Key control. More...
#include <pyfbsdk_generated.h>
Public Member Functions | |
FBKeyControl () | |
Constructor. | |
MoveKeys (FBTimeSpan pTimeSpan, FBModel pPivot, FBVector3d pT, FBVector3d pR, FBVector3d pS, FBTime pTime, FBModelList pModelList=None) | |
Move animation keys in space, with respect to a pivot object. | |
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FBComponent () | |
Constructor. | |
str | ClassName () |
Get the class name. | |
DisableObjectFlags (FBObjectFlag pFlags) | |
Disable a specific Object Flags. | |
EnableObjectFlags (FBObjectFlag pFlags) | |
Enable a specific Object Flags. | |
bool | FBCreate () |
Open Reality Creation function. | |
FBDelete () | |
Open Reality deletion function. | |
FBDestroy () | |
Open Reality destruction function. | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. | |
FBFileReference | GetOwnerFileReference (p0) |
Get the owner FileReference object. | |
HardSelect () | |
HardSelect. | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. | |
bool | Is (int pTypeId) |
Returns true if object is of type TypeId. | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessNamespaceHierarchy. | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessObjectNamespace. | |
int | PropertyAdd (FBProperty pProperty) |
Add a property to the component's property manager. | |
bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
Add a reference property to the component's property manager. | |
FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
Create user or dynamic property. | |
PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
Get list of properties which have been modified since last loading. | |
PropertyRemove (FBProperty pProperty) | |
Remove a Property from the component's Property manager. | |
SetObjectFlags (FBObjectFlag pFlags) | |
SetObjectFlags. | |
SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
Enable/Disable a specific Object Status. | |
Public Attributes | |
bool | AutoKey |
Read Write Property: Enable/Disable Auto Key feature (key when moving 3D objects). | |
FBNewKeyInterpolationType | NewKeyInterpolationType |
Read Write Property: Current key interpolation type that will be used for new keys. | |
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FBListComponent | Components |
List: List of components. | |
str | LongName |
Read Write Property: Name and namespace for object. | |
str | Name |
Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
FBListComponent | Parents |
List: Parents. | |
FBManager | PropertyList |
Read Only Property: Manages all of the properties for the component. | |
bool | Selected |
Read Write Property: Selected property. | |
int | TypeInfo |
Contains the Type information of the object. | |
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str | ClassGroupName |
ClassGroupName of the object. | |
int | TypeInfo |
TypeInfo. | |
FBKeyControl | ( | ) |
Constructor.
MoveKeys | ( | FBTimeSpan | pTimeSpan, |
FBModel | pPivot, | ||
FBVector3d | pT, | ||
FBVector3d | pR, | ||
FBVector3d | pS, | ||
FBTime | pTime, | ||
FBModelList | pModelList = None |
||
) |
Move animation keys in space, with respect to a pivot object.
Equivalent to using the "Move Keys" button in the Key Controls panel. Only keys that are part of the current animation layer will get affected.
pTimeSpan | The time span in which the animation keys will be modified |
pPivot | The pivot object to use as a reference. The pivot needs to be part of pModelList (or the current keying group) otherwise the move keys operation will abort |
pT | The global translation to apply to the pivot |
pR | The global Euler rotation to apply to the pivot (deg) |
pS | The global scaling factors to apply to the pivot |
pTime | The time at which the transformation values are applied to the pivot object |
pModelList | List of models for which the animation will be modified. Optional parameter. If not supplied, the models in the current keying group will be used |
bool AutoKey |
Read Write Property: Enable/Disable Auto Key feature (key when moving 3D objects).
FBNewKeyInterpolationType NewKeyInterpolationType |
Read Write Property: Current key interpolation type that will be used for new keys.