Python Reference Guide
 
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FBHUDTextElement Class Reference

Heads Up display. More...

#include <pyfbsdk_generated.h>

Inheritance diagram for FBHUDTextElement:

Public Member Functions

 FBHUDTextElement (str pName)
 Constructor.
 
FBStringList GetFontList ()
 Returns a list of supported fonts.
 
- Public Member Functions inherited from FBBox
 FBBox (str pName)
 Constructor.
 
bool AnimationNodeDestroy (FBAnimationNode pAnimationNode)
 Destroy an animation node.
 
FBAnimationNode AnimationNodeInGet ()
 Get the (IN/OUT) animation node for this box.
 
bool AnimationNodeIsUserData (FBAnimationNode pAnimationNode)
 Is the animation node user data?
 
FBAnimationNode AnimationNodeOutGet ()
 
str FbxGetObjectSubType ()
 Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'.
 
str FbxGetObjectType ()
 Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'.
 
FBAnimationNode GetInConnector (int pIndex)
 Get the animation node input associated with the given index.
 
int GetInConnectorCount ()
 Get the number of animation node inputs for this box.
 
FBAnimationNode GetOutConnector (int pIndex)
 Get the animation node output associated with the given index.
 
int GetOutConnectorCount ()
 Get the number of animation node outputs for this box.
 
- Public Member Functions inherited from FBComponent
 FBComponent ()
 Constructor.
 
str ClassName ()
 Get the class name.
 
 DisableObjectFlags (FBObjectFlag pFlags)
 Disable a specific Object Flags.
 
 EnableObjectFlags (FBObjectFlag pFlags)
 Enable a specific Object Flags.
 
bool FBCreate ()
 Open Reality Creation function.
 
 FBDelete ()
 Open Reality deletion function.
 
 FBDestroy ()
 Open Reality destruction function.
 
FBObjectFlag GetObjectFlags ()
 Get all Object Flags (concatenated).
 
bool GetObjectStatus (FBObjectStatus pStatus)
 Check to see if an object status is enabled.
 
FBFileReference GetOwnerFileReference (p0)
 Get the owner FileReference object.
 
 HardSelect ()
 HardSelect.
 
bool HasObjectFlags (FBObjectFlag pFlags)
 Check whether a specific object flag is enabled.
 
bool Is (int pTypeId)
 Returns true if object is of type TypeId.
 
bool ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessNamespaceHierarchy.
 
bool ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessObjectNamespace.
 
int PropertyAdd (FBProperty pProperty)
 Add a property to the component's property manager.
 
bool PropertyAddReferenceProperty (FBProperty pReferenceProperty)
 Add a reference property to the component's property manager.
 
FBProperty PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None)
 Create user or dynamic property.
 
 PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags)
 Get list of properties which have been modified since last loading.
 
 PropertyRemove (FBProperty pProperty)
 Remove a Property from the component's Property manager.
 
 SetObjectFlags (FBObjectFlag pFlags)
 SetObjectFlags.
 
 SetObjectStatus (FBObjectStatus pStatus, bool pValue)
 Enable/Disable a specific Object Status.
 

Public Attributes

bool AdjustWidthToFitText
 Read Write Property: If On it it will adjust the width of a text element so that a text character's aspect ratio does not change as the content grows or shrinks.

 
FBColorAndAlpha BackgroundColor
 Read Write Property: Background text color.

 
FBColorAndAlpha Color
 Read Write Property: Text color.

 
str Content
 Read Write Property: C like format to display like in printf.

 
str Font
 Read Write Property: Specifies the font.

 
bool ForceTimeCodeDisplay
 Read Write Property: Specifies if the display of time-related reference property will be in timecode format.

 
- Public Attributes inherited from FBHUDElement
float Height
 Read Write Property: Specifies the height of HUD element on the screen. It's in pixel when ScaleByPercent is false and percentage when ScaleByPercent is true.

 
FBHUDElementHAlignment HorizontalDock
 Read Write Property: Specifies if the HUD element will be horizontally docked to the Left, Right, or Center.

 
FBHUDElementHAlignment Justification
 Read Write Property: Specifies if the justification of the HUD element is Left, Right, or Center.

 
bool PositionByPercent
 Read Write Property: When set to true, X and Y position values are in percentage, relative to the corresponding camera view dimension. Otherwise, they are absolute pixel values.

 
bool ScaleByPercent
 Read Write Property: When set to true, Scale is in percentage, relative to the corresponding camera view dimension. Otherwise, it is an absolute value.

 
bool ScaleUniformly
 Read Write Property: Specifies whether the width and height of HUD element will be scaled uniformly according to the initial aspect ratio.

 
bool Show
 Read Write Property: Specifies if the HUD element will be displayed or not.

 
FBHUDElementVAlignment VerticalDock
 Read Write Property: Specifies if the HUD element will be vertically docked to the Bottom, Top, or Center.

 
float Width
 Read Write Property: Specifies the width of HUD element on the screen. It's in pixel when ScaleByPercent is false and percentage when ScaleByPercent is true.

 
float X
 Read Write Property: Specifies the horizontal position of the HUD element, relative to dock position and justification.

 
float Y
 Read Write Property: Specifies the vertical position of the HUD element, relative to dock position and justification.

 
- Public Attributes inherited from FBBox
bool Animatable
 Read Write Property: Is the box animatable.

 
bool Live
 Read Write Property: Is live?

 
bool RecordMode
 Read Write Property: Is recording?

 
str UniqueName
 internal Unique name.

 
- Public Attributes inherited from FBComponent
FBListComponent Components
 List: List of components.

 
str LongName
 Read Write Property: Name and namespace for object.

 
str Name
 Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py.
 
FBListComponent Parents
 List: Parents.

 
FBManager PropertyList
 Read Only Property: Manages all of the properties for the component.

 
bool Selected
 Read Write Property: Selected property.

 
int TypeInfo
 Contains the Type information of the object.

 
- Public Attributes inherited from FBPlug
str ClassGroupName
 ClassGroupName of the object.

 
int TypeInfo
 TypeInfo.

 

Detailed Description

Heads Up display.


Text element. Render text with a background rectangle to the HUD.

See samples: HUDElements.py, HUDTextElement.py, HUD.py.

Constructor & Destructor Documentation

◆ FBHUDTextElement()

FBHUDTextElement ( str  pName)

Constructor.

Parameters
pNameName of new HUD text element.

Member Function Documentation

◆ GetFontList()

FBStringList GetFontList ( )

Returns a list of supported fonts.

Member Data Documentation

◆ AdjustWidthToFitText

bool AdjustWidthToFitText

Read Write Property: If On it it will adjust the width of a text element so that a text character's aspect ratio does not change as the content grows or shrinks.

◆ BackgroundColor

FBColorAndAlpha BackgroundColor

Read Write Property: Background text color.

◆ Color

Read Write Property: Text color.

◆ Content

str Content

Read Write Property: C like format to display like in printf.

◆ Font

str Font

Read Write Property: Specifies the font.

◆ ForceTimeCodeDisplay

bool ForceTimeCodeDisplay

Read Write Property: Specifies if the display of time-related reference property will be in timecode format.