Python Reference Guide
 
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FBModelOpticalAdvanced Class Reference

Advanced optical model information. More...

#include <pyfbsdk_generated.h>

Inheritance diagram for FBModelOpticalAdvanced:

Public Member Functions

 FBModelOpticalAdvanced (FBModelOptical pOptical)
 Constructor.
 
 AcceptAllSegments ()
 Accept all segments.
 
 AcceptSegment ()
 Accept current segment.
 
 AutomaticBuild ()
 Automatic build.
 
 CropSegmentsAnimation ()
 Crop segment animation.
 
 SkipSegment ()
 Skip segment.
 
- Public Member Functions inherited from FBComponent
 FBComponent ()
 Constructor.
 
str ClassName ()
 Get the class name.
 
 DisableObjectFlags (FBObjectFlag pFlags)
 Disable a specific Object Flags.
 
 EnableObjectFlags (FBObjectFlag pFlags)
 Enable a specific Object Flags.
 
bool FBCreate ()
 Open Reality Creation function.
 
 FBDelete ()
 Open Reality deletion function.
 
 FBDestroy ()
 Open Reality destruction function.
 
FBObjectFlag GetObjectFlags ()
 Get all Object Flags (concatenated).
 
bool GetObjectStatus (FBObjectStatus pStatus)
 Check to see if an object status is enabled.
 
FBFileReference GetOwnerFileReference (p0)
 Get the owner FileReference object.
 
 HardSelect ()
 HardSelect.
 
bool HasObjectFlags (FBObjectFlag pFlags)
 Check whether a specific object flag is enabled.
 
bool Is (int pTypeId)
 Returns true if object is of type TypeId.
 
bool ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessNamespaceHierarchy.
 
bool ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessObjectNamespace.
 
int PropertyAdd (FBProperty pProperty)
 Add a property to the component's property manager.
 
bool PropertyAddReferenceProperty (FBProperty pReferenceProperty)
 Add a reference property to the component's property manager.
 
FBProperty PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None)
 Create user or dynamic property.
 
 PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags)
 Get list of properties which have been modified since last loading.
 
 PropertyRemove (FBProperty pProperty)
 Remove a Property from the component's Property manager.
 
 SetObjectFlags (FBObjectFlag pFlags)
 SetObjectFlags.
 
 SetObjectStatus (FBObjectStatus pStatus, bool pValue)
 Enable/Disable a specific Object Status.
 

Public Attributes

bool Active
 Property: Optical engine for model active?

 
bool AutoPlayToNextSegment
 Property: Automatic play to next segment ?

 
FBControllerMode ControllerMode
 Property: Controller mode.

 
FBGenerationMode GenerationMode
 Property: Optical genration mode.

 
FBInsertSegmentMode InsertSegmentMode
 Property: Insert segment mode.

 
float MaxMatchDistance
 Property: Max matching distance.

 
bool PlayToNextSegment
 Property: Play to next segment ?

 
FBAnimationNode Quality
 Property: Rigid body quality.

 
FBSegmentMode SegmentMode
 Property: Segment mode.

 
bool ShowRigidQuality
 Property: Show the rigid quality?

 
FBTake UsedTake
 Property: Take used by optical model.

 
- Public Attributes inherited from FBComponent
FBListComponent Components
 List: List of components.

 
str LongName
 Read Write Property: Name and namespace for object.

 
str Name
 Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py.
 
FBListComponent Parents
 List: Parents.

 
FBManager PropertyList
 Read Only Property: Manages all of the properties for the component.

 
bool Selected
 Read Write Property: Selected property.

 
int TypeInfo
 Contains the Type information of the object.

 
- Public Attributes inherited from FBPlug
str ClassGroupName
 ClassGroupName of the object.

 
int TypeInfo
 TypeInfo.

 

Detailed Description

Advanced optical model information.


Constructor & Destructor Documentation

◆ FBModelOpticalAdvanced()

Constructor.

Parameters
pOpticalOptical model.

Member Function Documentation

◆ AcceptAllSegments()

AcceptAllSegments ( )

Accept all segments.

◆ AcceptSegment()

AcceptSegment ( )

Accept current segment.

◆ AutomaticBuild()

AutomaticBuild ( )

Automatic build.

◆ CropSegmentsAnimation()

CropSegmentsAnimation ( )

Crop segment animation.

◆ SkipSegment()

SkipSegment ( )

Skip segment.

Member Data Documentation

◆ Active

bool Active

Property: Optical engine for model active?

◆ AutoPlayToNextSegment

bool AutoPlayToNextSegment

Property: Automatic play to next segment ?

◆ ControllerMode

FBControllerMode ControllerMode

Property: Controller mode.

◆ GenerationMode

FBGenerationMode GenerationMode

Property: Optical genration mode.

◆ InsertSegmentMode

FBInsertSegmentMode InsertSegmentMode

Property: Insert segment mode.

◆ MaxMatchDistance

float MaxMatchDistance

Property: Max matching distance.

◆ PlayToNextSegment

bool PlayToNextSegment

Property: Play to next segment ?

◆ Quality

FBAnimationNode Quality

Property: Rigid body quality.

◆ SegmentMode

FBSegmentMode SegmentMode

Property: Segment mode.

◆ ShowRigidQuality

bool ShowRigidQuality

Property: Show the rigid quality?

◆ UsedTake

FBTake UsedTake

Property: Take used by optical model.