Point Cache Manager Interface to the point cache manager. More...
#include <pyfbsdk_generated.h>
Public Attributes | |
bool | AllowCacheResampling |
Read Write Property: Allow the resample models's existing point cache deformation when true. | |
bool | AlwaysAskForPath |
Read Write Property: Always ask for the point cache file save path when true. | |
bool | ApplyCacheOnNewModel |
Read Write Property: Duplicated the cached models, and assoicated the point cache to the new models. | |
bool | ApplyGlobalTransform |
Read Write Property: Include no-deformable models and the global transform to Vertex Cache when true. | |
bool | CacheAABBox |
Read Write Property: Cache AABBox (Axis Aligned Bounding Box) when true. | |
bool | CacheNormal |
Read Write Property: Cache normal when true. | |
bool | CreateFilePerFrameCache |
Read Write Property: Create the point cache file for each frame when true. | |
bool | CreateMultiChannelCache |
Read Write Property: Create a single multiple channel point cache file for all models when true. | |
str | DefaultPath |
Read Write Property: Default point cache file save path. | |
FBListObject | Models |
Read Write Property: Models to be recorded | |
FBModel | NewModelRoot |
Read Write Property: Valid only when ApplyCacheOnNewModel is on. Create New Models under NewModelRoot. otherwise, a NULL model will be created. | |
int | SaveEveryFrame |
Read Write Property: Recording Frequency. | |
FBAction | SetTransformReference |
Action Property: Set the model's current transformation as the reference. | |
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FBListComponent | Components |
List: List of components. | |
str | LongName |
Read Write Property: Name and namespace for object. | |
str | Name |
Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
FBListComponent | Parents |
List: Parents. | |
FBManager | PropertyList |
Read Only Property: Manages all of the properties for the component. | |
bool | Selected |
Read Write Property: Selected property. | |
int | TypeInfo |
Contains the Type information of the object. | |
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str | ClassGroupName |
ClassGroupName of the object. | |
int | TypeInfo |
TypeInfo. | |
Additional Inherited Members | |
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FBComponent () | |
Constructor. | |
str | ClassName () |
Get the class name. | |
DisableObjectFlags (FBObjectFlag pFlags) | |
Disable a specific Object Flags. | |
EnableObjectFlags (FBObjectFlag pFlags) | |
Enable a specific Object Flags. | |
bool | FBCreate () |
Open Reality Creation function. | |
FBDelete () | |
Open Reality deletion function. | |
FBDestroy () | |
Open Reality destruction function. | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. | |
FBFileReference | GetOwnerFileReference (p0) |
Get the owner FileReference object. | |
HardSelect () | |
HardSelect. | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. | |
bool | Is (int pTypeId) |
Returns true if object is of type TypeId. | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessNamespaceHierarchy. | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessObjectNamespace. | |
int | PropertyAdd (FBProperty pProperty) |
Add a property to the component's property manager. | |
bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
Add a reference property to the component's property manager. | |
FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
Create user or dynamic property. | |
PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
Get list of properties which have been modified since last loading. | |
PropertyRemove (FBProperty pProperty) | |
Remove a Property from the component's Property manager. | |
SetObjectFlags (FBObjectFlag pFlags) | |
SetObjectFlags. | |
SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
Enable/Disable a specific Object Status. | |
bool AllowCacheResampling |
Read Write Property: Allow the resample models's existing point cache deformation when true.
bool AlwaysAskForPath |
Read Write Property: Always ask for the point cache file save path when true.
bool ApplyCacheOnNewModel |
Read Write Property: Duplicated the cached models, and assoicated the point cache to the new models.
bool ApplyGlobalTransform |
Read Write Property: Include no-deformable models and the global transform to Vertex Cache when true.
bool CacheAABBox |
Read Write Property: Cache AABBox (Axis Aligned Bounding Box) when true.
bool CacheNormal |
Read Write Property: Cache normal when true.
bool CreateFilePerFrameCache |
Read Write Property: Create the point cache file for each frame when true.
bool CreateMultiChannelCache |
Read Write Property: Create a single multiple channel point cache file for all models when true.
str DefaultPath |
Read Write Property: Default point cache file save path.
FBListObject Models |
Read Write Property: Models to be recorded
FBModel NewModelRoot |
Read Write Property: Valid only when ApplyCacheOnNewModel is on. Create New Models under NewModelRoot. otherwise, a NULL model will be created.
int SaveEveryFrame |
Read Write Property: Recording Frequency.
FBAction SetTransformReference |
Action Property: Set the model's current transformation as the reference.