Objects Containing class. More...
#include <pyfbsdk_generated.h>
Public Member Functions | |
FBNamespace (str pSingleLevelNamespace, FBNamespace pParentNSObj) | |
Constructor. | |
FBComponent | GetContent (int pIndex) |
Get the namespace content object count (Not Recursive). | |
int | GetContentCount () |
Get the namespace content objects count (Not Recursive). | |
GetContentList (FBComponentList pContentList, FBPlugModificationFlag pModificationFlags=kFBPlugAllContent, bool pRecursive=True, int pTypeInfo=FBPlug::TypeInfo, bool pExactTypeMatch=False) | |
Get List of the namespace content. | |
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FBComponent () | |
Constructor. | |
str | ClassName () |
Get the class name. | |
DisableObjectFlags (FBObjectFlag pFlags) | |
Disable a specific Object Flags. | |
EnableObjectFlags (FBObjectFlag pFlags) | |
Enable a specific Object Flags. | |
bool | FBCreate () |
Open Reality Creation function. | |
FBDelete () | |
Open Reality deletion function. | |
FBDestroy () | |
Open Reality destruction function. | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. | |
FBFileReference | GetOwnerFileReference (p0) |
Get the owner FileReference object. | |
HardSelect () | |
HardSelect. | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. | |
bool | Is (int pTypeId) |
Returns true if object is of type TypeId. | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessNamespaceHierarchy. | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessObjectNamespace. | |
int | PropertyAdd (FBProperty pProperty) |
Add a property to the component's property manager. | |
bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
Add a reference property to the component's property manager. | |
FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
Create user or dynamic property. | |
PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
Get list of properties which have been modified since last loading. | |
PropertyRemove (FBProperty pProperty) | |
Remove a Property from the component's Property manager. | |
SetObjectFlags (FBObjectFlag pFlags) | |
SetObjectFlags. | |
SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
Enable/Disable a specific Object Status. | |
Public Attributes | |
FBListNamespace | ChildrenNamespaces |
List: Direct Children Namespace Objects. | |
bool | ContentLocked |
Read Write Property: Content locking state. | |
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FBListComponent | Components |
List: List of components. | |
str | LongName |
Read Write Property: Name and namespace for object. | |
str | Name |
Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
FBListComponent | Parents |
List: Parents. | |
FBManager | PropertyList |
Read Only Property: Manages all of the properties for the component. | |
bool | Selected |
Read Write Property: Selected property. | |
int | TypeInfo |
Contains the Type information of the object. | |
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str | ClassGroupName |
ClassGroupName of the object. | |
int | TypeInfo |
TypeInfo. | |
Objects Containing class.
This class is an interface to manipulate object's containing in the scene.
FBNamespace | ( | str | pSingleLevelNamespace, |
FBNamespace | pParentNSObj | ||
) |
Constructor.
Create a new direct children namespace object
pSingleLevelNamespace | FBNamespace name. This name will be used as namespace itself. this name string shouldn't contain namespace string separator ":". |
pParentNSObj | the parent namespace object. if NULl means to create top level namespace. |
FBComponent GetContent | ( | int | pIndex | ) |
Get the namespace content object count (Not Recursive).
pIndex | content object index to query. return content object inside this namespace (not recursive) |
int GetContentCount | ( | ) |
Get the namespace content objects count (Not Recursive).
return content objects count inside this namespace (not recursive)
GetContentList | ( | FBComponentList | pContentList, |
FBPlugModificationFlag | pModificationFlags = kFBPlugAllContent , |
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bool | pRecursive = True , |
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int | pTypeInfo = FBPlug::TypeInfo , |
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bool | pExactTypeMatch = False |
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) |
Get List of the namespace content.
pContentList | the list of content to return. |
pModificationFlags | bitwise combination of kFBConnectionSrcObjectModified, kFBConnectionDstObjectModified, kFBConnectionSrcPropertyModified, kFBConnectionDstPropertyModified flags. kFBAllContent means all the content. |
pRecursive | True only work on the direct children level namespace, otherwise will work on the whole children namespace hierarchy recursively. |
pTypeInfo | the typeInfo of the type of interested object, 0 for all the objects. |
pExactTypeMatch | if True, the derived typeInfo won't be considered (For example, FBCamera won't be considered when passing FBModel::TypeInfo). |
FBListNamespace ChildrenNamespaces |
List: Direct Children Namespace Objects.
bool ContentLocked |
Read Write Property: Content locking state.