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| | FBHUDRectElement (str pName) |
| | Constructor.
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| | FBBox (str pName) |
| | Constructor.
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| bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
| | Destroy an animation node.
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| FBAnimationNode | AnimationNodeInGet () |
| | Get the (IN/OUT) animation node for this box.
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| bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
| | Is the animation node user data?
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| FBAnimationNode | AnimationNodeOutGet () |
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| str | FbxGetObjectSubType () |
| | Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'.
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| str | FbxGetObjectType () |
| | Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'.
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| FBAnimationNode | GetInConnector (int pIndex) |
| | Get the animation node input associated with the given index.
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| int | GetInConnectorCount () |
| | Get the number of animation node inputs for this box.
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| FBAnimationNode | GetOutConnector (int pIndex) |
| | Get the animation node output associated with the given index.
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| int | GetOutConnectorCount () |
| | Get the number of animation node outputs for this box.
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| | FBComponent () |
| | Constructor.
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| str | ClassName () |
| | Get the class name.
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| | DisableObjectFlags (FBObjectFlag pFlags) |
| | Disable a specific Object Flags.
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| | EnableObjectFlags (FBObjectFlag pFlags) |
| | Enable a specific Object Flags.
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| bool | FBCreate () |
| | Open Reality Creation function.
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| | FBDelete () |
| | Open Reality deletion function.
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| | FBDestroy () |
| | Open Reality destruction function.
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| FBObjectFlag | GetObjectFlags () |
| | Get all Object Flags (concatenated).
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| bool | GetObjectStatus (FBObjectStatus pStatus) |
| | Check to see if an object status is enabled.
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| FBFileReference | GetOwnerFileReference (p0) |
| | Get the owner FileReference object.
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| | HardSelect () |
| | HardSelect.
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| bool | HasObjectFlags (FBObjectFlag pFlags) |
| | Check whether a specific object flag is enabled.
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| bool | Is (int pTypeId) |
| | Returns true if object is of type TypeId.
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| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessNamespaceHierarchy.
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| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessObjectNamespace.
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| int | PropertyAdd (FBProperty pProperty) |
| | Add a property to the component's property manager.
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| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| | Add a reference property to the component's property manager.
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| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| | Create user or dynamic property.
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| | PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) |
| | Get list of properties which have been modified since last loading.
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| | PropertyRemove (FBProperty pProperty) |
| | Remove a Property from the component's Property manager.
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| | SetObjectFlags (FBObjectFlag pFlags) |
| | SetObjectFlags.
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| | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| | Enable/Disable a specific Object Status.
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| FBColorAndAlpha | Color |
| | Read Write Property: Color of the rectangluar region.
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| float | Height |
| | Read Write Property: Specifies the height of HUD element on the screen. It's in pixel when ScaleByPercent is false and percentage when ScaleByPercent is true.
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| FBHUDElementHAlignment | HorizontalDock |
| | Read Write Property: Specifies if the HUD element will be horizontally docked to the Left, Right, or Center.
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| FBHUDElementHAlignment | Justification |
| | Read Write Property: Specifies if the justification of the HUD element is Left, Right, or Center.
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| bool | PositionByPercent |
| | Read Write Property: When set to true, X and Y position values are in percentage, relative to the corresponding camera view dimension. Otherwise, they are absolute pixel values.
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| bool | ScaleByPercent |
| | Read Write Property: When set to true, Scale is in percentage, relative to the corresponding camera view dimension. Otherwise, it is an absolute value.
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| bool | ScaleUniformly |
| | Read Write Property: Specifies whether the width and height of HUD element will be scaled uniformly according to the initial aspect ratio.
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| bool | Show |
| | Read Write Property: Specifies if the HUD element will be displayed or not.
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| FBHUDElementVAlignment | VerticalDock |
| | Read Write Property: Specifies if the HUD element will be vertically docked to the Bottom, Top, or Center.
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| float | Width |
| | Read Write Property: Specifies the width of HUD element on the screen. It's in pixel when ScaleByPercent is false and percentage when ScaleByPercent is true.
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| float | X |
| | Read Write Property: Specifies the horizontal position of the HUD element, relative to dock position and justification.
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| float | Y |
| | Read Write Property: Specifies the vertical position of the HUD element, relative to dock position and justification.
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| bool | Animatable |
| | Read Write Property: Is the box animatable.
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| bool | Live |
| | Read Write Property: Is live?
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| bool | RecordMode |
| | Read Write Property: Is recording?
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| str | UniqueName |
| | internal Unique name.
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| FBListComponent | Components |
| | List: List of components.
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| str | LongName |
| | Read Write Property: Name and namespace for object.
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| str | Name |
| | Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py.
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| FBListComponent | Parents |
| | List: Parents.
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| FBManager | PropertyList |
| | Read Only Property: Manages all of the properties for the component.
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| bool | Selected |
| | Read Write Property: Selected property.
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| int | TypeInfo |
| | Contains the Type information of the object.
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| str | ClassGroupName |
| | ClassGroupName of the object.
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| int | TypeInfo |
| | TypeInfo.
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Heads Up display.
Rectangle HUD element.
See sample: HUDElements.py.