Python Reference Guide
 
Loading...
Searching...
No Matches
FBPointCacheManager Class Reference

Point Cache Manager Interface to the point cache manager. More...

#include <pyfbsdk_generated.h>

Inheritance diagram for FBPointCacheManager:

Public Attributes

bool AllowCacheResampling
 Read Write Property: Allow the resample models's existing point cache deformation when true.

 
bool AlwaysAskForPath
 Read Write Property: Always ask for the point cache file save path when true.

 
bool ApplyCacheOnNewModel
 Read Write Property: Duplicated the cached models, and assoicated the point cache to the new models.

 
bool ApplyGlobalTransform
 Read Write Property: Include no-deformable models and the global transform to Vertex Cache when true.

 
bool CacheAABBox
 Read Write Property: Cache AABBox (Axis Aligned Bounding Box) when true.

 
bool CacheNormal
 Read Write Property: Cache normal when true.

 
bool CreateFilePerFrameCache
 Read Write Property: Create the point cache file for each frame when true.

 
bool CreateMultiChannelCache
 Read Write Property: Create a single multiple channel point cache file for all models when true.

 
str DefaultPath
 Read Write Property: Default point cache file save path.

 
FBListObject Models
 Read Write Property: Models to be recorded

 
FBModel NewModelRoot
 Read Write Property: Valid only when ApplyCacheOnNewModel is on. Create New Models under NewModelRoot. otherwise, a NULL model will be created.

 
int SaveEveryFrame
 Read Write Property: Recording Frequency.

 
FBAction SetTransformReference
  Action Property: Set the model's current transformation as the reference.

 
- Public Attributes inherited from FBComponent
FBListComponent Components
 List: List of components.

 
str LongName
 Read Write Property: Name and namespace for object.

 
str Name
 Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py.
 
FBListComponent Parents
 List: Parents.

 
FBManager PropertyList
 Read Only Property: Manages all of the properties for the component.

 
bool Selected
 Read Write Property: Selected property.

 
int TypeInfo
 Contains the Type information of the object.

 
- Public Attributes inherited from FBPlug
str ClassGroupName
 ClassGroupName of the object.

 
int TypeInfo
 TypeInfo.

 

Additional Inherited Members

- Public Member Functions inherited from FBComponent
 FBComponent ()
 Constructor.
 
str ClassName ()
 Get the class name.
 
 DisableObjectFlags (FBObjectFlag pFlags)
 Disable a specific Object Flags.
 
 EnableObjectFlags (FBObjectFlag pFlags)
 Enable a specific Object Flags.
 
bool FBCreate ()
 Open Reality Creation function.
 
 FBDelete ()
 Open Reality deletion function.
 
 FBDestroy ()
 Open Reality destruction function.
 
FBObjectFlag GetObjectFlags ()
 Get all Object Flags (concatenated).
 
bool GetObjectStatus (FBObjectStatus pStatus)
 Check to see if an object status is enabled.
 
FBFileReference GetOwnerFileReference (p0)
 Get the owner FileReference object.
 
 HardSelect ()
 HardSelect.
 
bool HasObjectFlags (FBObjectFlag pFlags)
 Check whether a specific object flag is enabled.
 
bool Is (int pTypeId)
 Returns true if object is of type TypeId.
 
bool ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessNamespaceHierarchy.
 
bool ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessObjectNamespace.
 
int PropertyAdd (FBProperty pProperty)
 Add a property to the component's property manager.
 
bool PropertyAddReferenceProperty (FBProperty pReferenceProperty)
 Add a reference property to the component's property manager.
 
FBProperty PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None)
 Create user or dynamic property.
 
 PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags)
 Get list of properties which have been modified since last loading.
 
 PropertyRemove (FBProperty pProperty)
 Remove a Property from the component's Property manager.
 
 SetObjectFlags (FBObjectFlag pFlags)
 SetObjectFlags.
 
 SetObjectStatus (FBObjectStatus pStatus, bool pValue)
 Enable/Disable a specific Object Status.
 

Detailed Description

Point Cache Manager Interface to the point cache manager.


See sample: CharacterPointCache.py.

Member Data Documentation

◆ AllowCacheResampling

bool AllowCacheResampling

Read Write Property: Allow the resample models's existing point cache deformation when true.

◆ AlwaysAskForPath

bool AlwaysAskForPath

Read Write Property: Always ask for the point cache file save path when true.

◆ ApplyCacheOnNewModel

bool ApplyCacheOnNewModel

Read Write Property: Duplicated the cached models, and assoicated the point cache to the new models.

◆ ApplyGlobalTransform

bool ApplyGlobalTransform

Read Write Property: Include no-deformable models and the global transform to Vertex Cache when true.

◆ CacheAABBox

bool CacheAABBox

Read Write Property: Cache AABBox (Axis Aligned Bounding Box) when true.

◆ CacheNormal

bool CacheNormal

Read Write Property: Cache normal when true.

◆ CreateFilePerFrameCache

bool CreateFilePerFrameCache

Read Write Property: Create the point cache file for each frame when true.

◆ CreateMultiChannelCache

bool CreateMultiChannelCache

Read Write Property: Create a single multiple channel point cache file for all models when true.

◆ DefaultPath

str DefaultPath

Read Write Property: Default point cache file save path.

◆ Models

FBListObject Models

Read Write Property: Models to be recorded

◆ NewModelRoot

FBModel NewModelRoot

Read Write Property: Valid only when ApplyCacheOnNewModel is on. Create New Models under NewModelRoot. otherwise, a NULL model will be created.

◆ SaveEveryFrame

int SaveEveryFrame

Read Write Property: Recording Frequency.

◆ SetTransformReference

FBAction SetTransformReference

Action Property: Set the model's current transformation as the reference.