Pose class. More...
#include <pyfbsdk_generated.h>
Public Member Functions | |
FBPose (str pName) | |
Constructor. | |
int | AddNode (FBModel pObject, FBMatrix pMatrix=None, bool pIsLocalMatrix=False) |
Add a new pose node. | |
CreatePoseThumbnail () | |
Create an image thumbnail for the current pose. | |
int | Find (str pNodeName) |
Look in this pose if the given node is present. | |
int | GetNodeCount () |
Returns the number of pose nodes stored. | |
FBMatrix | GetNodeMatrix (int pIndex) |
Get the pose node matrix. | |
str | GetNodeName (int pIndex) |
Get the pose node at specified index. | |
FBModel | GetNodeObject (int pIndex) |
Get the pose node object. | |
bool | IsNodeLocalMatrix (int pIndex) |
Get the type of the Matrix for a given node. | |
RemoveNode (int pIndex) | |
Remove the pose node at specified index. | |
SetIsNodeLocalMatrix (int pIndex, bool pIsNodeLocalMatrix) | |
Set the type of the Matrix for a given node. | |
SetNodeMatrix (int pIndex, FBMatrix pMatrix) | |
Set the pose node matrix. | |
SetNodeObject (int pIndex, FBModel pObject) | |
Set the pose node object. | |
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FBComponent () | |
Constructor. | |
str | ClassName () |
Get the class name. | |
DisableObjectFlags (FBObjectFlag pFlags) | |
Disable a specific Object Flags. | |
EnableObjectFlags (FBObjectFlag pFlags) | |
Enable a specific Object Flags. | |
bool | FBCreate () |
Open Reality Creation function. | |
FBDelete () | |
Open Reality deletion function. | |
FBDestroy () | |
Open Reality destruction function. | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. | |
FBFileReference | GetOwnerFileReference (p0) |
Get the owner FileReference object. | |
HardSelect () | |
HardSelect. | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. | |
bool | Is (int pTypeId) |
Returns true if object is of type TypeId. | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessNamespaceHierarchy. | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessObjectNamespace. | |
int | PropertyAdd (FBProperty pProperty) |
Add a property to the component's property manager. | |
bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
Add a reference property to the component's property manager. | |
FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
Create user or dynamic property. | |
PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
Get list of properties which have been modified since last loading. | |
PropertyRemove (FBProperty pProperty) | |
Remove a Property from the component's Property manager. | |
SetObjectFlags (FBObjectFlag pFlags) | |
SetObjectFlags. | |
SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
Enable/Disable a specific Object Status. | |
Public Attributes | |
FBPoseType | Type |
Read Only Property: Type of the pose (bind pose or rest pose) | |
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FBListComponent | Components |
List: List of components. | |
str | LongName |
Read Write Property: Name and namespace for object. | |
str | Name |
Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
FBListComponent | Parents |
List: Parents. | |
FBManager | PropertyList |
Read Only Property: Manages all of the properties for the component. | |
bool | Selected |
Read Write Property: Selected property. | |
int | TypeInfo |
Contains the Type information of the object. | |
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str | ClassGroupName |
ClassGroupName of the object. | |
int | TypeInfo |
TypeInfo. | |
Pose class.
Add a new pose node.
pObject | The object for which we are creating the pose information. |
pMatrix | The transformation of the object we want to save. |
pIsLocalMatrix | Is the matrix a local matrix? |
CreatePoseThumbnail | ( | ) |
Create an image thumbnail for the current pose.
Look in this pose if the given node is present.
pNodeName | Name of the node we are looking for. |
int GetNodeCount | ( | ) |
Returns the number of pose nodes stored.
Get the pose node matrix.
pIndex | Index of the node. |
Get the pose node at specified index.
pIndex | Index of the node. |
Get the pose node object.
pIndex | Index of the node. |
Get the type of the Matrix for a given node.
pIndex | Index of the node. |
RemoveNode | ( | int | pIndex | ) |
Remove the pose node at specified index.
pIndex | Index of the node to be removed. |
Set the type of the Matrix for a given node.
pIndex | Index of the node. |
pIsNodeLocalMatrix | True if the matrix of the node is a local matrix. |
Set the pose node matrix.
pIndex | Index of the node. |
pMatrix | Matrix to set for this pose node. |
Set the pose node object.
pIndex | Index of the node. |
pObject | Object to associate with this pose node. |
FBPoseType Type |
Read Only Property: Type of the pose (bind pose or rest pose)