Advanced optical model information. More...
#include <pyfbsdk_generated.h>
Public Member Functions | |
FBModelOpticalAdvanced (FBModelOptical pOptical) | |
Constructor. | |
AcceptAllSegments () | |
Accept all segments. | |
AcceptSegment () | |
Accept current segment. | |
AutomaticBuild () | |
Automatic build. | |
CropSegmentsAnimation () | |
Crop segment animation. | |
SkipSegment () | |
Skip segment. | |
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FBComponent () | |
Constructor. | |
str | ClassName () |
Get the class name. | |
DisableObjectFlags (FBObjectFlag pFlags) | |
Disable a specific Object Flags. | |
EnableObjectFlags (FBObjectFlag pFlags) | |
Enable a specific Object Flags. | |
bool | FBCreate () |
Open Reality Creation function. | |
FBDelete () | |
Open Reality deletion function. | |
FBDestroy () | |
Open Reality destruction function. | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. | |
FBFileReference | GetOwnerFileReference (p0) |
Get the owner FileReference object. | |
HardSelect () | |
HardSelect. | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. | |
bool | Is (int pTypeId) |
Returns true if object is of type TypeId. | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessNamespaceHierarchy. | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessObjectNamespace. | |
int | PropertyAdd (FBProperty pProperty) |
Add a property to the component's property manager. | |
bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
Add a reference property to the component's property manager. | |
FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
Create user or dynamic property. | |
PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
Get list of properties which have been modified since last loading. | |
PropertyRemove (FBProperty pProperty) | |
Remove a Property from the component's Property manager. | |
SetObjectFlags (FBObjectFlag pFlags) | |
SetObjectFlags. | |
SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
Enable/Disable a specific Object Status. | |
Public Attributes | |
bool | Active |
Property: Optical engine for model active? | |
bool | AutoPlayToNextSegment |
Property: Automatic play to next segment ? | |
FBControllerMode | ControllerMode |
Property: Controller mode. | |
FBGenerationMode | GenerationMode |
Property: Optical genration mode. | |
FBInsertSegmentMode | InsertSegmentMode |
Property: Insert segment mode. | |
float | MaxMatchDistance |
Property: Max matching distance. | |
bool | PlayToNextSegment |
Property: Play to next segment ? | |
FBAnimationNode | Quality |
Property: Rigid body quality. | |
FBSegmentMode | SegmentMode |
Property: Segment mode. | |
bool | ShowRigidQuality |
Property: Show the rigid quality? | |
FBTake | UsedTake |
Property: Take used by optical model. | |
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FBListComponent | Components |
List: List of components. | |
str | LongName |
Read Write Property: Name and namespace for object. | |
str | Name |
Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
FBListComponent | Parents |
List: Parents. | |
FBManager | PropertyList |
Read Only Property: Manages all of the properties for the component. | |
bool | Selected |
Read Write Property: Selected property. | |
int | TypeInfo |
Contains the Type information of the object. | |
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str | ClassGroupName |
ClassGroupName of the object. | |
int | TypeInfo |
TypeInfo. | |
Advanced optical model information.
FBModelOpticalAdvanced | ( | FBModelOptical | pOptical | ) |
Constructor.
pOptical | Optical model. |
AcceptAllSegments | ( | ) |
Accept all segments.
AcceptSegment | ( | ) |
Accept current segment.
AutomaticBuild | ( | ) |
Automatic build.
CropSegmentsAnimation | ( | ) |
Crop segment animation.
SkipSegment | ( | ) |
Skip segment.
bool Active |
Property: Optical engine for model active?
bool AutoPlayToNextSegment |
Property: Automatic play to next segment ?
FBControllerMode ControllerMode |
Property: Controller mode.
FBGenerationMode GenerationMode |
Property: Optical genration mode.
FBInsertSegmentMode InsertSegmentMode |
Property: Insert segment mode.
float MaxMatchDistance |
Property: Max matching distance.
bool PlayToNextSegment |
Property: Play to next segment ?
FBAnimationNode Quality |
Property: Rigid body quality.
FBSegmentMode SegmentMode |
Property: Segment mode.
bool ShowRigidQuality |
Property: Show the rigid quality?
FBTake UsedTake |
Property: Take used by optical model.