this box.
 
- Public Member Functions inherited from FBComponent
 FBComponent ()
 Constructor.
 
str ClassName ()
 Get the class name.
 
 DisableObjectFlags (FBObjectFlag pFlags)
 Disable a specific Object Flags.
 
 EnableObjectFlags (FBObjectFlag pFlags)
 Enable a specific Object Flags.
 
bool FBCreate ()
 Open Reality Creation function.
 
 FBDelete ()
 Open Reality deletion function.
 
 FBDestroy ()
 Open Reality destruction function.
 
FBObjectFlag GetObjectFlags ()
 Get all Object Flags (concatenated).
 
bool GetObjectStatus (FBObjectStatus pStatus)
 Check to see if an object status is enabled.
 
FBFileReference GetOwnerFileReference (p0)
 Get the owner FileReference object.
 
 HardSelect ()
 HardSelect.
 
bool HasObjectFlags (FBObjectFlag pFlags)
 Check whether a specific object flag is enabled.
 
bool Is (int pTypeId)
 Returns true if object is of type TypeId.
 
bool ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessNamespaceHierarchy.
 
bool ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessObjectNamespace.
 
int PropertyAdd (FBProperty pProperty)
 Add a property to the component's property manager.
 
bool PropertyAddReferenceProperty (FBProperty pReferenceProperty)
 Add a reference property to the component's property manager.
 
FBProperty PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None)
 Create user or dynamic property.
 
 PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags)
 Get list of properties which have been modified since last loading.
 
 PropertyRemove (FBProperty pProperty)
 Remove a Property from the component's Property manager.
 
 SetObjectFlags (FBObjectFlag pFlags)
 SetObjectFlags.
 
 SetObjectStatus (FBObjectStatus pStatus, bool pValue)
 Enable/Disable a specific Object Status.
 

Public Attributes

FBColorAndAlpha BackgroundColor
 Read Write Property: Bloop slate background color, by default it is 100% transparent.

 
bool Enable
 Read Write Property: Bloop slate will appear if set to true.

 
FBColorAndAlpha ForegroundColor
 Read Write Property: Bloop slate foreground color.

 
FBTime ShowAfterDelayOnRecordPlay
 Read Write Property: Delay before the bloop slate is displayed after recording has started.

 
FBTime ShowDuration
 Read Write Property: Time that the bloop slate will be displayed.

 
- Public Attributes inherited from FBHUDFlashElement
str FilePath
 Read Write Property: Path to load the swf file from

 
- Public Attributes inherited from FBHUDElement
float Height
 Read Write Property: Specifies the height of HUD element on the screen. It's in pixel when ScaleByPercent is false and percentage when ScaleByPercent is true.

 
FBHUDElementHAlignment HorizontalDock
 Read Write Property: Specifies if the HUD element will be horizontally docked to the Left, Right, or Center.

 
FBHUDElementHAlignment Justification
 Read Write Property: Specifies if the justification of the HUD element is Left, Right, or Center.

 
bool PositionByPercent
 Read Write Property: When set to true, X and Y position values are in percentage, relative to the corresponding camera view dimension. Otherwise, they are absolute pixel values.

 
bool ScaleByPercent
 Read Write Property: When set to true, Scale is in percentage, relative to the corresponding camera view dimension. Otherwise, it is an absolute value.

 
bool ScaleUniformly
 Read Write Property: Specifies whether the width and height of HUD element will be scaled uniformly according to the initial aspect ratio.

 
bool Show
 Read Write Property: Specifies if the HUD element will be displayed or not.

 
FBHUDElementVAlignment VerticalDock
 Read Write Property: Specifies if the HUD element will be vertically docked to the Bottom, Top, or Center.

 
float Width
 Read Write Property: Specifies the width of HUD element on the screen. It's in pixel when ScaleByPercent is false and percentage when ScaleByPercent is true.

 
float X
 Read Write Property: Specifies the horizontal position of the HUD element, relative to dock position and justification.

 
float Y
 Read Write Property: Specifies the vertical position of the HUD element, relative to dock position and justification.

 
- Public Attributes inherited from FBBox
bool Animatable
 Read Write Property: Is the box animatable.

 
bool Live
 Read Write Property: Is live?

 
bool RecordMode
 Read Write Property: Is recording?

 
str UniqueName
 internal Unique name.

 
- Public Attributes inherited from FBComponent
FBListComponent Components
 List: List of components.

 
str LongName
 Read Write Property: Name and namespace for object.

 
str Name
 Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py.
 
FBListComponent Parents
 List: Parents.

 
FBManager PropertyList
 Read Only Property: Manages all of the properties for the component.

 
bool Selected
 Read Write Property: Selected property.

 
int TypeInfo
 Contains the Type information of the object.

 
- Public Attributes inherited from FBPlug
str ClassGroupName
 ClassGroupName of the object.

 
int TypeInfo
 TypeInfo.

 

Detailed Description

Heads Up display.


Bloop Slate HUD element. Display a bloop slate (swf) file rendered on the HUD.

Constructor & Destructor Documentation

◆ FBHUDBloopSlateElement()

Constructor.

Parameters
pNameName of new HUD flash element.

Member Data Documentation

◆ BackgroundColor

FBColorAndAlpha BackgroundColor

Read Write Property: Bloop slate background color, by default it is 100% transparent.

◆ Enable

bool Enable

Read Write Property: Bloop slate will appear if set to true.

◆ ForegroundColor

FBColorAndAlpha ForegroundColor

Read Write Property: Bloop slate foreground color.

◆ ShowAfterDelayOnRecordPlay

FBTime ShowAfterDelayOnRecordPlay

Read Write Property: Delay before the bloop slate is displayed after recording has started.

◆ ShowDuration

FBTime ShowDuration

Read Write Property: Time that the bloop slate will be displayed.