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| FBHUDRectElement (str pName) |
| Constructor.
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| FBBox (str pName) |
| Constructor.
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bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
| Destroy an animation node.
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FBAnimationNode | AnimationNodeInGet () |
| Get the (IN/OUT) animation node for this box.
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bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
| Is the animation node user data?
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FBAnimationNode | AnimationNodeOutGet () |
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str | FbxGetObjectSubType () |
| Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'.
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str | FbxGetObjectType () |
| Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'.
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FBAnimationNode | GetInConnector (int pIndex) |
| Get the animation node input associated with the given index.
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int | GetInConnectorCount () |
| Get the number of animation node inputs for this box.
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FBAnimationNode | GetOutConnector (int pIndex) |
| Get the animation node output associated with the given index.
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int | GetOutConnectorCount () |
| Get the number of animation node outputs for this box.
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| FBComponent () |
| Constructor.
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str | ClassName () |
| Get the class name.
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| DisableObjectFlags (FBObjectFlag pFlags) |
| Disable a specific Object Flags.
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| EnableObjectFlags (FBObjectFlag pFlags) |
| Enable a specific Object Flags.
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bool | FBCreate () |
| Open Reality Creation function.
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| FBDelete () |
| Open Reality deletion function.
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| FBDestroy () |
| Open Reality destruction function.
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FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated).
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bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled.
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FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object.
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| HardSelect () |
| HardSelect.
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bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled.
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bool | Is (int pTypeId) |
| Returns true if object is of type TypeId.
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bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy.
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bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace.
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int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager.
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bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager.
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FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property.
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| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) |
| Get list of properties which have been modified since last loading.
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| PropertyRemove (FBProperty pProperty) |
| Remove a Property from the component's Property manager.
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| SetObjectFlags (FBObjectFlag pFlags) |
| SetObjectFlags.
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| SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| Enable/Disable a specific Object Status.
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FBColorAndAlpha | Color |
| Read Write Property: Color of the rectangluar region.
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float | Height |
| Read Write Property: Specifies the height of HUD element on the screen. It's in pixel when ScaleByPercent is false and percentage when ScaleByPercent is true.
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FBHUDElementHAlignment | HorizontalDock |
| Read Write Property: Specifies if the HUD element will be horizontally docked to the Left, Right, or Center.
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FBHUDElementHAlignment | Justification |
| Read Write Property: Specifies if the justification of the HUD element is Left, Right, or Center.
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bool | PositionByPercent |
| Read Write Property: When set to true, X and Y position values are in percentage, relative to the corresponding camera view dimension. Otherwise, they are absolute pixel values.
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bool | ScaleByPercent |
| Read Write Property: When set to true, Scale is in percentage, relative to the corresponding camera view dimension. Otherwise, it is an absolute value.
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bool | ScaleUniformly |
| Read Write Property: Specifies whether the width and height of HUD element will be scaled uniformly according to the initial aspect ratio.
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bool | Show |
| Read Write Property: Specifies if the HUD element will be displayed or not.
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FBHUDElementVAlignment | VerticalDock |
| Read Write Property: Specifies if the HUD element will be vertically docked to the Bottom, Top, or Center.
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float | Width |
| Read Write Property: Specifies the width of HUD element on the screen. It's in pixel when ScaleByPercent is false and percentage when ScaleByPercent is true.
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float | X |
| Read Write Property: Specifies the horizontal position of the HUD element, relative to dock position and justification.
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float | Y |
| Read Write Property: Specifies the vertical position of the HUD element, relative to dock position and justification.
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bool | Animatable |
| Read Write Property: Is the box animatable.
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bool | Live |
| Read Write Property: Is live?
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bool | RecordMode |
| Read Write Property: Is recording?
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str | UniqueName |
| internal Unique name.
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FBListComponent | Components |
| List: List of components.
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str | LongName |
| Read Write Property: Name and namespace for object.
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str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py.
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FBListComponent | Parents |
| List: Parents.
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FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component.
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bool | Selected |
| Read Write Property: Selected property.
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int | TypeInfo |
| Contains the Type information of the object.
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str | ClassGroupName |
| ClassGroupName of the object.
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int | TypeInfo |
| TypeInfo.
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Heads Up display.
Rectangle HUD element.
See sample: HUDElements.py.