Key control. More...
#include <pyfbsdk_generated.h>

Public Member Functions | |
| FBKeyControl () | |
| Constructor. | |
| MoveKeys (FBTimeSpan pTimeSpan, FBModel pPivot, FBVector3d pT, FBVector3d pR, FBVector3d pS, FBTime pTime, FBModelList pModelList=None) | |
| Move animation keys in space, with respect to a pivot object. | |
Public Member Functions inherited from FBComponent | |
| FBComponent () | |
| Constructor. | |
| str | ClassName () |
| Get the class name. | |
| DisableObjectFlags (FBObjectFlag pFlags) | |
| Disable a specific Object Flags. | |
| EnableObjectFlags (FBObjectFlag pFlags) | |
| Enable a specific Object Flags. | |
| bool | FBCreate () |
| Open Reality Creation function. | |
| FBDelete () | |
| Open Reality deletion function. | |
| FBDestroy () | |
| Open Reality destruction function. | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. | |
| FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. | |
| HardSelect () | |
| HardSelect. | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. | |
| bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. | |
| int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. | |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. | |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. | |
| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
| Get list of properties which have been modified since last loading. | |
| PropertyRemove (FBProperty pProperty) | |
| Remove a Property from the component's Property manager. | |
| SetObjectFlags (FBObjectFlag pFlags) | |
| SetObjectFlags. | |
| SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
| Enable/Disable a specific Object Status. | |
Public Attributes | |
| bool | AutoKey |
| Read Write Property: Enable/Disable Auto Key feature (key when moving 3D objects). | |
| FBNewKeyInterpolationType | NewKeyInterpolationType |
| Read Write Property: Current key interpolation type that will be used for new keys. | |
Public Attributes inherited from FBComponent | |
| FBListComponent | Components |
| List: List of components. | |
| str | LongName |
| Read Write Property: Name and namespace for object. | |
| str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
| FBListComponent | Parents |
| List: Parents. | |
| FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. | |
| bool | Selected |
| Read Write Property: Selected property. | |
| int | TypeInfo |
| Contains the Type information of the object. | |
Public Attributes inherited from FBPlug | |
| str | ClassGroupName |
| ClassGroupName of the object. | |
| int | TypeInfo |
| TypeInfo. | |
| FBKeyControl | ( | ) |
Constructor.
| MoveKeys | ( | FBTimeSpan | pTimeSpan, |
| FBModel | pPivot, | ||
| FBVector3d | pT, | ||
| FBVector3d | pR, | ||
| FBVector3d | pS, | ||
| FBTime | pTime, | ||
| FBModelList | pModelList = None |
||
| ) |
Move animation keys in space, with respect to a pivot object.
Equivalent to using the "Move Keys" button in the Key Controls panel. Only keys that are part of the current animation layer will get affected.
| pTimeSpan | The time span in which the animation keys will be modified |
| pPivot | The pivot object to use as a reference. The pivot needs to be part of pModelList (or the current keying group) otherwise the move keys operation will abort |
| pT | The global translation to apply to the pivot |
| pR | The global Euler rotation to apply to the pivot (deg) |
| pS | The global scaling factors to apply to the pivot |
| pTime | The time at which the transformation values are applied to the pivot object |
| pModelList | List of models for which the animation will be modified. Optional parameter. If not supplied, the models in the current keying group will be used |
| bool AutoKey |
Read Write Property: Enable/Disable Auto Key feature (key when moving 3D objects).
| FBNewKeyInterpolationType NewKeyInterpolationType |
Read Write Property: Current key interpolation type that will be used for new keys.