Python Reference Guide
 
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FBModelTemplate Class Reference

Model template class. More...

#include <pyfbsdk_generated.h>

Inheritance diagram for FBModelTemplate:

Public Member Functions

 FBModelTemplate ()
 Constructor from parent object.
 
 FBModelTemplate (str pPrefix, str pName, FBModelTemplateStyle pStyle)
 Constructor (no parent) from prefix, name, and style.
 
- Public Member Functions inherited from FBComponent
 FBComponent ()
 Constructor.
 
str ClassName ()
 Get the class name.
 
 DisableObjectFlags (FBObjectFlag pFlags)
 Disable a specific Object Flags.
 
 EnableObjectFlags (FBObjectFlag pFlags)
 Enable a specific Object Flags.
 
bool FBCreate ()
 Open Reality Creation function.
 
 FBDelete ()
 Open Reality deletion function.
 
 FBDestroy ()
 Open Reality destruction function.
 
FBObjectFlag GetObjectFlags ()
 Get all Object Flags (concatenated).
 
bool GetObjectStatus (FBObjectStatus pStatus)
 Check to see if an object status is enabled.
 
FBFileReference GetOwnerFileReference (p0)
 Get the owner FileReference object.
 
 HardSelect ()
 HardSelect.
 
bool HasObjectFlags (FBObjectFlag pFlags)
 Check whether a specific object flag is enabled.
 
bool Is (int pTypeId)
 Returns true if object is of type TypeId.
 
bool ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessNamespaceHierarchy.
 
bool ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessObjectNamespace.
 
int PropertyAdd (FBProperty pProperty)
 Add a property to the component's property manager.
 
bool PropertyAddReferenceProperty (FBProperty pReferenceProperty)
 Add a reference property to the component's property manager.
 
FBProperty PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None)
 Create user or dynamic property.
 
 PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags)
 Get list of properties which have been modified since last loading.
 
 PropertyRemove (FBProperty pProperty)
 Remove a Property from the component's Property manager.
 
 SetObjectFlags (FBObjectFlag pFlags)
 SetObjectFlags.
 
 SetObjectStatus (FBObjectStatus pStatus, bool pValue)
 Enable/Disable a specific Object Status.
 

Public Attributes

FBListModelTemplateBinding Bindings
 List: Bindings for animation interface.

 
FBListModelTemplate Children
 List: Children for object hierarchy.

 
FBVector3d DefaultRotation
 Read Write Property: Default rotation.

 
FBVector3d DefaultScaling
 Read Write Property: Default scaling.

 
FBVector3d DefaultTranslation
 Read Write Property: Default translation.

 
FBModel Model
 Read Write Property: Model being interfaced.

 
str Prefix
 Read Write Property: Prefix of model template.

 
- Public Attributes inherited from FBComponent
FBListComponent Components
 List: List of components.

 
str LongName
 Read Write Property: Name and namespace for object.

 
str Name
 Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py.
 
FBListComponent Parents
 List: Parents.

 
FBManager PropertyList
 Read Only Property: Manages all of the properties for the component.

 
bool Selected
 Read Write Property: Selected property.

 
int TypeInfo
 Contains the Type information of the object.

 
- Public Attributes inherited from FBPlug
str ClassGroupName
 ClassGroupName of the object.

 
int TypeInfo
 TypeInfo.

 

Detailed Description

Model template class.


Model templates are 'placeholders' for animation input from devices. These generic 'models' can be any type of element, and permit the abstraction of the input from the actual type of model. In order to animate a model, one should bind the model to an animation node.

Constructor & Destructor Documentation

◆ FBModelTemplate() [1/2]

Constructor from parent object.

◆ FBModelTemplate() [2/2]

FBModelTemplate ( str  pPrefix,
str  pName,
FBModelTemplateStyle  pStyle 
)

Constructor (no parent) from prefix, name, and style.

Parameters
pPrefixLocation of model template in application object directory structure.
pNameName of model template.
pStyleStyle of model template.

Member Data Documentation

◆ Bindings

FBListModelTemplateBinding Bindings

List: Bindings for animation interface.

◆ Children

FBListModelTemplate Children

List: Children for object hierarchy.

◆ DefaultRotation

FBVector3d DefaultRotation

Read Write Property: Default rotation.

◆ DefaultScaling

FBVector3d DefaultScaling

Read Write Property: Default scaling.

◆ DefaultTranslation

FBVector3d DefaultTranslation

Read Write Property: Default translation.

◆ Model

FBModel Model

Read Write Property: Model being interfaced.

◆ Prefix

str Prefix

Read Write Property: Prefix of model template.