Python Reference Guide
 
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FBKeyControl Class Reference

Key control. More...

#include <pyfbsdk_generated.h>

Inheritance diagram for FBKeyControl:

Public Member Functions

 FBKeyControl ()
 Constructor.
 
 MoveKeys (FBTimeSpan pTimeSpan, FBModel pPivot, FBVector3d pT, FBVector3d pR, FBVector3d pS, FBTime pTime, FBModelList pModelList=None)
 Move animation keys in space, with respect to a pivot object.
 
- Public Member Functions inherited from FBComponent
 FBComponent ()
 Constructor.
 
str ClassName ()
 Get the class name.
 
 DisableObjectFlags (FBObjectFlag pFlags)
 Disable a specific Object Flags.
 
 EnableObjectFlags (FBObjectFlag pFlags)
 Enable a specific Object Flags.
 
bool FBCreate ()
 Open Reality Creation function.
 
 FBDelete ()
 Open Reality deletion function.
 
 FBDestroy ()
 Open Reality destruction function.
 
FBObjectFlag GetObjectFlags ()
 Get all Object Flags (concatenated).
 
bool GetObjectStatus (FBObjectStatus pStatus)
 Check to see if an object status is enabled.
 
FBFileReference GetOwnerFileReference (p0)
 Get the owner FileReference object.
 
 HardSelect ()
 HardSelect.
 
bool HasObjectFlags (FBObjectFlag pFlags)
 Check whether a specific object flag is enabled.
 
bool Is (int pTypeId)
 Returns true if object is of type TypeId.
 
bool ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessNamespaceHierarchy.
 
bool ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessObjectNamespace.
 
int PropertyAdd (FBProperty pProperty)
 Add a property to the component's property manager.
 
bool PropertyAddReferenceProperty (FBProperty pReferenceProperty)
 Add a reference property to the component's property manager.
 
FBProperty PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None)
 Create user or dynamic property.
 
 PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags)
 Get list of properties which have been modified since last loading.
 
 PropertyRemove (FBProperty pProperty)
 Remove a Property from the component's Property manager.
 
 SetObjectFlags (FBObjectFlag pFlags)
 SetObjectFlags.
 
 SetObjectStatus (FBObjectStatus pStatus, bool pValue)
 Enable/Disable a specific Object Status.
 

Public Attributes

bool AutoKey
 Read Write Property: Enable/Disable Auto Key feature (key when moving 3D objects).

 
FBNewKeyInterpolationType NewKeyInterpolationType
 Read Write Property: Current key interpolation type that will be used for new keys.

 
- Public Attributes inherited from FBComponent
FBListComponent Components
 List: List of components.

 
str LongName
 Read Write Property: Name and namespace for object.

 
str Name
 Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py.
 
FBListComponent Parents
 List: Parents.

 
FBManager PropertyList
 Read Only Property: Manages all of the properties for the component.

 
bool Selected
 Read Write Property: Selected property.

 
int TypeInfo
 Contains the Type information of the object.

 
- Public Attributes inherited from FBPlug
str ClassGroupName
 ClassGroupName of the object.

 
int TypeInfo
 TypeInfo.

 

Detailed Description

Key control.


Interface to use the key controls tool.

See sample: MirrorPoseOverTime.py.

Constructor & Destructor Documentation

◆ FBKeyControl()

Constructor.

Member Function Documentation

◆ MoveKeys()

MoveKeys ( FBTimeSpan  pTimeSpan,
FBModel  pPivot,
FBVector3d  pT,
FBVector3d  pR,
FBVector3d  pS,
FBTime  pTime,
FBModelList  pModelList = None 
)

Move animation keys in space, with respect to a pivot object.

Equivalent to using the "Move Keys" button in the Key Controls panel. Only keys that are part of the current animation layer will get affected.

Parameters
pTimeSpanThe time span in which the animation keys will be modified
pPivotThe pivot object to use as a reference. The pivot needs to be part of pModelList (or the current keying group) otherwise the move keys operation will abort
pTThe global translation to apply to the pivot
pRThe global Euler rotation to apply to the pivot (deg)
pSThe global scaling factors to apply to the pivot
pTimeThe time at which the transformation values are applied to the pivot object
pModelListList of models for which the animation will be modified. Optional parameter. If not supplied, the models in the current keying group will be used

Member Data Documentation

◆ AutoKey

bool AutoKey

Read Write Property: Enable/Disable Auto Key feature (key when moving 3D objects).

◆ NewKeyInterpolationType

FBNewKeyInterpolationType NewKeyInterpolationType

Read Write Property: Current key interpolation type that will be used for new keys.